blob: e01eb6326312cc568dc240d8f1f8582c364b4a27 [file] [log] [blame]
Texture2D<float4> tint_symbol : register(t0);
[numthreads(6, 1, 1)]
void e() {
{
uint3 v = (0u).xxx;
tint_symbol.GetDimensions(0u, v[0u], v[1u], v[2u]);
uint level = v.z;
while(true) {
if ((level > 0u)) {
} else {
break;
}
{
}
continue;
}
}
}