| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_wire/server/Server.h" |
| #include "dawn_wire/WireServer.h" |
| |
| namespace dawn_wire { namespace server { |
| |
| Server::Server(WGPUDevice device, |
| const DawnProcTable& procs, |
| CommandSerializer* serializer, |
| MemoryTransferService* memoryTransferService) |
| : mSerializer(serializer), mProcs(procs), mMemoryTransferService(memoryTransferService) { |
| if (mMemoryTransferService == nullptr) { |
| // If a MemoryTransferService is not provided, fallback to inline memory. |
| mOwnedMemoryTransferService = CreateInlineMemoryTransferService(); |
| mMemoryTransferService = mOwnedMemoryTransferService.get(); |
| } |
| // The client-server knowledge is bootstrapped with device 1. |
| auto* deviceData = DeviceObjects().Allocate(1); |
| deviceData->handle = device; |
| |
| mProcs.deviceSetUncapturedErrorCallback(device, ForwardUncapturedError, this); |
| mProcs.deviceSetDeviceLostCallback(device, ForwardDeviceLost, this); |
| } |
| |
| Server::~Server() { |
| DestroyAllObjects(mProcs); |
| } |
| |
| void* Server::GetCmdSpace(size_t size) { |
| return mSerializer->GetCmdSpace(size); |
| } |
| |
| bool Server::InjectTexture(WGPUTexture texture, uint32_t id, uint32_t generation) { |
| ObjectData<WGPUTexture>* data = TextureObjects().Allocate(id); |
| if (data == nullptr) { |
| return false; |
| } |
| |
| data->handle = texture; |
| data->serial = generation; |
| data->allocated = true; |
| |
| // The texture is externally owned so it shouldn't be destroyed when we receive a destroy |
| // message from the client. Add a reference to counterbalance the eventual release. |
| mProcs.textureReference(texture); |
| |
| return true; |
| } |
| |
| }} // namespace dawn_wire::server |