WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.
BUG=dawn:8
Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/dawn_native/CommandBuffer.cpp b/src/dawn_native/CommandBuffer.cpp
index 7986004..7c80939 100644
--- a/src/dawn_native/CommandBuffer.cpp
+++ b/src/dawn_native/CommandBuffer.cpp
@@ -14,294 +14,12 @@
#include "dawn_native/CommandBuffer.h"
-#include "dawn_native/BindGroup.h"
-#include "dawn_native/Buffer.h"
-#include "dawn_native/CommandBufferStateTracker.h"
-#include "dawn_native/Commands.h"
-#include "dawn_native/ComputePassEncoder.h"
-#include "dawn_native/ComputePipeline.h"
-#include "dawn_native/Device.h"
-#include "dawn_native/ErrorData.h"
-#include "dawn_native/InputState.h"
-#include "dawn_native/PipelineLayout.h"
-#include "dawn_native/RenderPassDescriptor.h"
-#include "dawn_native/RenderPassEncoder.h"
-#include "dawn_native/RenderPipeline.h"
-#include "dawn_native/Texture.h"
-
-#include <cstring>
-#include <map>
+#include "dawn_native/CommandEncoder.h"
namespace dawn_native {
- namespace {
-
- MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy,
- const Extent3D& copySize) {
- const TextureBase* texture = textureCopy.texture.Get();
- if (textureCopy.level >= texture->GetNumMipLevels()) {
- return DAWN_VALIDATION_ERROR("Copy mip-level out of range");
- }
-
- if (textureCopy.slice >= texture->GetArrayLayers()) {
- return DAWN_VALIDATION_ERROR("Copy array-layer out of range");
- }
-
- // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
- // overflows.
- uint64_t level = textureCopy.level;
- if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) >
- (static_cast<uint64_t>(texture->GetSize().width) >> level) ||
- uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) >
- (static_cast<uint64_t>(texture->GetSize().height) >> level)) {
- return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
- }
-
- // TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
- // textures
- if (textureCopy.origin.z != 0 || copySize.depth != 1) {
- return DAWN_VALIDATION_ERROR("No support for z != 0 and depth != 1 for now");
- }
-
- return {};
- }
-
- bool FitsInBuffer(const BufferBase* buffer, uint32_t offset, uint32_t size) {
- uint32_t bufferSize = buffer->GetSize();
- return offset <= bufferSize && (size <= (bufferSize - offset));
- }
-
- MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint32_t dataSize) {
- if (!FitsInBuffer(bufferCopy.buffer.Get(), bufferCopy.offset, dataSize)) {
- return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
- }
-
- return {};
- }
-
- MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) {
- uint32_t texelSize =
- static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
- if (bufferCopy.offset % texelSize != 0) {
- return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size");
- }
-
- return {};
- }
-
- MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) {
- if (imageHeight < copyHeight) {
- return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height.");
- }
-
- return {};
- }
-
- MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize,
- uint32_t rowPitch,
- uint32_t imageHeight,
- uint32_t* bufferSize) {
- DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height));
-
- // TODO(cwallez@chromium.org): check for overflows
- uint32_t slicePitch = rowPitch * imageHeight;
- uint32_t sliceSize = rowPitch * (copySize.height - 1) + copySize.width;
- *bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
-
- return {};
- }
-
- uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) {
- uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat());
- return texelSize * width;
- }
-
- MaybeError ValidateRowPitch(dawn::TextureFormat format,
- const Extent3D& copySize,
- uint32_t rowPitch) {
- if (rowPitch % kTextureRowPitchAlignment != 0) {
- return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256");
- }
-
- uint32_t texelSize = TextureFormatPixelSize(format);
- if (rowPitch < copySize.width * texelSize) {
- return DAWN_VALIDATION_ERROR(
- "Row pitch must not be less than the number of bytes per row");
- }
-
- return {};
- }
-
- MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
- ASSERT(HasZeroOrOneBits(usage));
- if (!(buffer->GetUsage() & usage)) {
- return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage.");
- }
-
- return {};
- }
-
- MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) {
- ASSERT(HasZeroOrOneBits(usage));
- if (!(texture->GetUsage() & usage)) {
- return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
- }
-
- return {};
- }
-
- enum class PassType {
- Render,
- Compute,
- };
-
- // Helper class to encapsulate the logic of tracking per-resource usage during the
- // validation of command buffer passes. It is used both to know if there are validation
- // errors, and to get a list of resources used per pass for backends that need the
- // information.
- class PassResourceUsageTracker {
- public:
- void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
- // std::map's operator[] will create the key and return 0 if the key didn't exist
- // before.
- dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer];
-
- if (usage == dawn::BufferUsageBit::Storage &&
- storedUsage & dawn::BufferUsageBit::Storage) {
- mStorageUsedMultipleTimes = true;
- }
-
- storedUsage |= usage;
- }
-
- void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) {
- // std::map's operator[] will create the key and return 0 if the key didn't exist
- // before.
- dawn::TextureUsageBit& storedUsage = mTextureUsages[texture];
-
- if (usage == dawn::TextureUsageBit::Storage &&
- storedUsage & dawn::TextureUsageBit::Storage) {
- mStorageUsedMultipleTimes = true;
- }
-
- storedUsage |= usage;
- }
-
- // Performs the per-pass usage validation checks
- MaybeError ValidateUsages(PassType pass) const {
- // Storage resources cannot be used twice in the same compute pass
- if (pass == PassType::Compute && mStorageUsedMultipleTimes) {
- return DAWN_VALIDATION_ERROR(
- "Storage resource used multiple times in compute pass");
- }
-
- // Buffers can only be used as single-write or multiple read.
- for (auto& it : mBufferUsages) {
- BufferBase* buffer = it.first;
- dawn::BufferUsageBit usage = it.second;
-
- if (usage & ~buffer->GetUsage()) {
- return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass");
- }
-
- bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
- bool singleUse = dawn::HasZeroOrOneBits(usage);
-
- if (!readOnly && !singleUse) {
- return DAWN_VALIDATION_ERROR(
- "Buffer used as writeable usage and another usage in pass");
- }
- }
-
- // Textures can only be used as single-write or multiple read.
- // TODO(cwallez@chromium.org): implement per-subresource tracking
- for (auto& it : mTextureUsages) {
- TextureBase* texture = it.first;
- dawn::TextureUsageBit usage = it.second;
-
- if (usage & ~texture->GetUsage()) {
- return DAWN_VALIDATION_ERROR("Texture missing usage for the pass");
- }
-
- // For textures the only read-only usage in a pass is Sampled, so checking the
- // usage constraint simplifies to checking a single usage bit is set.
- if (!dawn::HasZeroOrOneBits(it.second)) {
- return DAWN_VALIDATION_ERROR(
- "Texture used with more than one usage in pass");
- }
- }
-
- return {};
- }
-
- // Returns the per-pass usage for use by backends for APIs with explicit barriers.
