[[group(1), binding(0)]] var arg_0 : texture_cube<u32>; | |
fn textureNumLevels_ed078b() { | |
var res : i32 = textureNumLevels(arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
textureNumLevels_ed078b(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureNumLevels_ed078b(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureNumLevels_ed078b(); | |
} |