| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct LeftOver_packed_vec3 { |
| /* 0x0000 */ float time; |
| /* 0x0004 */ uint padding; |
| /* 0x0008 */ tint_array<int8_t, 8> tint_pad; |
| /* 0x0010 */ float4x4 worldViewProjection; |
| /* 0x0050 */ float2 outputSize; |
| /* 0x0058 */ float2 stageSize; |
| /* 0x0060 */ float2 spriteMapSize; |
| /* 0x0068 */ float stageScale; |
| /* 0x006c */ float spriteCount; |
| /* 0x0070 */ packed_float3 colorMul; |
| /* 0x007c */ tint_array<int8_t, 4> tint_pad_1; |
| }; |
| |
| struct tint_module_vars_struct { |
| const constant LeftOver_packed_vec3* x_20; |
| texture2d<float, access::sample> frameMapTexture; |
| sampler frameMapSampler; |
| thread float2* tUV; |
| texture2d<float, access::sample> tileMapsTexture0; |
| sampler tileMapsSampler; |
| texture2d<float, access::sample> tileMapsTexture1; |
| texture2d<float, access::sample> animationMapTexture; |
| sampler animationMapSampler; |
| thread float* mt; |
| texture2d<float, access::sample> spriteSheetTexture; |
| sampler spriteSheetSampler; |
| thread float4* glFragColor; |
| thread float2* tileID_1; |
| thread float2* levelUnits; |
| thread float2* stageUnits_1; |
| thread float3* vPosition; |
| thread float2* vUV; |
| }; |
| |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| if (VOLATILE_NAME) |
| |
| struct main_out { |
| float4 glFragColor_1; |
| }; |
| |
| struct tint_symbol_outputs { |
| float4 main_out_glFragColor_1 [[color(0)]]; |
| }; |
| |
| struct tint_symbol_inputs { |
| float2 tUV_param [[user(locn2)]]; |
| float2 tileID_1_param [[user(locn5)]]; |
| float2 levelUnits_param [[user(locn4)]]; |
| float2 stageUnits_1_param [[user(locn3)]]; |
| float3 vPosition_param [[user(locn0)]]; |
| float2 vUV_param [[user(locn1)]]; |
| }; |
| |
| float4x4 getFrameData_f1_(thread float* const frameID, tint_module_vars_struct tint_module_vars) { |
| float fX = 0.0f; |
| float const x_15 = (*frameID); |
| float const x_25 = (*tint_module_vars.x_20).spriteCount; |
| fX = (x_15 / x_25); |
| float const x_37 = fX; |
| float2 const v = float2(x_37, 0.0f); |
| float4 const x_40 = tint_module_vars.frameMapTexture.sample(tint_module_vars.frameMapSampler, v, bias(0.0f)); |
| float const x_44 = fX; |
| float2 const v_1 = float2(x_44, 0.25f); |
| float4 const x_47 = tint_module_vars.frameMapTexture.sample(tint_module_vars.frameMapSampler, v_1, bias(0.0f)); |
| float const x_51 = fX; |
| float2 const v_2 = float2(x_51, 0.5f); |
| float4 const x_54 = tint_module_vars.frameMapTexture.sample(tint_module_vars.frameMapSampler, v_2, bias(0.0f)); |
| float4 const v_3 = float4(x_40[0u], x_40[1u], x_40[2u], x_40[3u]); |
| float4 const v_4 = float4(x_47[0u], x_47[1u], x_47[2u], x_47[3u]); |
| return float4x4(v_3, v_4, float4(x_54[0u], x_54[1u], x_54[2u], x_54[3u]), float4(0.0f)); |
| } |
| |
| void main_1(tint_module_vars_struct tint_module_vars) { |
| float4 color = 0.0f; |
| float2 tileUV = 0.0f; |
| float2 tileID = 0.0f; |
| float2 sheetUnits = 0.0f; |
| float spriteUnits = 0.0f; |
| float2 stageUnits = 0.0f; |
| int i = 0; |
| float frameID_1 = 0.0f; |
| float4 animationData = 0.0f; |
| float f = 0.0f; |
| float4x4 frameData = float4x4(0.0f); |
| float param = 0.0f; |
| float2 frameSize = 0.0f; |
| float2 offset_1 = 0.0f; |
| float2 ratio = 0.0f; |
| float4 nc = 0.0f; |
| float alpha = 0.0f; |
| float3 mixed = 0.0f; |
| color = float4(0.0f); |
| float2 const x_86 = (*tint_module_vars.tUV); |
| tileUV = fract(x_86); |
| float const x_91 = tileUV[1u]; |
| tileUV[1u] = (1.0f - x_91); |
| float2 const x_95 = (*tint_module_vars.tUV); |
