| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/CommandEncoder.h" |
| |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/BindGroup.h" |
| #include "dawn_native/Buffer.h" |
| #include "dawn_native/CommandBuffer.h" |
| #include "dawn_native/CommandBufferStateTracker.h" |
| #include "dawn_native/CommandValidation.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/ComputePassEncoder.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/ErrorData.h" |
| #include "dawn_native/RenderPassEncoder.h" |
| #include "dawn_native/RenderPipeline.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| #include "dawn_platform/DawnPlatform.h" |
| #include "dawn_platform/tracing/TraceEvent.h" |
| |
| #include <cmath> |
| #include <map> |
| |
| namespace dawn_native { |
| |
| namespace { |
| |
| // TODO(jiawei.shao@intel.com): add validations on the texture-to-texture copies within the |
| // same texture. |
| MaybeError ValidateCopySizeFitsInTexture(const TextureCopyView& textureCopy, |
| const Extent3D& copySize) { |
| const TextureBase* texture = textureCopy.texture; |
| if (textureCopy.mipLevel >= texture->GetNumMipLevels()) { |
| return DAWN_VALIDATION_ERROR("Copy mipLevel out of range"); |
| } |
| |
| Extent3D mipSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel); |
| // For 2D textures, include the array layer as depth so it can be checked with other |
| // dimensions. |
| ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D); |
| mipSize.depth = texture->GetArrayLayers(); |
| |
| // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid |
| // overflows. |
| if (static_cast<uint64_t>(textureCopy.origin.x) + |
| static_cast<uint64_t>(copySize.width) > |
| static_cast<uint64_t>(mipSize.width) || |
| static_cast<uint64_t>(textureCopy.origin.y) + |
| static_cast<uint64_t>(copySize.height) > |
| static_cast<uint64_t>(mipSize.height) || |
| static_cast<uint64_t>(textureCopy.origin.z) + |
| static_cast<uint64_t>(copySize.depth) > |
| static_cast<uint64_t>(mipSize.depth)) { |
| return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer, |
| uint64_t offset, |
| uint64_t size) { |
| uint64_t bufferSize = buffer->GetSize(); |
| bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset)); |
| if (!fitsInBuffer) { |
| return DAWN_VALIDATION_ERROR("Copy would overflow the buffer"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCopySizeFitsInBuffer(const BufferCopyView& bufferCopy, |
| uint64_t dataSize) { |
| return ValidateCopySizeFitsInBuffer(bufferCopy.buffer, bufferCopy.offset, dataSize); |
| } |
| |
| MaybeError ValidateB2BCopyAlignment(uint64_t dataSize, |
| uint64_t srcOffset, |
| uint64_t dstOffset) { |
| // Copy size must be a multiple of 4 bytes on macOS. |
| if (dataSize % 4 != 0) { |
| return DAWN_VALIDATION_ERROR("Copy size must be a multiple of 4 bytes"); |
| } |
| |
| // SourceOffset and destinationOffset must be multiples of 4 bytes on macOS. |
| if (srcOffset % 4 != 0 || dstOffset % 4 != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Source offset and destination offset must be multiples of 4 bytes"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTexelBufferOffset(const BufferCopyView& bufferCopy, |
| const Format& format) { |
| if (bufferCopy.offset % format.blockByteSize != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Buffer offset must be a multiple of the texel or block size"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateRowsPerImage(const Format& format, |
| uint32_t rowsPerImage, |
| uint32_t copyHeight) { |
| if (rowsPerImage < copyHeight) { |
| return DAWN_VALIDATION_ERROR("rowsPerImage must not be less than the copy height."); |
| } |
| |
| if (rowsPerImage % format.blockHeight != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "rowsPerImage must be a multiple of compressed texture format block height"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureSampleCountInCopyCommands(const TextureBase* texture) { |
| if (texture->GetSampleCount() > 1) { |
| return DAWN_VALIDATION_ERROR("The sample count of textures must be 1"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateEntireSubresourceCopied(const TextureCopyView& src, |
| const TextureCopyView& dst, |
| const Extent3D& copySize) { |
| Extent3D srcSize = src.texture->GetSize(); |
| |
| ASSERT(src.texture->GetDimension() == wgpu::TextureDimension::e2D && |
| dst.texture->GetDimension() == wgpu::TextureDimension::e2D); |
| if (dst.origin.x != 0 || dst.origin.y != 0 || srcSize.width != copySize.width || |
