commit | f239ce288db6a764528eb4b7747fdc10c768593f | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Mar 29 17:09:05 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 29 17:09:05 2024 +0000 |
tree | 34f7f9c55c7f81eb9d0ea3e6f314a75ffbf6c286 | |
parent | 87277bd6e638dbebf9e33dac2abaa2720b12f1cc [diff] |
Roll DirectX Shader Compiler from 773246eddc82 to a9b5e725aa75 (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/773246eddc82..a9b5e725aa75 2024-03-29 brioche@google.com [SPIR-V] Fix crash in GetAttributeAtVertex impl. (#6459) 2024-03-29 brioche@google.com [SPIR-V] Fix struct size computation with bitfields (#6471) 2024-03-29 cbeckley@google.com [SPIR-V] Fix test runline (#6474) 2024-03-29 brioche@google.com [Sema] Move outputcontrolpoints check to Sema (#6460) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC dneto@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: dneto@google.com Change-Id: I776205424d0935a6a10daf9f8a89a18a3f8326c3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/181561 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.