blob: f163d016210941ac98d087712bb49a1cd860093c [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec2 tint_symbol;
} v;
ivec2 firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
uvec2 v_1 = uvec2(arg_0);
bvec2 v_2 = lessThan(v_1, uvec2(2147483648u));
uint v_3 = ((v_2.x) ? (v_1.x) : (~(v_1).x));
uvec2 v_4 = uvec2(v_3, ((v_2.y) ? (v_1.y) : (~(v_1).y)));
bvec2 v_5 = equal((v_4 & uvec2(4294901760u)), uvec2(0u));
uint v_6 = ((v_5.x) ? (uvec2(0u).x) : (uvec2(16u).x));
uvec2 v_7 = uvec2(v_6, ((v_5.y) ? (uvec2(0u).y) : (uvec2(16u).y)));
bvec2 v_8 = equal(((v_4 >> v_7) & uvec2(65280u)), uvec2(0u));
uint v_9 = ((v_8.x) ? (uvec2(0u).x) : (uvec2(8u).x));
uvec2 v_10 = uvec2(v_9, ((v_8.y) ? (uvec2(0u).y) : (uvec2(8u).y)));
bvec2 v_11 = equal((((v_4 >> v_7) >> v_10) & uvec2(240u)), uvec2(0u));
uint v_12 = ((v_11.x) ? (uvec2(0u).x) : (uvec2(4u).x));
uvec2 v_13 = uvec2(v_12, ((v_11.y) ? (uvec2(0u).y) : (uvec2(4u).y)));
bvec2 v_14 = equal(((((v_4 >> v_7) >> v_10) >> v_13) & uvec2(12u)), uvec2(0u));
uint v_15 = ((v_14.x) ? (uvec2(0u).x) : (uvec2(2u).x));
uvec2 v_16 = uvec2(v_15, ((v_14.y) ? (uvec2(0u).y) : (uvec2(2u).y)));
bvec2 v_17 = equal((((((v_4 >> v_7) >> v_10) >> v_13) >> v_16) & uvec2(2u)), uvec2(0u));
uint v_18 = ((v_17.x) ? (uvec2(0u).x) : (uvec2(1u).x));
uvec2 v_19 = (v_7 | (v_10 | (v_13 | (v_16 | uvec2(v_18, ((v_17.y) ? (uvec2(0u).y) : (uvec2(1u).y)))))));
bvec2 v_20 = equal(((((v_4 >> v_7) >> v_10) >> v_13) >> v_16), uvec2(0u));
uint v_21 = ((v_20.x) ? (uvec2(4294967295u).x) : (v_19.x));
ivec2 res = ivec2(uvec2(v_21, ((v_20.y) ? (uvec2(4294967295u).y) : (v_19.y))));
return res;
}
void main() {
v.tint_symbol = firstLeadingBit_a622c2();
}
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec2 tint_symbol;
} v;
ivec2 firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
uvec2 v_1 = uvec2(arg_0);
bvec2 v_2 = lessThan(v_1, uvec2(2147483648u));
uint v_3 = ((v_2.x) ? (v_1.x) : (~(v_1).x));
uvec2 v_4 = uvec2(v_3, ((v_2.y) ? (v_1.y) : (~(v_1).y)));
bvec2 v_5 = equal((v_4 & uvec2(4294901760u)), uvec2(0u));
uint v_6 = ((v_5.x) ? (uvec2(0u).x) : (uvec2(16u).x));
uvec2 v_7 = uvec2(v_6, ((v_5.y) ? (uvec2(0u).y) : (uvec2(16u).y)));
bvec2 v_8 = equal(((v_4 >> v_7) & uvec2(65280u)), uvec2(0u));
uint v_9 = ((v_8.x) ? (uvec2(0u).x) : (uvec2(8u).x));
uvec2 v_10 = uvec2(v_9, ((v_8.y) ? (uvec2(0u).y) : (uvec2(8u).y)));
bvec2 v_11 = equal((((v_4 >> v_7) >> v_10) & uvec2(240u)), uvec2(0u));
uint v_12 = ((v_11.x) ? (uvec2(0u).x) : (uvec2(4u).x));
uvec2 v_13 = uvec2(v_12, ((v_11.y) ? (uvec2(0u).y) : (uvec2(4u).y)));
bvec2 v_14 = equal(((((v_4 >> v_7) >> v_10) >> v_13) & uvec2(12u)), uvec2(0u));
