| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_VAL_VAL_H_ |
| #define SRC_TINT_VAL_VAL_H_ |
| |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "src/tint/ast/pipeline_stage.h" |
| |
| // Forward declarations |
| namespace tint { |
| class Program; |
| } // namespace tint |
| |
| namespace tint::val { |
| |
| using EntryPointList = std::vector<std::pair<std::string, ast::PipelineStage>>; |
| |
| /// The return structure of Validate() |
| struct Result { |
| /// True if validation passed |
| bool failed = false; |
| /// Output of DXC. |
| std::string output; |
| }; |
| |
| /// Hlsl attempts to compile the shader with DXC, verifying that the shader |
| /// compiles successfully. |
| /// @param dxc_path path to DXC |
| /// @param source the generated HLSL source |
| /// @param entry_points the list of entry points to validate |
| /// @return the result of the compile |
| Result HlslUsingDXC(const std::string& dxc_path, |
| const std::string& source, |
| const EntryPointList& entry_points); |
| |
| #ifdef _WIN32 |
| /// Hlsl attempts to compile the shader with FXC, verifying that the shader |
| /// compiles successfully. |
| /// @param source the generated HLSL source |
| /// @param entry_points the list of entry points to validate |
| /// @return the result of the compile |
| Result HlslUsingFXC(const std::string& source, const EntryPointList& entry_points); |
| #endif // _WIN32 |
| |
| /// Msl attempts to compile the shader with the Metal Shader Compiler, |
| /// verifying that the shader compiles successfully. |
| /// @param xcrun_path path to xcrun |
| /// @param source the generated MSL source |
| /// @return the result of the compile |
| Result Msl(const std::string& xcrun_path, const std::string& source); |
| |
| #ifdef TINT_ENABLE_MSL_VALIDATION_USING_METAL_API |
| /// Msl attempts to compile the shader with the runtime Metal Shader Compiler |
| /// API, verifying that the shader compiles successfully. |
| /// @param source the generated MSL source |
| /// @return the result of the compile |
| Result MslUsingMetalAPI(const std::string& source); |
| #endif // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API |
| |
| } // namespace tint::val |
| |
| #endif // SRC_TINT_VAL_VAL_H_ |