blob: a449f88e151ebde82c7f7463e08ca00e6aba2216 [file] [log] [blame]
#version 310 es
uint tint_mod_u32(uint lhs, uint rhs) {
uint v_1 = (((rhs == 0u)) ? (1u) : (rhs));
return (lhs - ((lhs / v_1) * v_1));
}
void f_inner(uvec3 v) {
uint l = (v[0u] << (tint_mod_u32(v[1u], 1u) & 31u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f_inner(gl_GlobalInvocationID);
}