| tileID = floor(x_95); |
| float2 const x_101 = (*tint_module_vars.x_20).spriteMapSize; |
| sheetUnits = (float2(1.0f) / x_101); |
| float const x_106 = (*tint_module_vars.x_20).spriteCount; |
| spriteUnits = (1.0f / x_106); |
| float2 const x_111 = (*tint_module_vars.x_20).stageSize; |
| stageUnits = (float2(1.0f) / x_111); |
| i = 0; |
| { |
| TINT_ISOLATE_UB(tint_volatile_true) while(true) { |
| int const x_122 = i; |
| if ((x_122 < 2)) { |
| } else { |
| break; |
| } |
| int const x_126 = i; |
| switch(x_126) { |
| case 1: |
| { |
| float2 const x_150 = tileID; |
| float2 const x_154 = (*tint_module_vars.x_20).stageSize; |
| float4 const x_156 = tint_module_vars.tileMapsTexture1.sample(tint_module_vars.tileMapsSampler, ((x_150 + float2(0.5f)) / x_154), bias(0.0f)); |
| frameID_1 = x_156[0u]; |
| break; |
| } |
| case 0: |
| { |
| float2 const x_136 = tileID; |
| float2 const x_140 = (*tint_module_vars.x_20).stageSize; |
| float4 const x_142 = tint_module_vars.tileMapsTexture0.sample(tint_module_vars.tileMapsSampler, ((x_136 + float2(0.5f)) / x_140), bias(0.0f)); |
| frameID_1 = x_142[0u]; |
| break; |
| } |
| default: |
| { |
| break; |
| } |
| } |
| float const x_166 = frameID_1; |
| float const x_169 = (*tint_module_vars.x_20).spriteCount; |
| float2 const v_5 = float2(((x_166 + 0.5f) / x_169), 0.0f); |
| float4 const x_172 = tint_module_vars.animationMapTexture.sample(tint_module_vars.animationMapSampler, v_5, bias(0.0f)); |
| animationData = x_172; |
| float const x_174 = animationData[1u]; |
| if ((x_174 > 0.0f)) { |
| float const x_181 = (*tint_module_vars.x_20).time; |
| float const x_184 = animationData[2u]; |
| (*tint_module_vars.mt) = fmod((x_181 * x_184), 1.0f); |
| f = 0.0f; |
| { |
| TINT_ISOLATE_UB(tint_volatile_true_1) while(true) { |
| float const x_193 = f; |
| if ((x_193 < 8.0f)) { |
| } else { |
| break; |
| } |
| float const x_197 = animationData[1u]; |
| float const x_198 = (*tint_module_vars.mt); |
| if ((x_197 > x_198)) { |
| float const x_203 = animationData[0u]; |
| frameID_1 = x_203; |
| break; |
| } |
| float const x_208 = frameID_1; |
| float const x_211 = (*tint_module_vars.x_20).spriteCount; |
| float const x_214 = f; |
| float4 const x_217 = float4(0.0f); |
| animationData = x_217; |
| { |
| float const x_218 = f; |
| f = (x_218 + 1.0f); |
| } |
| continue; |
| } |
| } |
| } |
| float const x_222 = frameID_1; |
| param = (x_222 + 0.5f); |
| float4x4 const x_225 = getFrameData_f1_((¶m), tint_module_vars); |
| frameData = x_225; |
| float4 const x_228 = frameData[0]; |
| float2 const x_231 = (*tint_module_vars.x_20).spriteMapSize; |
| frameSize = (float2(x_228[3u], x_228[2u]) / x_231); |
| float4 const x_235 = frameData[0]; |
| float2 const x_237 = sheetUnits; |
| offset_1 = (float2(x_235[0u], x_235[1u]) * x_237); |
| float4 const x_241 = frameData[2]; |
| float4 const x_244 = frameData[0]; |
| float2 const v_6 = float2(x_241[0u], x_241[1u]); |
| ratio = (v_6 / float2(x_244[3u], x_244[2u])); |
| float const x_248 = frameData[2][2u]; |
| if ((x_248 == 1.0f)) { |
| float2 const x_252 = tileUV; |
| tileUV = float2(x_252[1u], x_252[0u]); |
| } |
| int const x_254 = i; |
| if ((x_254 == 0)) { |
| float2 const x_263 = tileUV; |
| float2 const x_264 = frameSize; |
| float2 const x_266 = offset_1; |
| float4 const x_268 = tint_module_vars.spriteSheetTexture.sample(tint_module_vars.spriteSheetSampler, ((x_263 * x_264) + x_266)); |
| color = x_268; |
| } else { |
| float2 const x_274 = tileUV; |
| float2 const x_275 = frameSize; |
| float2 const x_277 = offset_1; |