- PassResourceUsage AcquireResourceUsage() {
- PassResourceUsage result;
- result.buffers.reserve(mBufferUsages.size());
- result.bufferUsages.reserve(mBufferUsages.size());
- result.textures.reserve(mTextureUsages.size());
- result.textureUsages.reserve(mTextureUsages.size());
-
- for (auto& it : mBufferUsages) {
- result.buffers.push_back(it.first);
- result.bufferUsages.push_back(it.second);
- }
-
- for (auto& it : mTextureUsages) {
- result.textures.push_back(it.first);
- result.textureUsages.push_back(it.second);
- }
-
- return result;
- }
-
- private:
- std::map<BufferBase*, dawn::BufferUsageBit> mBufferUsages;
- std::map<TextureBase*, dawn::TextureUsageBit> mTextureUsages;
- bool mStorageUsedMultipleTimes = false;
- };
-
- void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) {
- const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
-
- for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
- dawn::BindingType type = layoutInfo.types[i];
-
- switch (type) {
- case dawn::BindingType::UniformBuffer: {
- BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
- tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform);
- } break;
-
- case dawn::BindingType::StorageBuffer: {
- BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
- tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage);
- } break;
-
- case dawn::BindingType::SampledTexture: {
- TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
- tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled);
- } break;
-
- case dawn::BindingType::Sampler:
- break;
- }
- }
- }
-
- } // namespace
-
- enum class CommandBufferBuilder::EncodingState : uint8_t {
- TopLevel,
- ComputePass,
- RenderPass,
- Finished
- };
-
- // CommandBuffer
-
- CommandBufferBase::CommandBufferBase(CommandBufferBuilder* builder)
- : ObjectBase(builder->GetDevice()), mResourceUsages(builder->AcquireResourceUsages()) {
+ CommandBufferBase::CommandBufferBase(DeviceBase* device, CommandEncoderBase* encoder)
+ : ObjectBase(device), mResourceUsages(encoder->AcquireResourceUsages()) {
}
CommandBufferBase::CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag)
@@ -317,486 +35,4 @@
return mResourceUsages;
}
- // CommandBufferBuilder
-
- CommandBufferBuilder::CommandBufferBuilder(DeviceBase* device)
- : Builder(device), mEncodingState(EncodingState::TopLevel) {
- }
-
- CommandBufferBuilder::~CommandBufferBuilder() {
- if (!mWereCommandsAcquired) {
- MoveToIterator();
- FreeCommands(&mIterator);
- }
- }
-
- CommandIterator CommandBufferBuilder::AcquireCommands() {
- ASSERT(!mWereCommandsAcquired);
- mWereCommandsAcquired = true;
- return std::move(mIterator);
- }
-
- CommandBufferResourceUsage CommandBufferBuilder::AcquireResourceUsages() {
- ASSERT(!mWereResourceUsagesAcquired);
- mWereResourceUsagesAcquired = true;
- return std::move(mResourceUsages);
- }
-
- CommandBufferBase* CommandBufferBuilder::GetResultImpl() {
- mEncodingState = EncodingState::Finished;
-
- MoveToIterator();
- return GetDevice()->CreateCommandBuffer(this);
- }
-
- void CommandBufferBuilder::MoveToIterator() {
- if (!mWasMovedToIterator) {
- mIterator = std::move(mAllocator);
- mWasMovedToIterator = true;
- }
- }
-
- void CommandBufferBuilder::PassEnded() {
- if (mEncodingState == EncodingState::ComputePass) {
- mAllocator.Allocate<EndComputePassCmd>(Command::EndComputePass);
- } else {
- ASSERT(mEncodingState == EncodingState::RenderPass);
- mAllocator.Allocate<EndRenderPassCmd>(Command::EndRenderPass);
- }
- mEncodingState = EncodingState::TopLevel;
- }
-
- void CommandBufferBuilder::ConsumeError(ErrorData* error) {
- HandleError(error->GetMessage().c_str());
- delete error;
- }
-
- // Implementation of the command buffer validation that can be precomputed before submit
-
- MaybeError CommandBufferBuilder::ValidateGetResult() {
- if (mEncodingState != EncodingState::TopLevel) {
- return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
- }
-
- MoveToIterator();
- mIterator.Reset();
-
- Command type;
- while (mIterator.NextCommandId(&type)) {
- switch (type) {
- case Command::BeginComputePass: {
- mIterator.NextCommand<BeginComputePassCmd>();
- DAWN_TRY(ValidateComputePass());
- } break;
-
- case Command::BeginRenderPass: {
- BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>();
- DAWN_TRY(ValidateRenderPass(cmd));
- } break;
-
- case Command::CopyBufferToBuffer: {
- CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>();
-
- DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
- DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
- DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, copy->size));
- DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, copy->size));
-
- DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
- dawn::BufferUsageBit::TransferSrc));
- DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
- dawn::BufferUsageBit::TransferDst));
-
- mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
- mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
- } break;
-
- case Command::CopyBufferToTexture: {
- CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>();
-
- DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
- DAWN_TRY(GetDevice()->ValidateObject(copy->destination.texture.Get()));
-
- uint32_t bufferCopySize = 0;
- DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(),
- copy->copySize, copy->source.rowPitch));
-
- DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch,
- copy->source.imageHeight,
- &bufferCopySize));
-
- DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
- DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize));
- DAWN_TRY(
- ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source));
-
- DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
- dawn::BufferUsageBit::TransferSrc));
- DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(),
- dawn::TextureUsageBit::TransferDst));
-
- mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
- mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get());
- } break;
-
- case Command::CopyTextureToBuffer: {
- CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>();
-
- DAWN_TRY(GetDevice()->ValidateObject(copy->source.texture.Get()));
- DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
-
- uint32_t bufferCopySize = 0;
- DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize,
- copy->destination.rowPitch));
- DAWN_TRY(ComputeTextureCopyBufferSize(
- copy->copySize, copy->destination.rowPitch, copy->destination.imageHeight,
- &bufferCopySize));
-
- DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize));
- DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize));
- DAWN_TRY(
- ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination));
-
- DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(),
- dawn::TextureUsageBit::TransferSrc));
- DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
- dawn::BufferUsageBit::TransferDst));
-
- mResourceUsages.topLevelTextures.insert(copy->source.texture.Get());
- mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
- } break;
-
- default:
- return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass");
- }
- }
-
- return {};
- }
-
- MaybeError CommandBufferBuilder::ValidateComputePass() {
- PassResourceUsageTracker usageTracker;
- CommandBufferStateTracker persistentState;
-
- Command type;
- while (mIterator.NextCommandId(&type)) {
- switch (type) {
- case Command::EndComputePass: {
- mIterator.NextCommand<EndComputePassCmd>();
-
- DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute));
- mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
- return {};
- } break;
-
- case Command::Dispatch: {
- mIterator.NextCommand<DispatchCmd>();
- DAWN_TRY(persistentState.ValidateCanDispatch());
- } break;
-
- case Command::SetComputePipeline: {
- SetComputePipelineCmd* cmd = mIterator.NextCommand<SetComputePipelineCmd>();
- ComputePipelineBase* pipeline = cmd->pipeline.Get();
- persistentState.SetComputePipeline(pipeline);
- } break;
-
- case Command::SetPushConstants: {
- SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
- mIterator.NextData<uint32_t>(cmd->count);
- // Validation of count and offset has already been done when the command was
- // recorded because it impacts the size of an allocation in the
- // CommandAllocator.
- if (cmd->stages & ~dawn::ShaderStageBit::Compute) {
- return DAWN_VALIDATION_ERROR(
- "SetPushConstants stage must be compute or 0 in compute passes");
- }
- } break;
-
- case Command::SetBindGroup: {
- SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
-
- TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
- persistentState.SetBindGroup(cmd->index, cmd->group.Get());
- } break;
-
- default:
- return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass");
- }
- }
-
- UNREACHABLE();
- return DAWN_VALIDATION_ERROR("Unfinished compute pass");
- }
-
- MaybeError CommandBufferBuilder::ValidateRenderPass(BeginRenderPassCmd* renderPass) {
- PassResourceUsageTracker usageTracker;
- CommandBufferStateTracker persistentState;
-
- // Track usage of the render pass attachments
- for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
- RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i];
- TextureBase* texture = colorAttachment->view->GetTexture();
- usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
- }
-
- if (renderPass->hasDepthStencilAttachment) {
- TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture();
- usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
- }
-
- Command type;
- while (mIterator.NextCommandId(&type)) {
- switch (type) {
- case Command::EndRenderPass: {
- mIterator.NextCommand<EndRenderPassCmd>();
-
- DAWN_TRY(usageTracker.ValidateUsages(PassType::Render));
- mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
- return {};
- } break;
-
- case Command::Draw: {
- mIterator.NextCommand<DrawCmd>();
- DAWN_TRY(persistentState.ValidateCanDraw());
- } break;
-
- case Command::DrawIndexed: {
- mIterator.NextCommand<DrawIndexedCmd>();
- DAWN_TRY(persistentState.ValidateCanDrawIndexed());
- } break;
-
- case Command::SetRenderPipeline: {
- SetRenderPipelineCmd* cmd = mIterator.NextCommand<SetRenderPipelineCmd>();
- RenderPipelineBase* pipeline = cmd->pipeline.Get();
-
- if (!pipeline->IsCompatibleWith(renderPass)) {
- return DAWN_VALIDATION_ERROR(
- "Pipeline is incompatible with this render pass");
- }
-
- persistentState.SetRenderPipeline(pipeline);
- } break;
-
- case Command::SetPushConstants: {
- SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
- mIterator.NextData<uint32_t>(cmd->count);
- // Validation of count and offset has already been done when the command was
- // recorded because it impacts the size of an allocation in the
- // CommandAllocator.
