#version 310 es | |
layout(binding = 0, std430) | |
buffer tint_symbol_8_1_ssbo { | |
uint tint_symbol_7[]; | |
} v; | |
void tint_symbol_1_inner(uint tint_symbol_2) { | |
int tint_symbol_3 = 0; | |
int tint_symbol_4 = 0; | |
int tint_symbol_5 = 0; | |
uint tint_symbol_6 = v.tint_symbol_7[min(tint_symbol_2, (uint(v.tint_symbol_7.length()) - 1u))]; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_1_inner(gl_LocalInvocationIndex); | |
} |