#version 310 es | |
uint tint_mod_u32(uint lhs, uint rhs) { | |
uint v_1 = (((rhs == 0u)) ? (1u) : (rhs)); | |
return (lhs - ((lhs / v_1) * v_1)); | |
} | |
void f_inner(uvec3 v) { | |
uint l = (v[0u] << (tint_mod_u32(v[1u], 1u) & 31u)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f_inner(gl_GlobalInvocationID); | |
} |