- if (cmd->stages &
- ~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) {
- return DAWN_VALIDATION_ERROR(
- "SetPushConstants stage must be a subset of (vertex|fragment) in "
- "render passes");
- }
- } break;
-
- case Command::SetStencilReference: {
- mIterator.NextCommand<SetStencilReferenceCmd>();
- } break;
-
- case Command::SetBlendColor: {
- mIterator.NextCommand<SetBlendColorCmd>();
- } break;
-
- case Command::SetScissorRect: {
- mIterator.NextCommand<SetScissorRectCmd>();
- } break;
-
- case Command::SetBindGroup: {
- SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
-
- TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
- persistentState.SetBindGroup(cmd->index, cmd->group.Get());
- } break;
-
- case Command::SetIndexBuffer: {
- SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>();
-
- usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index);
- persistentState.SetIndexBuffer();
- } break;
-
- case Command::SetVertexBuffers: {
- SetVertexBuffersCmd* cmd = mIterator.NextCommand<SetVertexBuffersCmd>();
- auto buffers = mIterator.NextData<Ref<BufferBase>>(cmd->count);
- mIterator.NextData<uint32_t>(cmd->count);
-
- for (uint32_t i = 0; i < cmd->count; ++i) {
- usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex);
- }
- persistentState.SetVertexBuffer(cmd->startSlot, cmd->count);
- } break;
-
- default:
- return DAWN_VALIDATION_ERROR("Command disallowed inside a render pass");
- }
- }
-
- UNREACHABLE();
- return DAWN_VALIDATION_ERROR("Unfinished render pass");
- }
-
- MaybeError CommandBufferBuilder::ValidateCanRecordTopLevelCommands() const {
- if (mEncodingState != EncodingState::TopLevel) {
- return DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass");
- }
- return {};
- }
-
- // Implementation of the API's command recording methods
-
- ComputePassEncoderBase* CommandBufferBuilder::BeginComputePass() {
- if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
- return nullptr;
- }
-
- mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass);
-
- mEncodingState = EncodingState::ComputePass;
- return new ComputePassEncoderBase(GetDevice(), this, &mAllocator);
- }
-
- RenderPassEncoderBase* CommandBufferBuilder::BeginRenderPass(RenderPassDescriptorBase* info) {
- if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
- return nullptr;
- }
-
- if (info == nullptr) {
- HandleError("RenderPassDescriptor cannot be null");
- return nullptr;
- }
-
- BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
- new (cmd) BeginRenderPassCmd;
-
- for (uint32_t i : IterateBitSet(info->GetColorAttachmentMask())) {
- const RenderPassColorAttachmentInfo& colorAttachment = info->GetColorAttachment(i);
- if (colorAttachment.view.Get() != nullptr) {
- cmd->colorAttachmentsSet.set(i);
- cmd->colorAttachments[i] = colorAttachment;
- }
- }
-
- cmd->hasDepthStencilAttachment = info->HasDepthStencilAttachment();
- if (cmd->hasDepthStencilAttachment) {
- const RenderPassDepthStencilAttachmentInfo& depthStencilAttachment =
- info->GetDepthStencilAttachment();
- cmd->depthStencilAttachment = depthStencilAttachment;
- }
-
- cmd->width = info->GetWidth();
- cmd->height = info->GetHeight();
-
- mEncodingState = EncodingState::RenderPass;
- return new RenderPassEncoderBase(GetDevice(), this, &mAllocator);
- }
-
- void CommandBufferBuilder::CopyBufferToBuffer(BufferBase* source,
- uint32_t sourceOffset,
- BufferBase* destination,
- uint32_t destinationOffset,
- uint32_t size) {
- if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
- return;
- }
-
- if (source == nullptr) {
- HandleError("Source cannot be null");
- return;
- }
-
- if (destination == nullptr) {
- HandleError("Destination cannot be null");
- return;
- }
-
- CopyBufferToBufferCmd* copy =
- mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
- new (copy) CopyBufferToBufferCmd;
- copy->source.buffer = source;
- copy->source.offset = sourceOffset;
- copy->destination.buffer = destination;
- copy->destination.offset = destinationOffset;
- copy->size = size;
- }
-
- void CommandBufferBuilder::CopyBufferToTexture(const BufferCopyView* source,
- const TextureCopyView* destination,
- const Extent3D* copySize) {
- if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
- return;
- }
-
- if (source->buffer == nullptr) {
- HandleError("Buffer cannot be null");
- return;
- }
-
- if (destination->texture == nullptr) {
- HandleError("Texture cannot be null");
- return;
- }
-
- CopyBufferToTextureCmd* copy =
- mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
- new (copy) CopyBufferToTextureCmd;
- copy->source.buffer = source->buffer;
- copy->source.offset = source->offset;
- copy->destination.texture = destination->texture;
- copy->destination.origin = destination->origin;
- copy->copySize = *copySize;
- copy->destination.level = destination->level;
- copy->destination.slice = destination->slice;
- if (source->rowPitch == 0) {
- copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width);
- } else {
- copy->source.rowPitch = source->rowPitch;
- }
- if (source->imageHeight == 0) {
- copy->source.imageHeight = copySize->height;
- } else {
- copy->source.imageHeight = source->imageHeight;
- }
- }
-
- void CommandBufferBuilder::CopyTextureToBuffer(const TextureCopyView* source,
- const BufferCopyView* destination,
- const Extent3D* copySize) {
- if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
- return;
- }
-
- if (source->texture == nullptr) {
- HandleError("Texture cannot be null");
- return;
- }
-
- if (destination->buffer == nullptr) {
- HandleError("Buffer cannot be null");
- return;
- }
-
- CopyTextureToBufferCmd* copy =
- mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
- new (copy) CopyTextureToBufferCmd;
- copy->source.texture = source->texture;
- copy->source.origin = source->origin;
- copy->copySize = *copySize;
- copy->source.level = source->level;
- copy->source.slice = source->slice;
- copy->destination.buffer = destination->buffer;
- copy->destination.offset = destination->offset;
- if (destination->rowPitch == 0) {
- copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width);
- } else {
- copy->destination.rowPitch = destination->rowPitch;
- }
- if (destination->imageHeight == 0) {
- copy->destination.imageHeight = copySize->height;
- } else {
- copy->destination.imageHeight = destination->imageHeight;
- }
- }
-
} // namespace dawn_native
diff --git a/src/dawn_native/CommandBuffer.h b/src/dawn_native/CommandBuffer.h
index ecf154c..0a0004a 100644
--- a/src/dawn_native/CommandBuffer.h
+++ b/src/dawn_native/CommandBuffer.h
@@ -17,34 +17,15 @@
#include "dawn_native/dawn_platform.h"
-#include "dawn_native/Builder.h"
-#include "dawn_native/CommandAllocator.h"
-#include "dawn_native/Error.h"
+#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
-#include <memory>
-#include <set>
-#include <utility>
-
namespace dawn_native {
- struct BeginRenderPassCmd;
-
- class BindGroupBase;
- class BufferBase;
- class FramebufferBase;
- class DeviceBase;
- class PipelineBase;
- class RenderPassBase;
- class TextureBase;
-
- class CommandBufferBuilder;
-
class CommandBufferBase : public ObjectBase {
public:
- CommandBufferBase(CommandBufferBuilder* builder);
-
+ CommandBufferBase(DeviceBase* device, CommandEncoderBase* encoder);
static CommandBufferBase* MakeError(DeviceBase* device);
const CommandBufferResourceUsage& GetResourceUsages() const;
@@ -55,67 +36,6 @@
CommandBufferResourceUsage mResourceUsages;
};
- class CommandBufferBuilder : public Builder<CommandBufferBase> {
- public:
- CommandBufferBuilder(DeviceBase* device);
- ~CommandBufferBuilder();
-
- MaybeError ValidateGetResult();
-
- CommandIterator AcquireCommands();
- CommandBufferResourceUsage AcquireResourceUsages();
-
- // Dawn API
- ComputePassEncoderBase* BeginComputePass();
- RenderPassEncoderBase* BeginRenderPass(RenderPassDescriptorBase* info);
- void CopyBufferToBuffer(BufferBase* source,
- uint32_t sourceOffset,
- BufferBase* destination,
- uint32_t destinationOffset,
- uint32_t size);
- void CopyBufferToTexture(const BufferCopyView* source,
- const TextureCopyView* destination,
- const Extent3D* copySize);
- void CopyTextureToBuffer(const TextureCopyView* source,
- const BufferCopyView* destination,
- const Extent3D* copySize);
-
- // Functions to interact with the encoders
- bool ConsumedError(MaybeError maybeError) {
- if (DAWN_UNLIKELY(maybeError.IsError())) {
- ConsumeError(maybeError.AcquireError());
- return true;
- }
- return false;
- }
-
- void PassEnded();
-
- private:
- friend class CommandBufferBase;
-
- enum class EncodingState : uint8_t;
- EncodingState mEncodingState;
-
- CommandBufferBase* GetResultImpl() override;
- void MoveToIterator();
-
- MaybeError ValidateComputePass();
- MaybeError ValidateRenderPass(BeginRenderPassCmd* renderPass);
-
- MaybeError ValidateCanRecordTopLevelCommands() const;
-
- void ConsumeError(ErrorData* error);
-
- CommandAllocator mAllocator;
- CommandIterator mIterator;
- bool mWasMovedToIterator = false;
- bool mWereCommandsAcquired = false;
-
- bool mWereResourceUsagesAcquired = false;
- CommandBufferResourceUsage mResourceUsages;
- };
-
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDBUFFER_H_
diff --git a/src/dawn_native/CommandBufferStateTracker.h b/src/dawn_native/CommandBufferStateTracker.h
index 2419ded..f2580e4 100644
--- a/src/dawn_native/CommandBufferStateTracker.h
+++ b/src/dawn_native/CommandBufferStateTracker.h
@@ -16,7 +16,8 @@
#define DAWNNATIVE_COMMANDBUFFERSTATETRACKER_H
#include "common/Constants.h"
-#include "dawn_native/CommandBuffer.h"
+#include "dawn_native/Error.h"
+#include "dawn_native/Forward.h"
#include <array>
#include <bitset>
diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp
index 1ccd725..7a5c81d 100644
--- a/src/dawn_native/CommandEncoder.cpp
+++ b/src/dawn_native/CommandEncoder.cpp
@@ -14,32 +14,363 @@
#include "dawn_native/CommandEncoder.h"
+#include "common/BitSetIterator.h"
+#include "dawn_native/BindGroup.h"
+#include "dawn_native/Buffer.h"
#include "dawn_native/CommandBuffer.h"
+#include "dawn_native/CommandBufferStateTracker.h"
+#include "dawn_native/Commands.h"
+#include "dawn_native/ComputePassEncoder.h"
#include "dawn_native/Device.h"
+#include "dawn_native/ErrorData.h"
+#include "dawn_native/RenderPassDescriptor.h"
+#include "dawn_native/RenderPassEncoder.h"
+#include "dawn_native/RenderPipeline.h"
+
+#include <map>
namespace dawn_native {
- CommandEncoderBase::CommandEncoderBase(DeviceBase* device) : ObjectBase(device) {
- // Create a builder with an external reference count of 1. We don't use Ref<> because we
- // want to release the external reference when the encoder is destroyed.
- mBuilder = GetDevice()->CreateCommandBufferBuilder();
- mBuilder->SetErrorCallback(
- HandleBuilderError,
- static_cast<dawnCallbackUserdata>(reinterpret_cast<uintptr_t>(this)), 0);
+ namespace {
+
+ MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy,
+ const Extent3D& copySize) {
+ const TextureBase* texture = textureCopy.texture.Get();
+ if (textureCopy.level >= texture->GetNumMipLevels()) {
+ return DAWN_VALIDATION_ERROR("Copy mip-level out of range");
+ }
+
+ if (textureCopy.slice >= texture->GetArrayLayers()) {
+ return DAWN_VALIDATION_ERROR("Copy array-layer out of range");
+ }
+
+ // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
+ // overflows.
