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f35c7190540806030ce564db1cde3b84a3c8e7be
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.
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test
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tint
/
shader_io
/
invariant_struct_member.wgsl.expected.wgsl
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struct
Out
{
@builtin
(
position
)
@invariant
pos
:
vec4
<f32>
,
}
@vertex
fn main
()
->
Out
{
return
Out
();
}