#version 310 es | |
struct VSOut { | |
vec4 pos; | |
}; | |
void foo(inout VSOut tint_symbol) { | |
vec4 pos = vec4(1.0f, 2.0f, 3.0f, 4.0f); | |
tint_symbol.pos = pos; | |
} | |
VSOut tint_symbol_1() { | |
VSOut tint_symbol = VSOut(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
foo(tint_symbol); | |
return tint_symbol; | |
} | |
void main() { | |
gl_PointSize = 1.0; | |
VSOut inner_result = tint_symbol_1(); | |
gl_Position = inner_result.pos; | |
gl_Position.y = -(gl_Position.y); | |
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | |
return; | |
} |