| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| thread bool* continue_execution; |
| }; |
| |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| if (VOLATILE_NAME) |
| |
| struct tint_symbol_outputs { |
| int tint_symbol_1 [[color(2)]]; |
| }; |
| |
| struct tint_symbol_inputs { |
| int3 x [[user(locn1)]] [[flat]]; |
| }; |
| |
| int f(int x, tint_module_vars_struct tint_module_vars) { |
| if ((x == 10)) { |
| (*tint_module_vars.continue_execution) = false; |
| } |
| return x; |
| } |
| |
| int tint_symbol_inner(int3 x, tint_module_vars_struct tint_module_vars) { |
| int y = x[0u]; |
| { |
| TINT_ISOLATE_UB(tint_volatile_true) while(true) { |
| int const r = f(y, tint_module_vars); |
| if ((r == 0)) { |
| break; |
| } |
| { |
| } |
| continue; |
| } |
| } |
| if (!((*tint_module_vars.continue_execution))) { |
| discard_fragment(); |
| } |
| return y; |
| } |
| |
| fragment tint_symbol_outputs tint_symbol(tint_symbol_inputs inputs [[stage_in]]) { |
| thread bool continue_execution = true; |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.continue_execution=(&continue_execution)}; |
| tint_symbol_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(inputs.x, tint_module_vars); |
| return tint_wrapper_result; |
| } |