#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol { | |
float4 value [[position]]; | |
}; | |
void transpose_4dc9a1() { | |
float3x2 res = transpose(float2x3()); | |
} | |
vertex tint_symbol vertex_main() { | |
transpose_4dc9a1(); | |
tint_symbol const tint_symbol_1 = {.value=float4()}; | |
return tint_symbol_1; | |
} | |
fragment void fragment_main() { | |
transpose_4dc9a1(); | |
return; | |
} | |
kernel void compute_main() { | |
transpose_4dc9a1(); | |
return; | |
} | |