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dawn
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dawn
/
f3e7db0c4ed2fe144a7f682e029f48e1c9ccf3ca
/
.
/
test
/
tint
/
types
/
sampler.wgsl.expected.ir.dxc.hlsl
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Texture2D
<float4>
t
:
register
(
t0
,
space1
);
Texture2D
d
:
register
(
t1
,
space1
);
SamplerState
s
:
register
(
s0
);
SamplerComparisonState
sc
:
register
(
s1
);
void
main
()
{
float4 a
=
t
.
Sample
(
s
,
(
1.0f
).
xx
);
float4 b
=
d
.
GatherCmp
(
sc
,
(
1.0f
).
xx
,
1.0f
);
}