| srcSize.height != copySize.height) { |
| return DAWN_VALIDATION_ERROR( |
| "The entire subresource must be copied when using a depth/stencil texture or " |
| "when samples are greater than 1."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureToTextureCopyRestrictions(const TextureCopyView& src, |
| const TextureCopyView& dst, |
| const Extent3D& copySize) { |
| const uint32_t srcSamples = src.texture->GetSampleCount(); |
| const uint32_t dstSamples = dst.texture->GetSampleCount(); |
| |
| if (srcSamples != dstSamples) { |
| return DAWN_VALIDATION_ERROR( |
| "Source and destination textures must have matching sample counts."); |
| } else if (srcSamples > 1) { |
| // D3D12 requires entire subresource to be copied when using CopyTextureRegion when |
| // samples > 1. |
| DAWN_TRY(ValidateEntireSubresourceCopied(src, dst, copySize)); |
| } |
| |
| if (src.texture->GetFormat().format != dst.texture->GetFormat().format) { |
| // Metal requires texture-to-texture copies be the same format |
| return DAWN_VALIDATION_ERROR("Source and destination texture formats must match."); |
| } |
| |
| if (src.texture->GetFormat().HasDepthOrStencil()) { |
| // D3D12 requires entire subresource to be copied when using CopyTextureRegion is |
| // used with depth/stencil. |
| DAWN_TRY(ValidateEntireSubresourceCopied(src, dst, copySize)); |
| } |
| |
| if (src.texture == dst.texture && src.mipLevel == dst.mipLevel) { |
| ASSERT(src.texture->GetDimension() == wgpu::TextureDimension::e2D && |
| dst.texture->GetDimension() == wgpu::TextureDimension::e2D); |
| if (IsRangeOverlapped(src.origin.z, dst.origin.z, copySize.depth)) { |
| return DAWN_VALIDATION_ERROR( |
| "Copy subresources cannot be overlapped when copying within the same " |
| "texture."); |
| } |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ComputeTextureCopyBufferSize(const Format& textureFormat, |
| const Extent3D& copySize, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage, |
| uint32_t* bufferSize) { |
| ASSERT(rowsPerImage >= copySize.height); |
| uint32_t blockByteSize = textureFormat.blockByteSize; |
| uint32_t blockWidth = textureFormat.blockWidth; |
| uint32_t blockHeight = textureFormat.blockHeight; |
| |
| // TODO(cwallez@chromium.org): check for overflows |
| uint32_t slicePitch = bytesPerRow * rowsPerImage / blockWidth; |
| uint32_t sliceSize = bytesPerRow * (copySize.height / blockHeight - 1) + |
| (copySize.width / blockWidth) * blockByteSize; |
| *bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize; |
| |
| return {}; |
| } |
| |
| MaybeError ValidateBytesPerRow(const Format& format, |
| const Extent3D& copySize, |
| uint32_t bytesPerRow) { |
| if (bytesPerRow % kTextureBytesPerRowAlignment != 0) { |
| return DAWN_VALIDATION_ERROR("bytesPerRow must be a multiple of 256"); |
| } |
| |
| if (bytesPerRow < copySize.width / format.blockWidth * format.blockByteSize) { |
| return DAWN_VALIDATION_ERROR( |
| "bytesPerRow must not be less than the number of bytes per row"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateImageOrigin(const Format& format, const Origin3D& offset) { |
| if (offset.x % format.blockWidth != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Offset.x must be a multiple of compressed texture format block width"); |
| } |
| |
| if (offset.y % format.blockHeight != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Offset.y must be a multiple of compressed texture format block height"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateImageCopySize(const Format& format, const Extent3D& extent) { |
| if (extent.width % format.blockWidth != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Extent.width must be a multiple of compressed texture format block width"); |
| } |
| |
| if (extent.height % format.blockHeight != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Extent.height must be a multiple of compressed texture format block height"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage) { |
| ASSERT(wgpu::HasZeroOrOneBits(usage)); |
| if (!(buffer->GetUsage() & usage)) { |
| return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCanUseAs(const TextureBase* texture, wgpu::TextureUsage usage) { |
| ASSERT(wgpu::HasZeroOrOneBits(usage)); |
| if (!(texture->GetUsage() & usage)) { |
| return DAWN_VALIDATION_ERROR("texture doesn't have the required usage."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateAttachmentArrayLayersAndLevelCount(const TextureViewBase* attachment) { |
