blob: b1eabd4e248eb267b566a3ee3e23435b69a74c7b [file] [log] [blame]
Texture2D<int4> arg_0 : register(t0, space1);
void textureLoad_c2a480() {
int4 res = arg_0.Load(int3(0, 0, 1));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_c2a480();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_c2a480();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c2a480();
return;
}