#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(location = 0) out vec4 value; | |
vec4 frag_main() { | |
float b = 0.0f; | |
vec3 v = vec3(b); | |
return vec4(v, 1.0f); | |
} | |
void main() { | |
vec4 inner_result = frag_main(); | |
value = inner_result; | |
return; | |
} |