| // Currently we do not support layered rendering. |
| if (attachment->GetLayerCount() > 1) { |
| return DAWN_VALIDATION_ERROR( |
| "The layer count of the texture view used as attachment cannot be greater than " |
| "1"); |
| } |
| |
| if (attachment->GetLevelCount() > 1) { |
| return DAWN_VALIDATION_ERROR( |
| "The mipmap level count of the texture view used as attachment cannot be " |
| "greater than 1"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateOrSetAttachmentSize(const TextureViewBase* attachment, |
| uint32_t* width, |
| uint32_t* height) { |
| const Extent3D& textureSize = attachment->GetTexture()->GetSize(); |
| const uint32_t attachmentWidth = textureSize.width >> attachment->GetBaseMipLevel(); |
| const uint32_t attachmentHeight = textureSize.height >> attachment->GetBaseMipLevel(); |
| |
| if (*width == 0) { |
| DAWN_ASSERT(*height == 0); |
| *width = attachmentWidth; |
| *height = attachmentHeight; |
| DAWN_ASSERT(*width != 0 && *height != 0); |
| } else if (*width != attachmentWidth || *height != attachmentHeight) { |
| return DAWN_VALIDATION_ERROR("Attachment size mismatch"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateOrSetColorAttachmentSampleCount(const TextureViewBase* colorAttachment, |
| uint32_t* sampleCount) { |
| if (*sampleCount == 0) { |
| *sampleCount = colorAttachment->GetTexture()->GetSampleCount(); |
| DAWN_ASSERT(*sampleCount != 0); |
| } else if (*sampleCount != colorAttachment->GetTexture()->GetSampleCount()) { |
| return DAWN_VALIDATION_ERROR("Color attachment sample counts mismatch"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateResolveTarget( |
| const DeviceBase* device, |
| const RenderPassColorAttachmentDescriptor& colorAttachment) { |
| if (colorAttachment.resolveTarget == nullptr) { |
| return {}; |
| } |
| |
| const TextureViewBase* resolveTarget = colorAttachment.resolveTarget; |
| const TextureViewBase* attachment = colorAttachment.attachment; |
| DAWN_TRY(device->ValidateObject(colorAttachment.resolveTarget)); |
| |
| if (!attachment->GetTexture()->IsMultisampledTexture()) { |
| return DAWN_VALIDATION_ERROR( |
| "Cannot set resolve target when the sample count of the color attachment is 1"); |
| } |
| |
| if (resolveTarget->GetTexture()->IsMultisampledTexture()) { |
| return DAWN_VALIDATION_ERROR("Cannot use multisampled texture as resolve target"); |
| } |
| |
| if (resolveTarget->GetLayerCount() > 1) { |
| return DAWN_VALIDATION_ERROR( |
| "The array layer count of the resolve target must be 1"); |
| } |
| |
| if (resolveTarget->GetLevelCount() > 1) { |
| return DAWN_VALIDATION_ERROR("The mip level count of the resolve target must be 1"); |
| } |
| |
| uint32_t colorAttachmentBaseMipLevel = attachment->GetBaseMipLevel(); |
| const Extent3D& colorTextureSize = attachment->GetTexture()->GetSize(); |
| uint32_t colorAttachmentWidth = colorTextureSize.width >> colorAttachmentBaseMipLevel; |
| uint32_t colorAttachmentHeight = colorTextureSize.height >> colorAttachmentBaseMipLevel; |
| |
| uint32_t resolveTargetBaseMipLevel = resolveTarget->GetBaseMipLevel(); |
| const Extent3D& resolveTextureSize = resolveTarget->GetTexture()->GetSize(); |
| uint32_t resolveTargetWidth = resolveTextureSize.width >> resolveTargetBaseMipLevel; |
| uint32_t resolveTargetHeight = resolveTextureSize.height >> resolveTargetBaseMipLevel; |
| if (colorAttachmentWidth != resolveTargetWidth || |
| colorAttachmentHeight != resolveTargetHeight) { |
| return DAWN_VALIDATION_ERROR( |
| "The size of the resolve target must be the same as the color attachment"); |
| } |
| |
| wgpu::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format; |
| if (resolveTargetFormat != attachment->GetFormat().format) { |
| return DAWN_VALIDATION_ERROR( |
| "The format of the resolve target must be the same as the color attachment"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateRenderPassColorAttachment( |
| const DeviceBase* device, |
| const RenderPassColorAttachmentDescriptor& colorAttachment, |
| uint32_t* width, |
| uint32_t* height, |
| uint32_t* sampleCount) { |
| DAWN_TRY(device->ValidateObject(colorAttachment.attachment)); |
| |
| const TextureViewBase* attachment = colorAttachment.attachment; |
| if (!attachment->GetFormat().IsColor() || !attachment->GetFormat().isRenderable) { |
| return DAWN_VALIDATION_ERROR( |
| "The format of the texture view used as color attachment is not color " |
| "renderable"); |
