commit | 633bb68c6bf0b8b3095291746f5b9e814af0e933 | [log] [tgz] |
---|---|---|
author | Juanmi <juanmihd@chromium.org> | Thu Aug 12 20:17:39 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 12 20:17:39 2021 +0000 |
tree | 08b316f91afe6de06e2df6b83a51e0a011178193 | |
parent | 0d6da1072c684a85fd6747f82619ed9b1346a87e [diff] |
Reland "Making D3D12 accept InternalUsageDescriptors" This is a reland of 365d40b93a6883d3747bf7515e72c771233e25a8 Original change's description: > Making D3D12 accept InternalUsageDescriptors > > This is a follow up from two previous CLs, > https://dawn-review.googlesource.com/c/dawn/+/58440 > and > https://dawn-review.googlesource.com/c/dawn/+/58140 > > This CL adds in the D3D12Backend the possibility to use Dawn Texture > Internal Usage Descriptor, and adds a series of tests to validate it. > > Change-Id: I94f6b39153b60ec8af61bda22d41a865898da613 > Bug: dawn:1027, dawn:1052 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61520 > Commit-Queue: Juanmi Huertas <juanmihd@chromium.org> > Reviewed-by: Kai Ninomiya <kainino@chromium.org> Bug: dawn:1027, dawn:1052 Change-Id: I0d35cbf4dc1c6dc80e1a5dfb4770a5383ef543fa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61840 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.