uint v_15 = ((v_14.x) ? (uvec2(0u).x) : (uvec2(2u).x));
uvec2 v_16 = uvec2(v_15, ((v_14.y) ? (uvec2(0u).y) : (uvec2(2u).y)));
bvec2 v_17 = equal((((((v_4 >> v_7) >> v_10) >> v_13) >> v_16) & uvec2(2u)), uvec2(0u));
uint v_18 = ((v_17.x) ? (uvec2(0u).x) : (uvec2(1u).x));
uvec2 v_19 = (v_7 | (v_10 | (v_13 | (v_16 | uvec2(v_18, ((v_17.y) ? (uvec2(0u).y) : (uvec2(1u).y)))))));
bvec2 v_20 = equal(((((v_4 >> v_7) >> v_10) >> v_13) >> v_16), uvec2(0u));
uint v_21 = ((v_20.x) ? (uvec2(4294967295u).x) : (v_19.x));
ivec2 res = ivec2(uvec2(v_21, ((v_20.y) ? (uvec2(4294967295u).y) : (v_19.y))));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = firstLeadingBit_a622c2();
}
#version 310 es
struct VertexOutput {
vec4 pos;
ivec2 prevent_dce;
};
layout(location = 0) flat out ivec2 vertex_main_loc0_Output;
ivec2 firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
uvec2 v = uvec2(arg_0);
bvec2 v_1 = lessThan(v, uvec2(2147483648u));
uint v_2 = ((v_1.x) ? (v.x) : (~(v).x));
uvec2 v_3 = uvec2(v_2, ((v_1.y) ? (v.y) : (~(v).y)));
bvec2 v_4 = equal((v_3 & uvec2(4294901760u)), uvec2(0u));
uint v_5 = ((v_4.x) ? (uvec2(0u).x) : (uvec2(16u).x));
uvec2 v_6 = uvec2(v_5, ((v_4.y) ? (uvec2(0u).y) : (uvec2(16u).y)));
bvec2 v_7 = equal(((v_3 >> v_6) & uvec2(65280u)), uvec2(0u));
uint v_8 = ((v_7.x) ? (uvec2(0u).x) : (uvec2(8u).x));
uvec2 v_9 = uvec2(v_8, ((v_7.y) ? (uvec2(0u).y) : (uvec2(8u).y)));
bvec2 v_10 = equal((((v_3 >> v_6) >> v_9) & uvec2(240u)), uvec2(0u));
uint v_11 = ((v_10.x) ? (uvec2(0u).x) : (uvec2(4u).x));
uvec2 v_12 = uvec2(v_11, ((v_10.y) ? (uvec2(0u).y) : (uvec2(4u).y)));
bvec2 v_13 = equal(((((v_3 >> v_6) >> v_9) >> v_12) & uvec2(12u)), uvec2(0u));
uint v_14 = ((v_13.x) ? (uvec2(0u).x) : (uvec2(2u).x));
uvec2 v_15 = uvec2(v_14, ((v_13.y) ? (uvec2(0u).y) : (uvec2(2u).y)));
bvec2 v_16 = equal((((((v_3 >> v_6) >> v_9) >> v_12) >> v_15) & uvec2(2u)), uvec2(0u));
uint v_17 = ((v_16.x) ? (uvec2(0u).x) : (uvec2(1u).x));
uvec2 v_18 = (v_6 | (v_9 | (v_12 | (v_15 | uvec2(v_17, ((v_16.y) ? (uvec2(0u).y) : (uvec2(1u).y)))))));
bvec2 v_19 = equal(((((v_3 >> v_6) >> v_9) >> v_12) >> v_15), uvec2(0u));
uint v_20 = ((v_19.x) ? (uvec2(4294967295u).x) : (v_18.x));
ivec2 res = ivec2(uvec2(v_20, ((v_19.y) ? (uvec2(4294967295u).y) : (v_18.y))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec2(0));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = firstLeadingBit_a622c2();
return tint_symbol;
}
void main() {
VertexOutput v_21 = vertex_main_inner();
gl_Position = v_21.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_21.prevent_dce;
gl_PointSize = 1.0f;
}