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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RENDERPASSENCODER_H_
#define DAWNNATIVE_RENDERPASSENCODER_H_
#include "dawn_native/Error.h"
#include "dawn_native/RenderEncoderBase.h"
namespace dawn_native {
class RenderBundleBase;
class RenderPassEncoder final : public RenderEncoderBase {
public:
RenderPassEncoder(DeviceBase* device,
CommandEncoder* commandEncoder,
EncodingContext* encodingContext,
PassResourceUsageTracker usageTracker);
static RenderPassEncoder* MakeError(DeviceBase* device,
CommandEncoder* commandEncoder,
EncodingContext* encodingContext);
void EndPass();
void SetStencilReference(uint32_t reference);
void SetBlendColor(const Color* color);
void SetViewport(float x,
float y,
float width,
float height,
float minDepth,
float maxDepth);
void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
void ExecuteBundles(uint32_t count, RenderBundleBase* const* renderBundles);
protected:
RenderPassEncoder(DeviceBase* device,
CommandEncoder* commandEncoder,
EncodingContext* encodingContext,
ErrorTag errorTag);
private:
// For render and compute passes, the encoding context is borrowed from the command encoder.
// Keep a reference to the encoder to make sure the context isn't freed.
Ref<CommandEncoder> mCommandEncoder;
};
} // namespace dawn_native
#endif // DAWNNATIVE_RENDERPASSENCODER_H_