| } |
| |
| DAWN_TRY(ValidateLoadOp(colorAttachment.loadOp)); |
| DAWN_TRY(ValidateStoreOp(colorAttachment.storeOp)); |
| |
| if (colorAttachment.loadOp == wgpu::LoadOp::Clear) { |
| if (std::isnan(colorAttachment.clearColor.r) || |
| std::isnan(colorAttachment.clearColor.g) || |
| std::isnan(colorAttachment.clearColor.b) || |
| std::isnan(colorAttachment.clearColor.a)) { |
| return DAWN_VALIDATION_ERROR("Color clear value cannot contain NaN"); |
| } |
| } |
| |
| DAWN_TRY(ValidateOrSetColorAttachmentSampleCount(attachment, sampleCount)); |
| |
| DAWN_TRY(ValidateResolveTarget(device, colorAttachment)); |
| |
| DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment)); |
| DAWN_TRY(ValidateOrSetAttachmentSize(attachment, width, height)); |
| |
| return {}; |
| } |
| |
| MaybeError ValidateRenderPassDepthStencilAttachment( |
| const DeviceBase* device, |
| const RenderPassDepthStencilAttachmentDescriptor* depthStencilAttachment, |
| uint32_t* width, |
| uint32_t* height, |
| uint32_t* sampleCount) { |
| DAWN_ASSERT(depthStencilAttachment != nullptr); |
| |
| DAWN_TRY(device->ValidateObject(depthStencilAttachment->attachment)); |
| |
| const TextureViewBase* attachment = depthStencilAttachment->attachment; |
| if (!attachment->GetFormat().HasDepthOrStencil() || |
| !attachment->GetFormat().isRenderable) { |
| return DAWN_VALIDATION_ERROR( |
| "The format of the texture view used as depth stencil attachment is not a " |
| "depth stencil format"); |
| } |
| |
| DAWN_TRY(ValidateLoadOp(depthStencilAttachment->depthLoadOp)); |
| DAWN_TRY(ValidateLoadOp(depthStencilAttachment->stencilLoadOp)); |
| DAWN_TRY(ValidateStoreOp(depthStencilAttachment->depthStoreOp)); |
| DAWN_TRY(ValidateStoreOp(depthStencilAttachment->stencilStoreOp)); |
| |
| if (depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear && |
| std::isnan(depthStencilAttachment->clearDepth)) { |
| return DAWN_VALIDATION_ERROR("Depth clear value cannot be NaN"); |
| } |
| |
| // This validates that the depth storeOp and stencil storeOps are the same |
| if (depthStencilAttachment->depthStoreOp != depthStencilAttachment->stencilStoreOp) { |
| return DAWN_VALIDATION_ERROR( |
| "The depth storeOp and stencil storeOp are not the same"); |
| } |
| |
| // *sampleCount == 0 must only happen when there is no color attachment. In that case we |
| // do not need to validate the sample count of the depth stencil attachment. |
| const uint32_t depthStencilSampleCount = attachment->GetTexture()->GetSampleCount(); |
| if (*sampleCount != 0) { |
| if (depthStencilSampleCount != *sampleCount) { |
| return DAWN_VALIDATION_ERROR("Depth stencil attachment sample counts mismatch"); |
| } |
| } else { |
| *sampleCount = depthStencilSampleCount; |
| } |
| |
| DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment)); |
| DAWN_TRY(ValidateOrSetAttachmentSize(attachment, width, height)); |
| |
| return {}; |
| } |
| |
| MaybeError ValidateRenderPassDescriptor(const DeviceBase* device, |
| const RenderPassDescriptor* descriptor, |
| uint32_t* width, |
| uint32_t* height, |
| uint32_t* sampleCount) { |
| if (descriptor->colorAttachmentCount > kMaxColorAttachments) { |
| return DAWN_VALIDATION_ERROR("Setting color attachments out of bounds"); |
| } |
| |
| for (uint32_t i = 0; i < descriptor->colorAttachmentCount; ++i) { |
| DAWN_TRY(ValidateRenderPassColorAttachment(device, descriptor->colorAttachments[i], |
| width, height, sampleCount)); |
| } |
| |
| if (descriptor->depthStencilAttachment != nullptr) { |
| DAWN_TRY(ValidateRenderPassDepthStencilAttachment( |
| device, descriptor->depthStencilAttachment, width, height, sampleCount)); |
| } |
| |
| if (descriptor->colorAttachmentCount == 0 && |
| descriptor->depthStencilAttachment == nullptr) { |
| return DAWN_VALIDATION_ERROR("Cannot use render pass with no attachments."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateComputePassDescriptor(const DeviceBase* device, |
| const ComputePassDescriptor* descriptor) { |
| return {}; |
| } |
| |
| ResultOrError<TextureCopyView> FixTextureCopyView(DeviceBase* device, |
| const TextureCopyView* view) { |
| TextureCopyView fixedView = *view; |
| |
| if (view->arrayLayer != 0) { |
| if (view->origin.z != 0) { |
| return DAWN_VALIDATION_ERROR("arrayLayer and origin.z cannot both be != 0"); |
| } else { |
| fixedView.origin.z = fixedView.arrayLayer; |
| fixedView.arrayLayer = 1; |
| device->EmitDeprecationWarning( |
| "wgpu::TextureCopyView::arrayLayer is deprecated in favor of " |
