#include <metal_stdlib> | |
using namespace metal; | |
kernel void tint_symbol(texture2d<uint, access::sample> tint_symbol_1 [[texture(0)]], texture2d<uint, access::write> tint_symbol_2 [[texture(1)]]) { | |
uint4 srcValue = 0u; | |
uint4 const x_22 = tint_symbol_1.read(uint2(int2(0)), 0); | |
srcValue = x_22; | |
uint const x_24 = srcValue[0]; | |
uint const x_25 = (x_24 + 1u); | |
uint4 const x_27 = srcValue; | |
tint_symbol_2.write(x_27.xxxx, uint2(int2(0))); | |
return; | |
} | |