commit | f22e61ff624c0c4b9b8961a49680ff0073960cfe | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Sat May 18 00:35:32 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat May 18 00:35:32 2024 +0000 |
tree | c20e08464f60e6d489d6c05968293f1af27ba716 | |
parent | 229a77e799061dc5ab6ebec0d8e786d3fa765a42 [diff] |
Roll DirectX Shader Compiler from cf566e1f3fec to 1658b068b500 (5 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/cf566e1f3fec..1658b068b500 2024-05-17 sudonatalie@google.com [SPIR-V] Enable more unsupported tests (#6630) 2024-05-17 sudonatalie@google.com [SPIR-V] Implement WaveMutliPrefix* (#6608) 2024-05-17 sudonatalie@google.com [SPIR-V] Enable rayquery tests (#6627) 2024-05-17 sudonatalie@google.com [SPIR-V] Remove bad test (#6632) 2024-05-17 amaiorano@google.com Fix use-after-free in SimplifyCFG (#6628) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: rharrison@google.com Change-Id: I9bd59c7f665f6917436d1734be42c5811810756a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188646 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.