| "::origin::z"); |
| } |
| } |
| |
| return fixedView; |
| } |
| |
| } // namespace |
| |
| CommandEncoder::CommandEncoder(DeviceBase* device, const CommandEncoderDescriptor*) |
| : ObjectBase(device), mEncodingContext(device, this) { |
| } |
| |
| CommandBufferResourceUsage CommandEncoder::AcquireResourceUsages() { |
| return CommandBufferResourceUsage{mEncodingContext.AcquirePassUsages(), |
| std::move(mTopLevelBuffers), |
| std::move(mTopLevelTextures)}; |
| } |
| |
| CommandIterator CommandEncoder::AcquireCommands() { |
| return mEncodingContext.AcquireCommands(); |
| } |
| |
| // Implementation of the API's command recording methods |
| |
| ComputePassEncoder* CommandEncoder::BeginComputePass(const ComputePassDescriptor* descriptor) { |
| DeviceBase* device = GetDevice(); |
| |
| bool success = |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| DAWN_TRY(ValidateComputePassDescriptor(device, descriptor)); |
| |
| allocator->Allocate<BeginComputePassCmd>(Command::BeginComputePass); |
| |
| return {}; |
| }); |
| |
| if (success) { |
| ComputePassEncoder* passEncoder = |
| new ComputePassEncoder(device, this, &mEncodingContext); |
| mEncodingContext.EnterPass(passEncoder); |
| return passEncoder; |
| } |
| |
| return ComputePassEncoder::MakeError(device, this, &mEncodingContext); |
| } |
| |
| RenderPassEncoder* CommandEncoder::BeginRenderPass(const RenderPassDescriptor* descriptor) { |
| DeviceBase* device = GetDevice(); |
| |
| PassResourceUsageTracker usageTracker(PassType::Render); |
| bool success = |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| uint32_t width = 0; |
| uint32_t height = 0; |
| uint32_t sampleCount = 0; |
| |
| DAWN_TRY(ValidateRenderPassDescriptor(device, descriptor, &width, &height, |
| &sampleCount)); |
| |
| ASSERT(width > 0 && height > 0 && sampleCount > 0); |
| |
| BeginRenderPassCmd* cmd = |
| allocator->Allocate<BeginRenderPassCmd>(Command::BeginRenderPass); |
| |
| cmd->attachmentState = device->GetOrCreateAttachmentState(descriptor); |
| |
| for (uint32_t i : IterateBitSet(cmd->attachmentState->GetColorAttachmentsMask())) { |
| TextureViewBase* view = descriptor->colorAttachments[i].attachment; |
| TextureViewBase* resolveTarget = descriptor->colorAttachments[i].resolveTarget; |
| |
| cmd->colorAttachments[i].view = view; |
| cmd->colorAttachments[i].resolveTarget = resolveTarget; |
| cmd->colorAttachments[i].loadOp = descriptor->colorAttachments[i].loadOp; |
| cmd->colorAttachments[i].storeOp = descriptor->colorAttachments[i].storeOp; |
| cmd->colorAttachments[i].clearColor = |
| descriptor->colorAttachments[i].clearColor; |
| |
| usageTracker.TextureViewUsedAs(view, wgpu::TextureUsage::OutputAttachment); |
| |
| if (resolveTarget != nullptr) { |
| usageTracker.TextureViewUsedAs(resolveTarget, |
| wgpu::TextureUsage::OutputAttachment); |
| } |
| } |
| |
| if (cmd->attachmentState->HasDepthStencilAttachment()) { |
| TextureViewBase* view = descriptor->depthStencilAttachment->attachment; |
| |
| cmd->depthStencilAttachment.view = view; |
| cmd->depthStencilAttachment.clearDepth = |
| descriptor->depthStencilAttachment->clearDepth; |
| cmd->depthStencilAttachment.clearStencil = |
| descriptor->depthStencilAttachment->clearStencil; |
| cmd->depthStencilAttachment.depthLoadOp = |
| descriptor->depthStencilAttachment->depthLoadOp; |
| cmd->depthStencilAttachment.depthStoreOp = |
| descriptor->depthStencilAttachment->depthStoreOp; |
| cmd->depthStencilAttachment.stencilLoadOp = |
| descriptor->depthStencilAttachment->stencilLoadOp; |
| cmd->depthStencilAttachment.stencilStoreOp = |
| descriptor->depthStencilAttachment->stencilStoreOp; |
| |
| usageTracker.TextureViewUsedAs(view, wgpu::TextureUsage::OutputAttachment); |
| } |
| |
| cmd->width = width; |
| cmd->height = height; |
| |
| return {}; |
| }); |
| |
| if (success) { |
| RenderPassEncoder* passEncoder = |
| new RenderPassEncoder(device, this, &mEncodingContext, std::move(usageTracker)); |
| mEncodingContext.EnterPass(passEncoder); |
| return passEncoder; |
| } |
| |
| return RenderPassEncoder::MakeError(device, this, &mEncodingContext); |
| } |
| |
| void CommandEncoder::CopyBufferToBuffer(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) { |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| if (GetDevice()->IsValidationEnabled()) { |
| DAWN_TRY(GetDevice()->ValidateObject(source)); |
| DAWN_TRY(GetDevice()->ValidateObject(destination)); |
| |
