| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/RenderBundleEncoder.h" |
| |
| #include "dawn_native/CommandValidation.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/Format.h" |
| #include "dawn_native/RenderPipeline.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| #include "dawn_platform/DawnPlatform.h" |
| #include "dawn_platform/tracing/TraceEvent.h" |
| |
| namespace dawn_native { |
| |
| MaybeError ValidateColorAttachmentFormat(const DeviceBase* device, |
| wgpu::TextureFormat textureFormat) { |
| DAWN_TRY(ValidateTextureFormat(textureFormat)); |
| const Format* format = nullptr; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); |
| if (!format->IsColor() || !format->isRenderable) { |
| return DAWN_VALIDATION_ERROR( |
| "The color attachment texture format is not color renderable"); |
| } |
| return {}; |
| } |
| |
| MaybeError ValidateDepthStencilAttachmentFormat(const DeviceBase* device, |
| wgpu::TextureFormat textureFormat) { |
| DAWN_TRY(ValidateTextureFormat(textureFormat)); |
| const Format* format = nullptr; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); |
| if (!format->HasDepthOrStencil() || !format->isRenderable) { |
| return DAWN_VALIDATION_ERROR( |
| "The depth stencil attachment texture format is not a renderable depth/stencil " |
| "format"); |
| } |
| return {}; |
| } |
| |
| MaybeError ValidateRenderBundleEncoderDescriptor( |
| const DeviceBase* device, |
| const RenderBundleEncoderDescriptor* descriptor) { |
| if (!IsValidSampleCount(descriptor->sampleCount)) { |
| return DAWN_VALIDATION_ERROR("Sample count is not supported"); |
| } |
| |
| if (descriptor->colorFormatsCount > kMaxColorAttachments) { |
| return DAWN_VALIDATION_ERROR("Color formats count exceeds maximum"); |
| } |
| |
| if (descriptor->colorFormatsCount == 0 && |
| descriptor->depthStencilFormat == wgpu::TextureFormat::Undefined) { |
| return DAWN_VALIDATION_ERROR("Should have at least one attachment format"); |
| } |
| |
| for (uint32_t i = 0; i < descriptor->colorFormatsCount; ++i) { |
| DAWN_TRY(ValidateColorAttachmentFormat(device, descriptor->colorFormats[i])); |
| } |
| |
| if (descriptor->depthStencilFormat != wgpu::TextureFormat::Undefined) { |
| DAWN_TRY(ValidateDepthStencilAttachmentFormat(device, descriptor->depthStencilFormat)); |
| } |
| |
| return {}; |
| } |
| |
| RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, |
| const RenderBundleEncoderDescriptor* descriptor) |
| : RenderEncoderBase(device, &mEncodingContext), |
| mEncodingContext(device, this), |
| mAttachmentState(device->GetOrCreateAttachmentState(descriptor)) { |
| } |
| |
| RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag) |
| : RenderEncoderBase(device, &mEncodingContext, errorTag), mEncodingContext(device, this) { |
| } |
| |
| // static |
| RenderBundleEncoder* RenderBundleEncoder::MakeError(DeviceBase* device) { |
| return new RenderBundleEncoder(device, ObjectBase::kError); |
| } |
| |
| const AttachmentState* RenderBundleEncoder::GetAttachmentState() const { |
| return mAttachmentState.Get(); |
| } |
| |
| CommandIterator RenderBundleEncoder::AcquireCommands() { |
| return mEncodingContext.AcquireCommands(); |
| } |
| |
| RenderBundleBase* RenderBundleEncoder::Finish(const RenderBundleDescriptor* descriptor) { |
| PassResourceUsage usages = mUsageTracker.AcquireResourceUsage(); |
| |
| DeviceBase* device = GetDevice(); |
| // Even if mEncodingContext.Finish() validation fails, calling it will mutate the internal |
| // state of the encoding context. Subsequent calls to encode commands will generate errors. |
| if (device->ConsumedError(mEncodingContext.Finish()) || |
| (device->IsValidationEnabled() && |
| device->ConsumedError(ValidateFinish(mEncodingContext.GetIterator(), usages)))) { |
| return RenderBundleBase::MakeError(device); |
| } |
| |
| ASSERT(!IsError()); |
| return new RenderBundleBase(this, descriptor, mAttachmentState.Get(), std::move(usages)); |
| } |
| |
| MaybeError RenderBundleEncoder::ValidateFinish(CommandIterator* commands, |
| const PassResourceUsage& usages) const { |
| TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "RenderBundleEncoder::ValidateFinish"); |
| DAWN_TRY(GetDevice()->ValidateObject(this)); |
| DAWN_TRY(ValidatePassResourceUsage(usages)); |
| DAWN_TRY(ValidateRenderBundle(commands, mAttachmentState.Get())); |
| return {}; |
| } |
| |
| } // namespace dawn_native |