commit | f35f1ff98cb8ac3ef7e43fa7c77309e3fe73596a | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Wed Feb 22 20:38:37 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 22 20:38:37 2023 +0000 |
tree | ba263b6ec11ac222dc692a21f8d2385c5e95407b | |
parent | 54a104e28f4a8d86c80dd9e0905d54e34009cc0a [diff] |
Refactors native mock classes to be more like the Null device. - Plumbs all descriptors through so that the objects act much more like a real implementation. - Lots of changes to DestroyObjectTests.cpp to update usages and test through the APIs when applicable. - Put in defaults for the mock device and make it as easy to use as possible. Change-Id: I85b243a18ec1872aff0172549aec0f599967ea0e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119821 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.