commit | f2acf9693c1409b05a13f22264a6f6eaf3c7d47d | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Nov 05 14:45:45 2024 +0000 |
committer | James Price <jrprice@google.com> | Tue Nov 05 14:45:45 2024 +0000 |
tree | 1c53f580012a3e4b9e9aec8ab4267d77ac34b4b1 | |
parent | 5049b8f26413c74795303b83be9fb69ef0b2b2e9 [diff] |
[glsl] Add fuzzer precondition for read-write storage textures GLES 3.1 only supports r32f, r32i, and r32ui for read-write storage textures. Change-Id: I29c2697c574dbc841050dd5c790b387bc115c7ea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/213634 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.