+ uint64_t level = textureCopy.level;
+ if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) >
+ (static_cast<uint64_t>(texture->GetSize().width) >> level) ||
+ uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) >
+ (static_cast<uint64_t>(texture->GetSize().height) >> level)) {
+ return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
+ }
+
+ // TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
+ // textures
+ if (textureCopy.origin.z != 0 || copySize.depth != 1) {
+ return DAWN_VALIDATION_ERROR("No support for z != 0 and depth != 1 for now");
+ }
+
+ return {};
+ }
+
+ bool FitsInBuffer(const BufferBase* buffer, uint32_t offset, uint32_t size) {
+ uint32_t bufferSize = buffer->GetSize();
+ return offset <= bufferSize && (size <= (bufferSize - offset));
+ }
+
+ MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint32_t dataSize) {
+ if (!FitsInBuffer(bufferCopy.buffer.Get(), bufferCopy.offset, dataSize)) {
+ return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
+ }
+
+ return {};
+ }
+
+ MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) {
+ uint32_t texelSize =
+ static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
+ if (bufferCopy.offset % texelSize != 0) {
+ return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size");
+ }
+
+ return {};
+ }
+
+ MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) {
+ if (imageHeight < copyHeight) {
+ return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height.");
+ }
+
+ return {};
+ }
+
+ MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize,
+ uint32_t rowPitch,
+ uint32_t imageHeight,
+ uint32_t* bufferSize) {
+ DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height));
+
+ // TODO(cwallez@chromium.org): check for overflows
+ uint32_t slicePitch = rowPitch * imageHeight;
+ uint32_t sliceSize = rowPitch * (copySize.height - 1) + copySize.width;
+ *bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
+
+ return {};
+ }
+
+ uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) {
+ uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat());
+ return texelSize * width;
+ }
+
+ MaybeError ValidateRowPitch(dawn::TextureFormat format,
+ const Extent3D& copySize,
+ uint32_t rowPitch) {
+ if (rowPitch % kTextureRowPitchAlignment != 0) {
+ return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256");
+ }
+
+ uint32_t texelSize = TextureFormatPixelSize(format);
+ if (rowPitch < copySize.width * texelSize) {
+ return DAWN_VALIDATION_ERROR(
+ "Row pitch must not be less than the number of bytes per row");
+ }
+
+ return {};
+ }
+
+ MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
+ ASSERT(HasZeroOrOneBits(usage));
+ if (!(buffer->GetUsage() & usage)) {
+ return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage.");
+ }
+
+ return {};
+ }
+
+ MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) {
+ ASSERT(HasZeroOrOneBits(usage));
+ if (!(texture->GetUsage() & usage)) {
+ return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
+ }
+
+ return {};
+ }
+
+ enum class PassType {
+ Render,
+ Compute,
+ };
+
+ // Helper class to encapsulate the logic of tracking per-resource usage during the
+ // validation of command buffer passes. It is used both to know if there are validation
+ // errors, and to get a list of resources used per pass for backends that need the
+ // information.
+ class PassResourceUsageTracker {
+ public:
+ void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
+ // std::map's operator[] will create the key and return 0 if the key didn't exist
+ // before.
+ dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer];
+
+ if (usage == dawn::BufferUsageBit::Storage &&
+ storedUsage & dawn::BufferUsageBit::Storage) {
+ mStorageUsedMultipleTimes = true;
+ }
+
+ storedUsage |= usage;
+ }
+
+ void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) {
+ // std::map's operator[] will create the key and return 0 if the key didn't exist
+ // before.
+ dawn::TextureUsageBit& storedUsage = mTextureUsages[texture];
+
+ if (usage == dawn::TextureUsageBit::Storage &&
+ storedUsage & dawn::TextureUsageBit::Storage) {
+ mStorageUsedMultipleTimes = true;
+ }
+
+ storedUsage |= usage;
+ }
+
+ // Performs the per-pass usage validation checks
+ MaybeError ValidateUsages(PassType pass) const {
+ // Storage resources cannot be used twice in the same compute pass
+ if (pass == PassType::Compute && mStorageUsedMultipleTimes) {
+ return DAWN_VALIDATION_ERROR(
+ "Storage resource used multiple times in compute pass");
+ }
+
+ // Buffers can only be used as single-write or multiple read.
+ for (auto& it : mBufferUsages) {
+ BufferBase* buffer = it.first;
+ dawn::BufferUsageBit usage = it.second;
+
+ if (usage & ~buffer->GetUsage()) {
+ return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass");
+ }
+
+ bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
+ bool singleUse = dawn::HasZeroOrOneBits(usage);
+
+ if (!readOnly && !singleUse) {
+ return DAWN_VALIDATION_ERROR(
+ "Buffer used as writeable usage and another usage in pass");
+ }
+ }
+
+ // Textures can only be used as single-write or multiple read.
+ // TODO(cwallez@chromium.org): implement per-subresource tracking
+ for (auto& it : mTextureUsages) {
+ TextureBase* texture = it.first;
+ dawn::TextureUsageBit usage = it.second;
+
+ if (usage & ~texture->GetUsage()) {
+ return DAWN_VALIDATION_ERROR("Texture missing usage for the pass");
+ }
+
+ // For textures the only read-only usage in a pass is Sampled, so checking the
+ // usage constraint simplifies to checking a single usage bit is set.
+ if (!dawn::HasZeroOrOneBits(it.second)) {
+ return DAWN_VALIDATION_ERROR(
+ "Texture used with more than one usage in pass");
+ }
+ }
+
+ return {};
+ }
+
+ // Returns the per-pass usage for use by backends for APIs with explicit barriers.
+ PassResourceUsage AcquireResourceUsage() {
+ PassResourceUsage result;
+ result.buffers.reserve(mBufferUsages.size());
+ result.bufferUsages.reserve(mBufferUsages.size());
+ result.textures.reserve(mTextureUsages.size());
+ result.textureUsages.reserve(mTextureUsages.size());
+
+ for (auto& it : mBufferUsages) {
+ result.buffers.push_back(it.first);
+ result.bufferUsages.push_back(it.second);
+ }
+
+ for (auto& it : mTextureUsages) {
+ result.textures.push_back(it.first);
+ result.textureUsages.push_back(it.second);
+ }
+
+ return result;
+ }
+
+ private:
+ std::map<BufferBase*, dawn::BufferUsageBit> mBufferUsages;
+ std::map<TextureBase*, dawn::TextureUsageBit> mTextureUsages;
+ bool mStorageUsedMultipleTimes = false;
+ };
+
+ void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) {
+ const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
+
+ for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
+ dawn::BindingType type = layoutInfo.types[i];
+
+ switch (type) {
+ case dawn::BindingType::UniformBuffer: {
+ BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
+ tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform);
+ } break;
+
+ case dawn::BindingType::StorageBuffer: {
+ BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
+ tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage);
+ } break;
+
+ case dawn::BindingType::SampledTexture: {
+ TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
+ tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled);
+ } break;
+
+ case dawn::BindingType::Sampler:
+ break;
+ }
+ }
+ }
+
+ } // namespace
+
+ enum class CommandEncoderBase::EncodingState : uint8_t {
+ TopLevel,
+ ComputePass,
+ RenderPass,
+ Finished
+ };
+
+ CommandEncoderBase::CommandEncoderBase(DeviceBase* device)
+ : ObjectBase(device), mEncodingState(EncodingState::TopLevel) {
}
CommandEncoderBase::~CommandEncoderBase() {
- // Release the single external reference of the builder
- mBuilder->Release();
- mBuilder = nullptr;
+ if (!mWereCommandsAcquired) {
+ MoveToIterator();
+ FreeCommands(&mIterator);
+ }
}
+ CommandIterator CommandEncoderBase::AcquireCommands() {
+ ASSERT(!mWereCommandsAcquired);
+ mWereCommandsAcquired = true;
+ return std::move(mIterator);
+ }
+
+ CommandBufferResourceUsage CommandEncoderBase::AcquireResourceUsages() {
+ ASSERT(!mWereResourceUsagesAcquired);
+ mWereResourceUsagesAcquired = true;
+ return std::move(mResourceUsages);
+ }
+
+ void CommandEncoderBase::MoveToIterator() {
+ if (!mWasMovedToIterator) {
+ mIterator = std::move(mAllocator);
+ mWasMovedToIterator = true;
+ }
+ }
+
+ // Implementation of the API's command recording methods
+
ComputePassEncoderBase* CommandEncoderBase::BeginComputePass() {
- return mBuilder->BeginComputePass();
+ if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
+ return nullptr;
+ }
+
+ mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass);
+
+ mEncodingState = EncodingState::ComputePass;
+ return new ComputePassEncoderBase(GetDevice(), this, &mAllocator);
}
RenderPassEncoderBase* CommandEncoderBase::BeginRenderPass(RenderPassDescriptorBase* info) {
- return mBuilder->BeginRenderPass(info);
+ if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
+ return nullptr;
+ }
+
+ if (info == nullptr) {
+ HandleError("RenderPassDescriptor cannot be null");
+ return nullptr;
+ }
+
+ BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
+ new (cmd) BeginRenderPassCmd;
+
+ for (uint32_t i : IterateBitSet(info->GetColorAttachmentMask())) {
+ const RenderPassColorAttachmentInfo& colorAttachment = info->GetColorAttachment(i);
+ if (colorAttachment.view.Get() != nullptr) {
+ cmd->colorAttachmentsSet.set(i);
+ cmd->colorAttachments[i] = colorAttachment;
+ }
+ }
+
+ cmd->hasDepthStencilAttachment = info->HasDepthStencilAttachment();
+ if (cmd->hasDepthStencilAttachment) {
+ const RenderPassDepthStencilAttachmentInfo& depthStencilAttachment =
+ info->GetDepthStencilAttachment();
+ cmd->depthStencilAttachment = depthStencilAttachment;
