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dawn
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f42d92a1d509c50127cc12c59d1f9218617093b6
/
.
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test
/
tint
/
shader_io
/
vertex_output_builtins_struct.wgsl.expected.wgsl
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struct
VertexOutputs
{
@builtin
(
position
)
position
:
vec4
<f32>
,
}
@vertex
fn main
()
->
VertexOutputs
{
return
VertexOutputs
(
vec4
<f32>
(
1.0
,
2.0
,
3.0
,
4.0
));
}