| if (source == destination) { |
| return DAWN_VALIDATION_ERROR( |
| "Source and destination cannot be the same buffer."); |
| } |
| |
| DAWN_TRY(ValidateCopySizeFitsInBuffer(source, sourceOffset, size)); |
| DAWN_TRY(ValidateCopySizeFitsInBuffer(destination, destinationOffset, size)); |
| DAWN_TRY(ValidateB2BCopyAlignment(size, sourceOffset, destinationOffset)); |
| |
| DAWN_TRY(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc)); |
| DAWN_TRY(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst)); |
| |
| mTopLevelBuffers.insert(source); |
| mTopLevelBuffers.insert(destination); |
| } |
| |
| // Skip noop copies. Some backends validation rules disallow them. |
| if (size != 0) { |
| CopyBufferToBufferCmd* copy = |
| allocator->Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer); |
| copy->source = source; |
| copy->sourceOffset = sourceOffset; |
| copy->destination = destination; |
| copy->destinationOffset = destinationOffset; |
| copy->size = size; |
| } |
| |
| return {}; |
| }); |
| } |
| |
| void CommandEncoder::CopyBufferToTexture(const BufferCopyView* source, |
| const TextureCopyView* destination, |
| const Extent3D* copySize) { |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| // TODO(dawn:22): Remove once migration from GPUTextureCopyView.arrayLayer to |
| // GPUTextureCopyView.origin.z is done. |
| TextureCopyView fixedDest; |
| DAWN_TRY_ASSIGN(fixedDest, FixTextureCopyView(GetDevice(), destination)); |
| destination = &fixedDest; |
| |
| // Validate objects before doing the defaulting. |
| if (GetDevice()->IsValidationEnabled()) { |
| DAWN_TRY(GetDevice()->ValidateObject(source->buffer)); |
| DAWN_TRY(GetDevice()->ValidateObject(destination->texture)); |
| } |
| |
| // Compute default value for rowsPerImage |
| uint32_t defaultedRowsPerImage = source->rowsPerImage; |
| if (defaultedRowsPerImage == 0) { |
| defaultedRowsPerImage = copySize->height; |
| } |
| |
| // Perform the rest of the validation using the default values. |
| if (GetDevice()->IsValidationEnabled()) { |
| DAWN_TRY(ValidateTextureSampleCountInCopyCommands(destination->texture)); |
| |
| DAWN_TRY(ValidateRowsPerImage(destination->texture->GetFormat(), |
| defaultedRowsPerImage, copySize->height)); |
| DAWN_TRY( |
| ValidateImageOrigin(destination->texture->GetFormat(), destination->origin)); |
| DAWN_TRY(ValidateImageCopySize(destination->texture->GetFormat(), *copySize)); |
| |
| uint32_t bufferCopySize = 0; |
| DAWN_TRY(ValidateBytesPerRow(destination->texture->GetFormat(), *copySize, |
| source->bytesPerRow)); |
| |
| DAWN_TRY(ComputeTextureCopyBufferSize(destination->texture->GetFormat(), *copySize, |
| source->bytesPerRow, defaultedRowsPerImage, |
| &bufferCopySize)); |
| |
| DAWN_TRY(ValidateCopySizeFitsInTexture(*destination, *copySize)); |
| DAWN_TRY(ValidateCopySizeFitsInBuffer(*source, bufferCopySize)); |
| DAWN_TRY(ValidateTexelBufferOffset(*source, destination->texture->GetFormat())); |
| |
| DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc)); |
| DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst)); |
| |
| mTopLevelBuffers.insert(source->buffer); |
| mTopLevelTextures.insert(destination->texture); |
| } |
| |
| // Record the copy command. |
| CopyBufferToTextureCmd* copy = |
| allocator->Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture); |
| copy->source.buffer = source->buffer; |
| copy->source.offset = source->offset; |
| copy->source.bytesPerRow = source->bytesPerRow; |
| copy->source.rowsPerImage = defaultedRowsPerImage; |
| copy->destination.texture = destination->texture; |
| copy->destination.origin = destination->origin; |
| copy->copySize = *copySize; |
| copy->destination.mipLevel = destination->mipLevel; |
| copy->destination.arrayLayer = destination->arrayLayer; |
| |
| // TODO(cwallez@chromium.org): Make backends use origin.z instead of arrayLayer |
| copy->destination.arrayLayer = copy->destination.origin.z; |
| copy->destination.origin.z = 0; |
| |
| return {}; |
| }); |
| } |
| |
| void CommandEncoder::CopyTextureToBuffer(const TextureCopyView* source, |
| const BufferCopyView* destination, |
| const Extent3D* copySize) { |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| // TODO(dawn:22): Remove once migration from GPUTextureCopyView.arrayLayer to |
| // GPUTextureCopyView.origin.z is done. |
| TextureCopyView fixedSrc; |
| DAWN_TRY_ASSIGN(fixedSrc, FixTextureCopyView(GetDevice(), source)); |
| source = &fixedSrc; |
| |
