blob: d2b20cbf9c6274bf8b5a10e8d98c34f1796716a4 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_f8dead() {
arg_0[int3(0, 0, 0)] = uint4(0u, 0u, 0u, 0u);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureStore_f8dead();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureStore_f8dead();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f8dead();
return;
}