commit | f21d1f4d7a47724b0700ff6884d8a099214ddc17 | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@intel.com> | Fri Jun 18 16:46:40 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 18 16:46:40 2021 +0000 |
tree | cf93981e3f94f15b91e060909758020d4a13f0c8 | |
parent | aef81d74060e491c400e8ab5552360a879e41f4e [diff] |
Refer TODO to Dawn issue 944 Refer the TODO in ShaderModuleBase::InjectCompilationMessages to issue dawn:944 for further tracking. Bug: dawn:753 Change-Id: I2ff09ba5914f2df0182bf26e9001a66782811f06 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55223 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.