| float4 const x_279 = tint_module_vars.spriteSheetTexture.sample(tint_module_vars.spriteSheetSampler, ((x_274 * x_275) + x_277)); |
| nc = x_279; |
| float const x_283 = color[3u]; |
| float const x_285 = nc[3u]; |
| alpha = min((x_283 + x_285), 1.0f); |
| float4 const x_290 = color; |
| float4 const x_292 = nc; |
| float const x_295 = nc[3u]; |
| float3 const v_7 = float3(x_290[0u], x_290[1u], x_290[2u]); |
| float3 const v_8 = float3(x_292[0u], x_292[1u], x_292[2u]); |
| mixed = mix(v_7, v_8, float3(x_295, x_295, x_295)); |
| float3 const x_298 = mixed; |
| float const x_299 = alpha; |
| color = float4(x_298[0u], x_298[1u], x_298[2u], x_299); |
| } |
| { |
| int const x_304 = i; |
| i = as_type<int>((as_type<uint>(x_304) + as_type<uint>(1))); |
| } |
| continue; |
| } |
| } |
| float3 const x_310 = float3((*tint_module_vars.x_20).colorMul); |
| float4 const x_311 = color; |
| float3 const x_313 = (float3(x_311[0u], x_311[1u], x_311[2u]) * x_310); |
| float4 const x_314 = color; |
| color = float4(x_313[0u], x_313[1u], x_313[2u], x_314[3u]); |
| float4 const x_318 = color; |
| (*tint_module_vars.glFragColor) = x_318; |
| } |
| |
| main_out tint_symbol_inner(float2 tUV_param, float2 tileID_1_param, float2 levelUnits_param, float2 stageUnits_1_param, float3 vPosition_param, float2 vUV_param, tint_module_vars_struct tint_module_vars) { |
| (*tint_module_vars.tUV) = tUV_param; |
| (*tint_module_vars.tileID_1) = tileID_1_param; |
| (*tint_module_vars.levelUnits) = levelUnits_param; |
| (*tint_module_vars.stageUnits_1) = stageUnits_1_param; |
| (*tint_module_vars.vPosition) = vPosition_param; |
| (*tint_module_vars.vUV) = vUV_param; |
| main_1(tint_module_vars); |
| return main_out{.glFragColor_1=(*tint_module_vars.glFragColor)}; |
| } |
| |
| fragment tint_symbol_outputs tint_symbol(tint_symbol_inputs inputs [[stage_in]], const constant LeftOver_packed_vec3* x_20 [[buffer(0)]], texture2d<float, access::sample> frameMapTexture [[texture(3)]], sampler frameMapSampler [[sampler(2)]], texture2d<float, access::sample> tileMapsTexture0 [[texture(1)]], sampler tileMapsSampler [[sampler(0)]], texture2d<float, access::sample> tileMapsTexture1 [[texture(0)]], texture2d<float, access::sample> animationMapTexture [[texture(2)]], sampler animationMapSampler [[sampler(1)]], texture2d<float, access::sample> spriteSheetTexture [[texture(4)]], sampler spriteSheetSampler [[sampler(3)]]) { |
| thread float2 tUV = 0.0f; |
| thread float mt = 0.0f; |
| thread float4 glFragColor = 0.0f; |
| thread float2 tileID_1 = 0.0f; |
| thread float2 levelUnits = 0.0f; |
| thread float2 stageUnits_1 = 0.0f; |
| thread float3 vPosition = 0.0f; |
| thread float2 vUV = 0.0f; |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.x_20=x_20, .frameMapTexture=frameMapTexture, .frameMapSampler=frameMapSampler, .tUV=(&tUV), .tileMapsTexture0=tileMapsTexture0, .tileMapsSampler=tileMapsSampler, .tileMapsTexture1=tileMapsTexture1, .animationMapTexture=animationMapTexture, .animationMapSampler=animationMapSampler, .mt=(&mt), .spriteSheetTexture=spriteSheetTexture, .spriteSheetSampler=spriteSheetSampler, .glFragColor=(&glFragColor), .tileID_1=(&tileID_1), .levelUnits=(&levelUnits), .stageUnits_1=(&stageUnits_1), .vPosition=(&vPosition), .vUV=(&vUV)}; |
| tint_symbol_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.main_out_glFragColor_1 = tint_symbol_inner(inputs.tUV_param, inputs.tileID_1_param, inputs.levelUnits_param, inputs.stageUnits_1_param, inputs.vPosition_param, inputs.vUV_param, tint_module_vars).glFragColor_1; |
| return tint_wrapper_result; |
| } |