commit | f36befc01b695df91dd141bdd02fbe6e0a7631cd | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Wed Mar 19 21:19:32 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 19 21:19:32 2025 -0700 |
tree | f32b503bd99c81d8c1cfb624aa52363428c233e7 | |
parent | b9b83d3a1dc791fe4ac3ba4bc573e90f108281ab [diff] |
Roll DirectX Shader Compiler from 6475f9814760 to a0932fa0817d (5 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/6475f9814760..a0932fa0817d 2025-03-19 jbatista@microsoft.com Add /bigobj compile option to MSVC build (#7228) 2025-03-19 stevenperron@google.com Revert "[SPIRV] Use copy-in/copy-out for non-declaration (#7127)" (#7223) 2025-03-19 stevenperron@google.com [SPIRV] Don't assume entry points are at the start of the worklist. (#7225) 2025-03-19 stevenperron@google.com [SPIRV] Handle a cast to void (#7227) 2025-03-19 stevenperron@google.com Fix typo in SPIR-V.rst (#7224) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC senorblanco@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: senorblanco@google.com Change-Id: Ia3e6707b3fd4720e6a3f1b374fcfd09f9658b46a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/231914 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.