+ }
+
+ cmd->width = info->GetWidth();
+ cmd->height = info->GetHeight();
+
+ mEncodingState = EncodingState::RenderPass;
+ return new RenderPassEncoderBase(GetDevice(), this, &mAllocator);
}
void CommandEncoderBase::CopyBufferToBuffer(BufferBase* source,
@@ -47,20 +378,106 @@
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size) {
- return mBuilder->CopyBufferToBuffer(source, sourceOffset, destination, destinationOffset,
- size);
+ if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
+ return;
+ }
+
+ if (source == nullptr) {
+ HandleError("Source cannot be null");
+ return;
+ }
+
+ if (destination == nullptr) {
+ HandleError("Destination cannot be null");
+ return;
+ }
+
+ CopyBufferToBufferCmd* copy =
+ mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
+ new (copy) CopyBufferToBufferCmd;
+ copy->source.buffer = source;
+ copy->source.offset = sourceOffset;
+ copy->destination.buffer = destination;
+ copy->destination.offset = destinationOffset;
+ copy->size = size;
}
void CommandEncoderBase::CopyBufferToTexture(const BufferCopyView* source,
const TextureCopyView* destination,
const Extent3D* copySize) {
- return mBuilder->CopyBufferToTexture(source, destination, copySize);
+ if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
+ return;
+ }
+
+ if (source->buffer == nullptr) {
+ HandleError("Buffer cannot be null");
+ return;
+ }
+
+ if (destination->texture == nullptr) {
+ HandleError("Texture cannot be null");
+ return;
+ }
+
+ CopyBufferToTextureCmd* copy =
+ mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
+ new (copy) CopyBufferToTextureCmd;
+ copy->source.buffer = source->buffer;
+ copy->source.offset = source->offset;
+ copy->destination.texture = destination->texture;
+ copy->destination.origin = destination->origin;
+ copy->copySize = *copySize;
+ copy->destination.level = destination->level;
+ copy->destination.slice = destination->slice;
+ if (source->rowPitch == 0) {
+ copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width);
+ } else {
+ copy->source.rowPitch = source->rowPitch;
+ }
+ if (source->imageHeight == 0) {
+ copy->source.imageHeight = copySize->height;
+ } else {
+ copy->source.imageHeight = source->imageHeight;
+ }
}
void CommandEncoderBase::CopyTextureToBuffer(const TextureCopyView* source,
const BufferCopyView* destination,
const Extent3D* copySize) {
- return mBuilder->CopyTextureToBuffer(source, destination, copySize);
+ if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
+ return;
+ }
+
+ if (source->texture == nullptr) {
+ HandleError("Texture cannot be null");
+ return;
+ }
+
+ if (destination->buffer == nullptr) {
+ HandleError("Buffer cannot be null");
+ return;
+ }
+
+ CopyTextureToBufferCmd* copy =
+ mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
+ new (copy) CopyTextureToBufferCmd;
+ copy->source.texture = source->texture;
+ copy->source.origin = source->origin;
+ copy->copySize = *copySize;
+ copy->source.level = source->level;
+ copy->source.slice = source->slice;
+ copy->destination.buffer = destination->buffer;
+ copy->destination.offset = destination->offset;
+ if (destination->rowPitch == 0) {
+ copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width);
+ } else {
+ copy->destination.rowPitch = destination->rowPitch;
+ }
+ if (destination->imageHeight == 0) {
+ copy->destination.imageHeight = copySize->height;
+ } else {
+ copy->destination.imageHeight = destination->imageHeight;
+ }
}
CommandBufferBase* CommandEncoderBase::Finish() {
@@ -69,35 +486,313 @@
}
ASSERT(!IsError());
- CommandBufferBase* result = mBuilder->GetResult();
- if (result == nullptr) {
- ASSERT(mGotError);
- GetDevice()->ConsumedError(DAWN_VALIDATION_ERROR(mErrorMessage));
- return CommandBufferBase::MakeError(GetDevice());
- }
+ mEncodingState = EncodingState::Finished;
- ASSERT(result != nullptr);
- return result;
+ MoveToIterator();
+ return GetDevice()->CreateCommandBuffer(this);
}
+ // Implementation of functions to interact with sub-encoders
+
+ void CommandEncoderBase::HandleError(const char* message) {
+ if (!mGotError) {
+ mGotError = true;
+ mErrorMessage = message;
+ }
+ }
+
+ void CommandEncoderBase::ConsumeError(ErrorData* error) {
+ HandleError(error->GetMessage().c_str());
+ delete error;
+ }
+
+ void CommandEncoderBase::PassEnded() {
+ if (mEncodingState == EncodingState::ComputePass) {
+ mAllocator.Allocate<EndComputePassCmd>(Command::EndComputePass);
+ } else {
+ ASSERT(mEncodingState == EncodingState::RenderPass);
+ mAllocator.Allocate<EndRenderPassCmd>(Command::EndRenderPass);
+ }
+ mEncodingState = EncodingState::TopLevel;
+ }
+
+ // Implementation of the command buffer validation that can be precomputed before submit
+
MaybeError CommandEncoderBase::ValidateFinish() {
DAWN_TRY(GetDevice()->ValidateObject(this));
- DAWN_TRY(mBuilder->ValidateGetResult());
+
+ if (mGotError) {
+ return DAWN_VALIDATION_ERROR(mErrorMessage);
+ }
+
+ if (mEncodingState != EncodingState::TopLevel) {
+ return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
+ }
+
+ MoveToIterator();
+ mIterator.Reset();
+
+ Command type;
+ while (mIterator.NextCommandId(&type)) {
+ switch (type) {
+ case Command::BeginComputePass: {
+ mIterator.NextCommand<BeginComputePassCmd>();
+ DAWN_TRY(ValidateComputePass());
+ } break;
+
+ case Command::BeginRenderPass: {
+ BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>();
+ DAWN_TRY(ValidateRenderPass(cmd));
+ } break;
+
+ case Command::CopyBufferToBuffer: {
+ CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>();
+
+ DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
+ DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
+ DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, copy->size));
+ DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, copy->size));
+
+ DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
+ dawn::BufferUsageBit::TransferSrc));
+ DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
+ dawn::BufferUsageBit::TransferDst));
+
+ mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
+ mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
+ } break;
+
+ case Command::CopyBufferToTexture: {
+ CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>();
+
+ DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
+ DAWN_TRY(GetDevice()->ValidateObject(copy->destination.texture.Get()));
+
+ uint32_t bufferCopySize = 0;
+ DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(),
+ copy->copySize, copy->source.rowPitch));
+
+ DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch,
+ copy->source.imageHeight,
+ &bufferCopySize));
+
+ DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
+ DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize));
+ DAWN_TRY(
+ ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source));
+
+ DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
+ dawn::BufferUsageBit::TransferSrc));
+ DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(),
+ dawn::TextureUsageBit::TransferDst));
+
+ mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
+ mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get());
+ } break;
+
+ case Command::CopyTextureToBuffer: {
+ CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>();
+
+ DAWN_TRY(GetDevice()->ValidateObject(copy->source.texture.Get()));
+ DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
+
+ uint32_t bufferCopySize = 0;
+ DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize,
+ copy->destination.rowPitch));
+ DAWN_TRY(ComputeTextureCopyBufferSize(
+ copy->copySize, copy->destination.rowPitch, copy->destination.imageHeight,
+ &bufferCopySize));
+
+ DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize));
+ DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize));
+ DAWN_TRY(
+ ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination));
+
+ DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(),
+ dawn::TextureUsageBit::TransferSrc));
+ DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
+ dawn::BufferUsageBit::TransferDst));
+
+ mResourceUsages.topLevelTextures.insert(copy->source.texture.Get());
+ mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
+ } break;
+
+ default:
+ return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass");
+ }
+ }
+
return {};
}
- // static
- void CommandEncoderBase::HandleBuilderError(dawnBuilderErrorStatus status,
- const char* message,
- dawnCallbackUserdata userdata1,
- dawnCallbackUserdata) {
- CommandEncoderBase* self =
- reinterpret_cast<CommandEncoderBase*>(static_cast<uintptr_t>(userdata1));
+ MaybeError CommandEncoderBase::ValidateComputePass() {
+ PassResourceUsageTracker usageTracker;
+ CommandBufferStateTracker persistentState;
- if (status != DAWN_BUILDER_ERROR_STATUS_SUCCESS && !self->mGotError) {
- self->mGotError = true;
- self->mErrorMessage = message;
+ Command type;
+ while (mIterator.NextCommandId(&type)) {
+ switch (type) {
+ case Command::EndComputePass: {
+ mIterator.NextCommand<EndComputePassCmd>();
+
+ DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute));
+ mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
+ return {};
+ } break;
+
+ case Command::Dispatch: {
+ mIterator.NextCommand<DispatchCmd>();
+ DAWN_TRY(persistentState.ValidateCanDispatch());
+ } break;
+
+ case Command::SetComputePipeline: {
+ SetComputePipelineCmd* cmd = mIterator.NextCommand<SetComputePipelineCmd>();
+ ComputePipelineBase* pipeline = cmd->pipeline.Get();
+ persistentState.SetComputePipeline(pipeline);
+ } break;
+
+ case Command::SetPushConstants: {
+ SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
+ mIterator.NextData<uint32_t>(cmd->count);
+ // Validation of count and offset has already been done when the command was
+ // recorded because it impacts the size of an allocation in the
+ // CommandAllocator.