| // Validate objects before doing the defaulting. |
| if (GetDevice()->IsValidationEnabled()) { |
| DAWN_TRY(GetDevice()->ValidateObject(source->texture)); |
| DAWN_TRY(GetDevice()->ValidateObject(destination->buffer)); |
| } |
| |
| // Compute default value for rowsPerImage |
| uint32_t defaultedRowsPerImage = destination->rowsPerImage; |
| if (defaultedRowsPerImage == 0) { |
| defaultedRowsPerImage = copySize->height; |
| } |
| |
| // Perform the rest of the validation using the default values. |
| if (GetDevice()->IsValidationEnabled()) { |
| DAWN_TRY(ValidateTextureSampleCountInCopyCommands(source->texture)); |
| |
| DAWN_TRY(ValidateRowsPerImage(source->texture->GetFormat(), defaultedRowsPerImage, |
| copySize->height)); |
| DAWN_TRY(ValidateImageOrigin(source->texture->GetFormat(), source->origin)); |
| DAWN_TRY(ValidateImageCopySize(source->texture->GetFormat(), *copySize)); |
| |
| uint32_t bufferCopySize = 0; |
| DAWN_TRY(ValidateBytesPerRow(source->texture->GetFormat(), *copySize, |
| destination->bytesPerRow)); |
| DAWN_TRY(ComputeTextureCopyBufferSize(source->texture->GetFormat(), *copySize, |
| destination->bytesPerRow, |
| defaultedRowsPerImage, &bufferCopySize)); |
| |
| DAWN_TRY(ValidateCopySizeFitsInTexture(*source, *copySize)); |
| DAWN_TRY(ValidateCopySizeFitsInBuffer(*destination, bufferCopySize)); |
| DAWN_TRY(ValidateTexelBufferOffset(*destination, source->texture->GetFormat())); |
| |
| DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc)); |
| DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst)); |
| |
| mTopLevelTextures.insert(source->texture); |
| mTopLevelBuffers.insert(destination->buffer); |
| } |
| |
| // Record the copy command. |
| CopyTextureToBufferCmd* copy = |
| allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer); |
| copy->source.texture = source->texture; |
| copy->source.origin = source->origin; |
| copy->copySize = *copySize; |
| copy->source.mipLevel = source->mipLevel; |
| copy->source.arrayLayer = source->arrayLayer; |
| copy->destination.buffer = destination->buffer; |
| copy->destination.offset = destination->offset; |
| copy->destination.bytesPerRow = destination->bytesPerRow; |
| copy->destination.rowsPerImage = defaultedRowsPerImage; |
| |
| // TODO(cwallez@chromium.org): Make backends use origin.z instead of arrayLayer |
| copy->source.arrayLayer = copy->source.origin.z; |
| copy->source.origin.z = 0; |
| |
| return {}; |
| }); |
| } |
| |
| void CommandEncoder::CopyTextureToTexture(const TextureCopyView* source, |
| const TextureCopyView* destination, |
| const Extent3D* copySize) { |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| // TODO(dawn:22): Remove once migration from GPUTextureCopyView.arrayLayer to |
| // GPUTextureCopyView.origin.z is done. |
| TextureCopyView fixedSrc; |
| DAWN_TRY_ASSIGN(fixedSrc, FixTextureCopyView(GetDevice(), source)); |
| source = &fixedSrc; |
| TextureCopyView fixedDest; |
| DAWN_TRY_ASSIGN(fixedDest, FixTextureCopyView(GetDevice(), destination)); |
| destination = &fixedDest; |
| |
| if (GetDevice()->IsValidationEnabled()) { |
| DAWN_TRY(GetDevice()->ValidateObject(source->texture)); |
| DAWN_TRY(GetDevice()->ValidateObject(destination->texture)); |
| |
| DAWN_TRY( |
| ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize)); |
| |
| DAWN_TRY(ValidateImageOrigin(source->texture->GetFormat(), source->origin)); |
| DAWN_TRY(ValidateImageCopySize(source->texture->GetFormat(), *copySize)); |
| DAWN_TRY( |
| ValidateImageOrigin(destination->texture->GetFormat(), destination->origin)); |
| DAWN_TRY(ValidateImageCopySize(destination->texture->GetFormat(), *copySize)); |
| |
| DAWN_TRY(ValidateCopySizeFitsInTexture(*source, *copySize)); |
| DAWN_TRY(ValidateCopySizeFitsInTexture(*destination, *copySize)); |
| |
| DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc)); |
| DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst)); |
| |
| mTopLevelTextures.insert(source->texture); |
| mTopLevelTextures.insert(destination->texture); |
| } |
| |
| CopyTextureToTextureCmd* copy = |
| allocator->Allocate<CopyTextureToTextureCmd>(Command::CopyTextureToTexture); |
| copy->source.texture = source->texture; |
| copy->source.origin = source->origin; |
| copy->source.mipLevel = source->mipLevel; |
| copy->source.arrayLayer = source->arrayLayer; |
| copy->destination.texture = destination->texture; |
| copy->destination.origin = destination->origin; |
| copy->destination.mipLevel = destination->mipLevel; |
