commit | f2b86aaffbaef0563a89e1f187e3e5bbef4c2d25 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Dec 13 14:46:02 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Dec 13 14:46:02 2022 +0000 |
tree | a7b206827f9157d1f6db1ab2a5d03a05c1f47706 | |
parent | 10182c46d95ea0ba2de20e39e3f1ee177da2f185 [diff] |
tint: Add hash randomization Enable this in Kororo builds to ensure that output isn't dependent on hash values. Change-Id: Ib538385b53bebf5260186b14cea396dac15caf6c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113980 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.