blob: 3c9c8ecac9dd0f65c9334c3095959fa924bff4d3 [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f), 0);
}
void main() {
tint_symbol();
return;
}