+ if (cmd->stages & ~dawn::ShaderStageBit::Compute) {
+ return DAWN_VALIDATION_ERROR(
+ "SetPushConstants stage must be compute or 0 in compute passes");
+ }
+ } break;
+
+ case Command::SetBindGroup: {
+ SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
+
+ TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
+ persistentState.SetBindGroup(cmd->index, cmd->group.Get());
+ } break;
+
+ default:
+ return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass");
+ }
}
+
+ UNREACHABLE();
+ return DAWN_VALIDATION_ERROR("Unfinished compute pass");
+ }
+
+ MaybeError CommandEncoderBase::ValidateRenderPass(BeginRenderPassCmd* renderPass) {
+ PassResourceUsageTracker usageTracker;
+ CommandBufferStateTracker persistentState;
+
+ // Track usage of the render pass attachments
+ for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
+ RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i];
+ TextureBase* texture = colorAttachment->view->GetTexture();
+ usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
+ }
+
+ if (renderPass->hasDepthStencilAttachment) {
+ TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture();
+ usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
+ }
+
+ Command type;
+ while (mIterator.NextCommandId(&type)) {
+ switch (type) {
+ case Command::EndRenderPass: {
+ mIterator.NextCommand<EndRenderPassCmd>();
+
+ DAWN_TRY(usageTracker.ValidateUsages(PassType::Render));
+ mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
+ return {};
+ } break;
+
+ case Command::Draw: {
+ mIterator.NextCommand<DrawCmd>();
+ DAWN_TRY(persistentState.ValidateCanDraw());
+ } break;
+
+ case Command::DrawIndexed: {
+ mIterator.NextCommand<DrawIndexedCmd>();
+ DAWN_TRY(persistentState.ValidateCanDrawIndexed());
+ } break;
+
+ case Command::SetRenderPipeline: {
+ SetRenderPipelineCmd* cmd = mIterator.NextCommand<SetRenderPipelineCmd>();
+ RenderPipelineBase* pipeline = cmd->pipeline.Get();
+
+ if (!pipeline->IsCompatibleWith(renderPass)) {
+ return DAWN_VALIDATION_ERROR(
+ "Pipeline is incompatible with this render pass");
+ }
+
+ persistentState.SetRenderPipeline(pipeline);
+ } break;
+
+ case Command::SetPushConstants: {
+ SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
+ mIterator.NextData<uint32_t>(cmd->count);
+ // Validation of count and offset has already been done when the command was
+ // recorded because it impacts the size of an allocation in the
+ // CommandAllocator.
+ if (cmd->stages &
+ ~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) {
+ return DAWN_VALIDATION_ERROR(
+ "SetPushConstants stage must be a subset of (vertex|fragment) in "
+ "render passes");
+ }
+ } break;
+
+ case Command::SetStencilReference: {
+ mIterator.NextCommand<SetStencilReferenceCmd>();
+ } break;
+
+ case Command::SetBlendColor: {
+ mIterator.NextCommand<SetBlendColorCmd>();
+ } break;
+
+ case Command::SetScissorRect: {
+ mIterator.NextCommand<SetScissorRectCmd>();
+ } break;
+
+ case Command::SetBindGroup: {
+ SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
+
+ TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
+ persistentState.SetBindGroup(cmd->index, cmd->group.Get());
+ } break;
+
+ case Command::SetIndexBuffer: {
+ SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>();
+
+ usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index);
+ persistentState.SetIndexBuffer();
+ } break;
+
+ case Command::SetVertexBuffers: {
+ SetVertexBuffersCmd* cmd = mIterator.NextCommand<SetVertexBuffersCmd>();
+ auto buffers = mIterator.NextData<Ref<BufferBase>>(cmd->count);
+ mIterator.NextData<uint32_t>(cmd->count);
+
+ for (uint32_t i = 0; i < cmd->count; ++i) {
+ usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex);
+ }
+ persistentState.SetVertexBuffer(cmd->startSlot, cmd->count);
+ } break;
+
+ default:
+ return DAWN_VALIDATION_ERROR("Command disallowed inside a render pass");
+ }
+ }
+
+ UNREACHABLE();
+ return DAWN_VALIDATION_ERROR("Unfinished render pass");
+ }
+
+ MaybeError CommandEncoderBase::ValidateCanRecordTopLevelCommands() const {
+ if (mEncodingState != EncodingState::TopLevel) {
+ return DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass");
+ }
+ return {};
}
} // namespace dawn_native
diff --git a/src/dawn_native/CommandEncoder.h b/src/dawn_native/CommandEncoder.h
index c4c7e06..7ff5d1d 100644
--- a/src/dawn_native/CommandEncoder.h
+++ b/src/dawn_native/CommandEncoder.h
@@ -17,13 +17,16 @@
#include "dawn_native/dawn_platform.h"
+#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/ObjectBase.h"
+#include "dawn_native/PassResourceUsage.h"
#include <string>
namespace dawn_native {
+ struct BeginRenderPassCmd;
class CommandBufferBuilder;
// CommandEncoder is temporarily a wrapper around CommandBufferBuilder so the two can coexist
@@ -34,6 +37,9 @@
CommandEncoderBase(DeviceBase* device);
~CommandEncoderBase();
+ CommandIterator AcquireCommands();
+ CommandBufferResourceUsage AcquireResourceUsages();
+
// Dawn API
ComputePassEncoderBase* BeginComputePass();
RenderPassEncoderBase* BeginRenderPass(RenderPassDescriptorBase* info);
@@ -50,14 +56,37 @@
const Extent3D* copySize);
CommandBufferBase* Finish();
+ // Functions to interact with the encoders
+ void HandleError(const char* message);
+ void ConsumeError(ErrorData* error);
+ bool ConsumedError(MaybeError maybeError) {
+ if (DAWN_UNLIKELY(maybeError.IsError())) {
+ ConsumeError(maybeError.AcquireError());
+ return true;
+ }
+ return false;
+ }
+
+ void PassEnded();
+
private:
MaybeError ValidateFinish();
- static void HandleBuilderError(dawnBuilderErrorStatus status,
- const char* message,
- dawnCallbackUserdata userdata1,
- dawnCallbackUserdata userdata2);
+ MaybeError ValidateComputePass();
+ MaybeError ValidateRenderPass(BeginRenderPassCmd* renderPass);
+ MaybeError ValidateCanRecordTopLevelCommands() const;
- CommandBufferBuilder* mBuilder = nullptr;
+ enum class EncodingState : uint8_t;
+ EncodingState mEncodingState;
+
+ void MoveToIterator();
+ CommandAllocator mAllocator;
+ CommandIterator mIterator;
+ bool mWasMovedToIterator = false;
+ bool mWereCommandsAcquired = false;
+
+ bool mWereResourceUsagesAcquired = false;
+ CommandBufferResourceUsage mResourceUsages;
+
bool mGotError = false;
std::string mErrorMessage;
};
diff --git a/src/dawn_native/ComputePassEncoder.cpp b/src/dawn_native/ComputePassEncoder.cpp
index 27a31ce..b3c4ed4 100644
--- a/src/dawn_native/ComputePassEncoder.cpp
+++ b/src/dawn_native/ComputePassEncoder.cpp
@@ -14,7 +14,7 @@
#include "dawn_native/ComputePassEncoder.h"
-#include "dawn_native/CommandBuffer.h"
+#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/Device.h"
@@ -22,13 +22,13 @@
namespace dawn_native {
ComputePassEncoderBase::ComputePassEncoderBase(DeviceBase* device,
- CommandBufferBuilder* topLevelBuilder,
+ CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator)
- : ProgrammablePassEncoder(device, topLevelBuilder, allocator) {
+ : ProgrammablePassEncoder(device, topLevelEncoder, allocator) {
}
void ComputePassEncoderBase::Dispatch(uint32_t x, uint32_t y, uint32_t z) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@@ -40,8 +40,8 @@
}
void ComputePassEncoderBase::SetPipeline(ComputePipelineBase* pipeline) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
- mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
+ mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
return;
}
diff --git a/src/dawn_native/ComputePassEncoder.h b/src/dawn_native/ComputePassEncoder.h
index 7de4c76..b2acad8 100644
--- a/src/dawn_native/ComputePassEncoder.h
+++ b/src/dawn_native/ComputePassEncoder.h
@@ -21,13 +21,13 @@
namespace dawn_native {
// This is called ComputePassEncoderBase to match the code generator expectations. Note that it
- // is a pure frontend type to record in its parent CommandBufferBuilder and never has a backend
+ // is a pure frontend type to record in its parent CommandEncoder and never has a backend
// implementation.
