commit | f2ec7053a9cf8b6c8c1b276676c6f7a58ee77ca0 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Tue Feb 11 09:31:25 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 11 09:31:25 2025 -0800 |
tree | a42405ac73c6faed8bf586bbd467bb91cbc95750 | |
parent | bb617a049569d16763402fd3b27f98030438c742 [diff] |
D3D11: skip waiting on the fence that is owned by the same queue. It's not necessary to wait on the fence that was signaled by the same queue. D3D11 runtime already tracks the dependencies between commands internally. Bug: 390598765 Change-Id: I35c575f579b65b9d34ddc7ada4bc65a151b86f87 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/222415 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.