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f3e7db0c4ed2fe144a7f682e029f48e1c9ccf3ca
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test
/
tint
/
bug
/
tint
/
349291130.wgsl.expected.ir.fxc.hlsl
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Texture2D
<float4>
tint_symbol
:
register
(
t0
);
[
numthreads
(
6
,
1
,
1
)]
void
e
()
{
{
uint3 v
=
(
0u
).
xxx
;
tint_symbol
.
GetDimensions
(
0u
,
v
[
0u
],
v
[
1u
],
v
[
2u
]);
uint
level
=
v
.
z
;
while
(
true
)
{
if
((
level
>
0u
))
{
}
else
{
break
;
}
{
}
continue
;
}
}
}