// TODO(cwallez@chromium.org): Remove that generator limitation and rename to ComputePassEncoder
class ComputePassEncoderBase : public ProgrammablePassEncoder {
public:
ComputePassEncoderBase(DeviceBase* device,
- CommandBufferBuilder* topLevelBuilder,
+ CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator);
void Dispatch(uint32_t x, uint32_t y, uint32_t z);
diff --git a/src/dawn_native/Device.cpp b/src/dawn_native/Device.cpp
index 48e3398..174b722 100644
--- a/src/dawn_native/Device.cpp
+++ b/src/dawn_native/Device.cpp
@@ -147,9 +147,6 @@
return result;
}
- CommandBufferBuilder* DeviceBase::CreateCommandBufferBuilder() {
- return new CommandBufferBuilder(this);
- }
CommandEncoderBase* DeviceBase::CreateCommandEncoder() {
return new CommandEncoderBase(this);
}
diff --git a/src/dawn_native/Device.h b/src/dawn_native/Device.h
index 75ebf78..0eb9810 100644
--- a/src/dawn_native/Device.h
+++ b/src/dawn_native/Device.h
@@ -30,6 +30,7 @@
using ErrorCallback = void (*)(const char* errorMessage, void* userData);
class AdapterBase;
+ class BufferBuilder;
class FenceSignalTracker;
class DynamicUploader;
class StagingBufferBase;
@@ -58,7 +59,7 @@
FenceSignalTracker* GetFenceSignalTracker() const;
- virtual CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) = 0;
+ virtual CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) = 0;
virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
virtual RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) = 0;
@@ -90,7 +91,6 @@
BindGroupBase* CreateBindGroup(const BindGroupDescriptor* descriptor);
BindGroupLayoutBase* CreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor);
BufferBase* CreateBuffer(const BufferDescriptor* descriptor);
- CommandBufferBuilder* CreateCommandBufferBuilder();
CommandEncoderBase* CreateCommandEncoder();
ComputePipelineBase* CreateComputePipeline(const ComputePipelineDescriptor* descriptor);
FenceBase* CreateFence(const FenceDescriptor* descriptor);
diff --git a/src/dawn_native/Forward.h b/src/dawn_native/Forward.h
index 76c12a5..2d1af63 100644
--- a/src/dawn_native/Forward.h
+++ b/src/dawn_native/Forward.h
@@ -21,22 +21,18 @@
class AdapterBase;
class BindGroupBase;
- class BindGroupBuilder;
class BindGroupLayoutBase;
- class BindGroupLayoutBuilder;
class BufferBase;
- class BufferBuilder;
class ComputePipelineBase;
class CommandBufferBase;
- class CommandBufferBuilder;
class CommandEncoderBase;
class ComputePassEncoderBase;
class FenceBase;
class InputStateBase;
class InputStateBuilder;
class InstanceBase;
+ class PipelineBase;
class PipelineLayoutBase;
- class PipelineLayoutBuilder;
class QueueBase;
class RenderPassDescriptorBase;
class RenderPassDescriptorBuilder;
@@ -44,13 +40,10 @@
class RenderPipelineBase;
class SamplerBase;
class ShaderModuleBase;
- class ShaderModuleBuilder;
class StagingBufferBase;
class SwapChainBase;
- class SwapChainBuilder;
class TextureBase;
class TextureViewBase;
- class TextureViewBuilder;
class DeviceBase;
diff --git a/src/dawn_native/ProgrammablePassEncoder.cpp b/src/dawn_native/ProgrammablePassEncoder.cpp
index bc9f19e..9f54ce5 100644
--- a/src/dawn_native/ProgrammablePassEncoder.cpp
+++ b/src/dawn_native/ProgrammablePassEncoder.cpp
@@ -24,28 +24,28 @@
namespace dawn_native {
ProgrammablePassEncoder::ProgrammablePassEncoder(DeviceBase* device,
- CommandBufferBuilder* topLevelBuilder,
+ CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator)
- : ObjectBase(device), mTopLevelBuilder(topLevelBuilder), mAllocator(allocator) {
+ : ObjectBase(device), mTopLevelEncoder(topLevelEncoder), mAllocator(allocator) {
}
void ProgrammablePassEncoder::EndPass() {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
- mTopLevelBuilder->PassEnded();
+ mTopLevelEncoder->PassEnded();
mAllocator = nullptr;
}
void ProgrammablePassEncoder::SetBindGroup(uint32_t groupIndex, BindGroupBase* group) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
- mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(group))) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
+ mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(group))) {
return;
}
if (groupIndex >= kMaxBindGroups) {
- mTopLevelBuilder->HandleError("Setting bind group over the max");
+ mTopLevelEncoder->HandleError("Setting bind group over the max");
return;
}
@@ -59,13 +59,13 @@
uint32_t offset,
uint32_t count,
const void* data) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
// TODO(cwallez@chromium.org): check for overflows
if (offset + count > kMaxPushConstants) {
- mTopLevelBuilder->HandleError("Setting too many push constants");
+ mTopLevelEncoder->HandleError("Setting too many push constants");
return;
}
diff --git a/src/dawn_native/ProgrammablePassEncoder.h b/src/dawn_native/ProgrammablePassEncoder.h
index 2606096..c082dc0 100644
--- a/src/dawn_native/ProgrammablePassEncoder.h
+++ b/src/dawn_native/ProgrammablePassEncoder.h
@@ -15,6 +15,7 @@
#ifndef DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
#define DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
+#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Error.h"
#include "dawn_native/ObjectBase.h"
@@ -29,7 +30,7 @@
class ProgrammablePassEncoder : public ObjectBase {
public:
ProgrammablePassEncoder(DeviceBase* device,
- CommandBufferBuilder* topLevelBuilder,
+ CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator);
void EndPass();
@@ -43,9 +44,9 @@
protected:
MaybeError ValidateCanRecordCommands() const;
- // The allocator is borrowed from the top level builder. Keep a reference to the builder
+ // The allocator is borrowed from the top level encoder. Keep a reference to the encoder
// to make sure the allocator isn't freed.
- Ref<CommandBufferBuilder> mTopLevelBuilder = nullptr;
+ Ref<CommandEncoderBase> mTopLevelEncoder = nullptr;
// mAllocator is cleared at the end of the pass so it acts as a tag that EndPass was called
CommandAllocator* mAllocator = nullptr;
};
diff --git a/src/dawn_native/RenderPassEncoder.cpp b/src/dawn_native/RenderPassEncoder.cpp
index c392bb3..214b1cd 100644
--- a/src/dawn_native/RenderPassEncoder.cpp
+++ b/src/dawn_native/RenderPassEncoder.cpp
@@ -15,7 +15,7 @@
#include "dawn_native/RenderPassEncoder.h"
#include "dawn_native/Buffer.h"
-#include "dawn_native/CommandBuffer.h"
+#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/RenderPipeline.h"
@@ -25,16 +25,16 @@
namespace dawn_native {
RenderPassEncoderBase::RenderPassEncoderBase(DeviceBase* device,
- CommandBufferBuilder* topLevelBuilder,
+ CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator)
- : ProgrammablePassEncoder(device, topLevelBuilder, allocator) {
+ : ProgrammablePassEncoder(device, topLevelEncoder, allocator) {
}
void RenderPassEncoderBase::Draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@@ -51,7 +51,7 @@
uint32_t firstIndex,
uint32_t baseVertex,
uint32_t firstInstance) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@@ -65,8 +65,8 @@
}
void RenderPassEncoderBase::SetPipeline(RenderPipelineBase* pipeline) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
- mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
+ mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
return;
}
@@ -77,7 +77,7 @@
}
void RenderPassEncoderBase::SetStencilReference(uint32_t reference) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@@ -88,7 +88,7 @@
}
void RenderPassEncoderBase::SetBlendColor(const Color* color) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@@ -101,7 +101,7 @@
uint32_t y,
uint32_t width,
uint32_t height) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@@ -114,8 +114,8 @@
}
void RenderPassEncoderBase::SetIndexBuffer(BufferBase* buffer, uint32_t offset) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
- mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(buffer))) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
+ mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffer))) {
return;
}
@@ -129,12 +129,12 @@
uint32_t count,
BufferBase* const* buffers,
uint32_t const* offsets) {
- if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
+ if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
for (size_t i = 0; i < count; ++i) {
- if (mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(buffers[i]))) {
+ if (mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffers[i]))) {
return;
}
}
diff --git a/src/dawn_native/RenderPassEncoder.h b/src/dawn_native/RenderPassEncoder.h
index 3e7e415..08547a6 100644
--- a/src/dawn_native/RenderPassEncoder.h
+++ b/src/dawn_native/RenderPassEncoder.h
@@ -21,13 +21,13 @@
namespace dawn_native {
// This is called RenderPassEncoderBase to match the code generator expectations. Note that it
- // is a pure frontend type to record in its parent CommandBufferBuilder and never has a backend
+ // is a pure frontend type to record in its parent CommandEncoder and never has a backend
// implementation.
