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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/RenderPassEncoder.h"
#include "common/Constants.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/RenderPipeline.h"
#include <math.h>
#include <cstring>
namespace dawn_native {
// The usage tracker is passed in here, because it is prepopulated with usages from the
// BeginRenderPassCmd. If we had RenderPassEncoder responsible for recording the
// command, then this wouldn't be necessary.
RenderPassEncoder::RenderPassEncoder(DeviceBase* device,
CommandEncoder* commandEncoder,
EncodingContext* encodingContext,
PassResourceUsageTracker usageTracker)
: RenderEncoderBase(device, encodingContext), mCommandEncoder(commandEncoder) {
mUsageTracker = std::move(usageTracker);
}
RenderPassEncoder::RenderPassEncoder(DeviceBase* device,
CommandEncoder* commandEncoder,
EncodingContext* encodingContext,
ErrorTag errorTag)
: RenderEncoderBase(device, encodingContext, errorTag), mCommandEncoder(commandEncoder) {
}
RenderPassEncoder* RenderPassEncoder::MakeError(DeviceBase* device,
CommandEncoder* commandEncoder,
EncodingContext* encodingContext) {
return new RenderPassEncoder(device, commandEncoder, encodingContext, ObjectBase::kError);
}
void RenderPassEncoder::EndPass() {
if (mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
allocator->Allocate<EndRenderPassCmd>(Command::EndRenderPass);
return {};
})) {
mEncodingContext->ExitPass(this, mUsageTracker.AcquireResourceUsage());
}
}
void RenderPassEncoder::SetStencilReference(uint32_t reference) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
SetStencilReferenceCmd* cmd =
allocator->Allocate<SetStencilReferenceCmd>(Command::SetStencilReference);
cmd->reference = reference;
return {};
});
}
void RenderPassEncoder::SetBlendColor(const Color* color) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
SetBlendColorCmd* cmd = allocator->Allocate<SetBlendColorCmd>(Command::SetBlendColor);
cmd->color = *color;
return {};
});
}
void RenderPassEncoder::SetViewport(float x,
float y,
float width,
float height,
float minDepth,
float maxDepth) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if ((isnan(x) || isnan(y) || isnan(width) || isnan(height) || isnan(minDepth) ||
isnan(maxDepth))) {
return DAWN_VALIDATION_ERROR("NaN is not allowed.");
}
// TODO(yunchao.he@intel.com): there are more restrictions for x, y, width and height in
// Vulkan, and height can be a negative value in Vulkan 1.1. Revisit this part later
// (say, for WebGPU v1).
if (width <= 0 || height <= 0) {
return DAWN_VALIDATION_ERROR("Width and height must be greater than 0.");
}
if (minDepth < 0 || minDepth > 1 || maxDepth < 0 || maxDepth > 1) {
return DAWN_VALIDATION_ERROR("minDepth and maxDepth must be in [0, 1].");
}
SetViewportCmd* cmd = allocator->Allocate<SetViewportCmd>(Command::SetViewport);
cmd->x = x;
cmd->y = y;
cmd->width = width;
cmd->height = height;
cmd->minDepth = minDepth;
cmd->maxDepth = maxDepth;
return {};
});
}
void RenderPassEncoder::SetScissorRect(uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (width == 0 || height == 0) {
return DAWN_VALIDATION_ERROR("Width and height must be greater than 0.");
}
SetScissorRectCmd* cmd =
allocator->Allocate<SetScissorRectCmd>(Command::SetScissorRect);
cmd->x = x;
cmd->y = y;
cmd->width = width;
cmd->height = height;
return {};
});
}
void RenderPassEncoder::ExecuteBundles(uint32_t count, RenderBundleBase* const* renderBundles) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
for (uint32_t i = 0; i < count; ++i) {
DAWN_TRY(GetDevice()->ValidateObject(renderBundles[i]));
}
ExecuteBundlesCmd* cmd =
allocator->Allocate<ExecuteBundlesCmd>(Command::ExecuteBundles);
cmd->count = count;
Ref<RenderBundleBase>* bundles = allocator->AllocateData<Ref<RenderBundleBase>>(count);
for (uint32_t i = 0; i < count; ++i) {
bundles[i] = renderBundles[i];
const PassResourceUsage& usages = bundles[i]->GetResourceUsage();
for (uint32_t i = 0; i < usages.buffers.size(); ++i) {
mUsageTracker.BufferUsedAs(usages.buffers[i], usages.bufferUsages[i]);
}
for (uint32_t i = 0; i < usages.textures.size(); ++i) {
mUsageTracker.AddTextureUsage(usages.textures[i], usages.textureUsages[i]);
}
}
return {};
});
}
} // namespace dawn_native