blob: ff32e3becb5908fb24165ebb3d08cd9a75e80415 [file] [log] [blame]
void isNormal_863dcd() {
uint4 tint_isnormal_exponent = asuint(float4(0.0f, 0.0f, 0.0f, 0.0f)) & 0x7f80000;
uint4 tint_isnormal_clamped = clamp(tint_isnormal_exponent, 0x0080000, 0x7f00000);
bool4 res = (tint_isnormal_clamped == tint_isnormal_exponent);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
isNormal_863dcd();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
isNormal_863dcd();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
isNormal_863dcd();
return;
}