// TODO(cwallez@chromium.org): Remove that generator limitation and rename to ComputePassEncoder
class RenderPassEncoderBase : public ProgrammablePassEncoder {
public:
RenderPassEncoderBase(DeviceBase* device,
- CommandBufferBuilder* topLevelBuilder,
+ CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator);
void Draw(uint32_t vertexCount,
diff --git a/src/dawn_native/d3d12/CommandBufferD3D12.cpp b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
index bfaf19a..d11be87 100644
--- a/src/dawn_native/d3d12/CommandBufferD3D12.cpp
+++ b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
@@ -15,6 +15,7 @@
#include "dawn_native/d3d12/CommandBufferD3D12.h"
#include "common/Assert.h"
+#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/d3d12/BindGroupD3D12.h"
#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
@@ -322,8 +323,8 @@
} // anonymous namespace
- CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
- : CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
+ CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
+ : CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {
diff --git a/src/dawn_native/d3d12/CommandBufferD3D12.h b/src/dawn_native/d3d12/CommandBufferD3D12.h
index 60d2fc7..e7aee32 100644
--- a/src/dawn_native/d3d12/CommandBufferD3D12.h
+++ b/src/dawn_native/d3d12/CommandBufferD3D12.h
@@ -46,7 +46,7 @@
class CommandBuffer : public CommandBufferBase {
public:
- CommandBuffer(CommandBufferBuilder* builder);
+ CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void RecordCommands(ComPtr<ID3D12GraphicsCommandList> commandList, uint32_t indexInSubmit);
diff --git a/src/dawn_native/d3d12/DeviceD3D12.cpp b/src/dawn_native/d3d12/DeviceD3D12.cpp
index 593aaf8..5297f3f 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.cpp
+++ b/src/dawn_native/d3d12/DeviceD3D12.cpp
@@ -210,8 +210,8 @@
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
- CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
- return new CommandBuffer(builder);
+ CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
+ return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {
diff --git a/src/dawn_native/d3d12/DeviceD3D12.h b/src/dawn_native/d3d12/DeviceD3D12.h
index 2d753d1..ef1950c 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.h
+++ b/src/dawn_native/d3d12/DeviceD3D12.h
@@ -40,7 +40,7 @@
Device(Adapter* adapter, ComPtr<ID3D12Device> d3d12Device);
~Device();
- CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
+ CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;
diff --git a/src/dawn_native/metal/CommandBufferMTL.h b/src/dawn_native/metal/CommandBufferMTL.h
index c11ab78..89420b8 100644
--- a/src/dawn_native/metal/CommandBufferMTL.h
+++ b/src/dawn_native/metal/CommandBufferMTL.h
@@ -15,12 +15,14 @@
#ifndef DAWNNATIVE_METAL_COMMANDBUFFERMTL_H_
#define DAWNNATIVE_METAL_COMMANDBUFFERMTL_H_
+#include "dawn_native/CommandAllocator.h"
#include "dawn_native/CommandBuffer.h"
#import <Metal/Metal.h>
namespace dawn_native {
struct BeginRenderPassCmd;
+ class CommandEncoderBase;
}
namespace dawn_native { namespace metal {
@@ -29,7 +31,7 @@
class CommandBuffer : public CommandBufferBase {
public:
- CommandBuffer(CommandBufferBuilder* builder);
+ CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void FillCommands(id<MTLCommandBuffer> commandBuffer);
@@ -38,7 +40,6 @@
void EncodeComputePass(id<MTLCommandBuffer> commandBuffer);
void EncodeRenderPass(id<MTLCommandBuffer> commandBuffer, BeginRenderPassCmd* renderPass);
- Device* mDevice;
CommandIterator mCommands;
};
diff --git a/src/dawn_native/metal/CommandBufferMTL.mm b/src/dawn_native/metal/CommandBufferMTL.mm
index c90ee5c..f6bc3ee 100644
--- a/src/dawn_native/metal/CommandBufferMTL.mm
+++ b/src/dawn_native/metal/CommandBufferMTL.mm
@@ -15,6 +15,7 @@
#include "dawn_native/metal/CommandBufferMTL.h"
#include "dawn_native/BindGroup.h"
+#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/metal/BufferMTL.h"
#include "dawn_native/metal/ComputePipelineMTL.h"
@@ -204,10 +205,8 @@
} // anonymous namespace
- CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
- : CommandBufferBase(builder),
- mDevice(ToBackend(builder->GetDevice())),
- mCommands(builder->AcquireCommands()) {
+ CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
+ : CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {
diff --git a/src/dawn_native/metal/DeviceMTL.h b/src/dawn_native/metal/DeviceMTL.h
index cd45168..5d1e1df 100644
--- a/src/dawn_native/metal/DeviceMTL.h
+++ b/src/dawn_native/metal/DeviceMTL.h
@@ -36,7 +36,7 @@
Device(AdapterBase* adapter, id<MTLDevice> mtlDevice);
~Device();
- CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
+ CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;
diff --git a/src/dawn_native/metal/DeviceMTL.mm b/src/dawn_native/metal/DeviceMTL.mm
index 2623011..0a07d75 100644
--- a/src/dawn_native/metal/DeviceMTL.mm
+++ b/src/dawn_native/metal/DeviceMTL.mm
@@ -77,8 +77,8 @@
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
- CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
- return new CommandBuffer(builder);
+ CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
+ return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {
diff --git a/src/dawn_native/null/DeviceNull.cpp b/src/dawn_native/null/DeviceNull.cpp
index 338d581..50b5216 100644
--- a/src/dawn_native/null/DeviceNull.cpp
+++ b/src/dawn_native/null/DeviceNull.cpp
@@ -75,8 +75,8 @@
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
- CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
- return new CommandBuffer(builder);
+ CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
+ return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {
@@ -232,8 +232,8 @@
// CommandBuffer
- CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
- : CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
+ CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
+ : CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {
diff --git a/src/dawn_native/null/DeviceNull.h b/src/dawn_native/null/DeviceNull.h
index 052a624..2107e3a 100644
--- a/src/dawn_native/null/DeviceNull.h
+++ b/src/dawn_native/null/DeviceNull.h
@@ -19,6 +19,7 @@
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandBuffer.h"
+#include "dawn_native/CommandEncoder.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/Device.h"
#include "dawn_native/InputState.h"
@@ -90,7 +91,7 @@
Device(Adapter* adapter);
~Device();
- CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
+ CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;
@@ -158,7 +159,7 @@
class CommandBuffer : public CommandBufferBase {
public:
- CommandBuffer(CommandBufferBuilder* builder);
+ CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
private:
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index 2f672d8..d86be64 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -15,9 +15,11 @@
#include "dawn_native/opengl/CommandBufferGL.h"
#include "dawn_native/BindGroup.h"
+#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/opengl/BufferGL.h"
#include "dawn_native/opengl/ComputePipelineGL.h"
+#include "dawn_native/opengl/DeviceGL.h"
#include "dawn_native/opengl/Forward.h"
#include "dawn_native/opengl/InputStateGL.h"
#include "dawn_native/opengl/PersistentPipelineStateGL.h"
@@ -281,8 +283,8 @@
}
} // namespace
- CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
- : CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
+ CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
+ : CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {
diff --git a/src/dawn_native/opengl/CommandBufferGL.h b/src/dawn_native/opengl/CommandBufferGL.h
index 8ba754a..983f0b5 100644
--- a/src/dawn_native/opengl/CommandBufferGL.h
+++ b/src/dawn_native/opengl/CommandBufferGL.h
@@ -28,7 +28,7 @@
class CommandBuffer : public CommandBufferBase {
public:
- CommandBuffer(CommandBufferBuilder* builder);
+ CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void Execute();
diff --git a/src/dawn_native/opengl/DeviceGL.cpp b/src/dawn_native/opengl/DeviceGL.cpp
index dd0f262..34d2737 100644
--- a/src/dawn_native/opengl/DeviceGL.cpp
+++ b/src/dawn_native/opengl/DeviceGL.cpp
@@ -61,8 +61,8 @@
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
- CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
- return new CommandBuffer(builder);
+ CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
+ return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {
diff --git a/src/dawn_native/opengl/DeviceGL.h b/src/dawn_native/opengl/DeviceGL.h
index fc3716e..e66981e 100644
--- a/src/dawn_native/opengl/DeviceGL.h
+++ b/src/dawn_native/opengl/DeviceGL.h
@@ -40,7 +40,7 @@
void SubmitFenceSync();
// Dawn API
- CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
+ CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;
diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp
index 462fb26..13107dd 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn_native/vulkan/CommandBufferVk.cpp
@@ -14,6 +14,7 @@
#include "dawn_native/vulkan/CommandBufferVk.h"
+#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/vulkan/BindGroupVk.h"
#include "dawn_native/vulkan/BufferVk.h"
@@ -205,8 +206,8 @@
}
} // anonymous namespace
- CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
- : CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
+ CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
+ : CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {
diff --git a/src/dawn_native/vulkan/CommandBufferVk.h b/src/dawn_native/vulkan/CommandBufferVk.h
index b14f586..df6499d 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.h
+++ b/src/dawn_native/vulkan/CommandBufferVk.h
@@ -15,6 +15,7 @@
#ifndef DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
#define DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
+#include "dawn_native/CommandAllocator.h"
#include "dawn_native/CommandBuffer.h"
#include "common/vulkan_platform.h"
@@ -25,9 +26,11 @@
namespace dawn_native { namespace vulkan {
+ class Device;
+
class CommandBuffer : public CommandBufferBase {
public:
- CommandBuffer(CommandBufferBuilder* builder);
+ CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void RecordCommands(VkCommandBuffer commands);
diff --git a/src/dawn_native/vulkan/DeviceVk.cpp b/src/dawn_native/vulkan/DeviceVk.cpp
index 48e526c..0b6ff31 100644
--- a/src/dawn_native/vulkan/DeviceVk.cpp
+++ b/src/dawn_native/vulkan/DeviceVk.cpp
@@ -146,8 +146,8 @@
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
- CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
- return new CommandBuffer(builder);
+ CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
+ return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {
diff --git a/src/dawn_native/vulkan/DeviceVk.h b/src/dawn_native/vulkan/DeviceVk.h
index 4d6e035..86653c2 100644
--- a/src/dawn_native/vulkan/DeviceVk.h
+++ b/src/dawn_native/vulkan/DeviceVk.h
@@ -64,7 +64,7 @@
void AddWaitSemaphore(VkSemaphore semaphore);
// Dawn API
- CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
+ CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;