blob: b6bb215ea93088bd3dc948ab7e102bc69901e02f [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f), 3);
}
void main() {
tint_symbol();
return;
}