struct Normals { | |
float3 f; | |
}; | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
float4 main_inner() { | |
int zero = 0; | |
Normals tint_symbol_1[1] = {{float3(0.0f, 0.0f, 1.0f)}}; | |
return float4(tint_symbol_1[zero].f, 1.0f); | |
} | |
tint_symbol main() { | |
float4 inner_result = main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} |