| copy->destination.arrayLayer = destination->arrayLayer; |
| copy->copySize = *copySize; |
| |
| // TODO(cwallez@chromium.org): Make backends use origin.z instead of arrayLayer |
| copy->source.arrayLayer = copy->source.origin.z; |
| copy->source.origin.z = 0; |
| copy->destination.arrayLayer = copy->destination.origin.z; |
| copy->destination.origin.z = 0; |
| |
| return {}; |
| }); |
| } |
| |
| void CommandEncoder::InsertDebugMarker(const char* groupLabel) { |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| InsertDebugMarkerCmd* cmd = |
| allocator->Allocate<InsertDebugMarkerCmd>(Command::InsertDebugMarker); |
| cmd->length = strlen(groupLabel); |
| |
| char* label = allocator->AllocateData<char>(cmd->length + 1); |
| memcpy(label, groupLabel, cmd->length + 1); |
| |
| return {}; |
| }); |
| } |
| |
| void CommandEncoder::PopDebugGroup() { |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| allocator->Allocate<PopDebugGroupCmd>(Command::PopDebugGroup); |
| |
| return {}; |
| }); |
| } |
| |
| void CommandEncoder::PushDebugGroup(const char* groupLabel) { |
| mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError { |
| PushDebugGroupCmd* cmd = |
| allocator->Allocate<PushDebugGroupCmd>(Command::PushDebugGroup); |
| cmd->length = strlen(groupLabel); |
| |
| char* label = allocator->AllocateData<char>(cmd->length + 1); |
| memcpy(label, groupLabel, cmd->length + 1); |
| |
| return {}; |
| }); |
| } |
| |
| CommandBufferBase* CommandEncoder::Finish(const CommandBufferDescriptor* descriptor) { |
| DeviceBase* device = GetDevice(); |
| // Even if mEncodingContext.Finish() validation fails, calling it will mutate the internal |
| // state of the encoding context. The internal state is set to finished, and subsequent |
| // calls to encode commands will generate errors. |
| if (device->ConsumedError(mEncodingContext.Finish()) || |
| device->ConsumedError(device->ValidateIsAlive()) || |
| (device->IsValidationEnabled() && |
| device->ConsumedError(ValidateFinish(mEncodingContext.GetIterator(), |
| mEncodingContext.GetPassUsages())))) { |
| return CommandBufferBase::MakeError(device); |
| } |
| ASSERT(!IsError()); |
| return device->CreateCommandBuffer(this, descriptor); |
| } |
| |
| // Implementation of the command buffer validation that can be precomputed before submit |
| MaybeError CommandEncoder::ValidateFinish(CommandIterator* commands, |
| const PerPassUsages& perPassUsages) const { |
| TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "CommandEncoder::ValidateFinish"); |
| DAWN_TRY(GetDevice()->ValidateObject(this)); |
| |
| for (const PassResourceUsage& passUsage : perPassUsages) { |
| DAWN_TRY(ValidatePassResourceUsage(passUsage)); |
| } |
| |
| uint64_t debugGroupStackSize = 0; |
| |
| commands->Reset(); |
| Command type; |
| while (commands->NextCommandId(&type)) { |
| switch (type) { |
| case Command::BeginComputePass: { |
| commands->NextCommand<BeginComputePassCmd>(); |
| DAWN_TRY(ValidateComputePass(commands)); |
| break; |
| } |
| |
| case Command::BeginRenderPass: { |
| const BeginRenderPassCmd* cmd = commands->NextCommand<BeginRenderPassCmd>(); |
| DAWN_TRY(ValidateRenderPass(commands, cmd)); |
| break; |
| } |
| |
| case Command::CopyBufferToBuffer: { |
| commands->NextCommand<CopyBufferToBufferCmd>(); |
| break; |
| } |
| |
| case Command::CopyBufferToTexture: { |
| commands->NextCommand<CopyBufferToTextureCmd>(); |
| break; |
| } |
| |
| case Command::CopyTextureToBuffer: { |
| commands->NextCommand<CopyTextureToBufferCmd>(); |
| break; |
| } |
| |
| case Command::CopyTextureToTexture: { |
| commands->NextCommand<CopyTextureToTextureCmd>(); |
| break; |
| } |
| |
| case Command::InsertDebugMarker: { |
| const InsertDebugMarkerCmd* cmd = commands->NextCommand<InsertDebugMarkerCmd>(); |
| commands->NextData<char>(cmd->length + 1); |
| break; |
| } |
| |
| case Command::PopDebugGroup: { |
| commands->NextCommand<PopDebugGroupCmd>(); |
| DAWN_TRY(ValidateCanPopDebugGroup(debugGroupStackSize)); |
| debugGroupStackSize--; |
| break; |
| } |
| |
| case Command::PushDebugGroup: { |
| const PushDebugGroupCmd* cmd = commands->NextCommand<PushDebugGroupCmd>(); |
| commands->NextData<char>(cmd->length + 1); |
| debugGroupStackSize++; |
| break; |
| } |
| default: |
| return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass"); |
| } |
| } |
| |
| DAWN_TRY(ValidateFinalDebugGroupStackSize(debugGroupStackSize)); |
| |
| return {}; |
| } |
| |
| } // namespace dawn_native |