blob: 22b583af18c604296e1cb475adb73cf8f99fbf30 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// MetalBackend.cpp: contains the definition of symbols exported by MetalBackend.h so that they
// can be compiled twice: once export (shared library), once not exported (static library)
#include "dawn_native/MetalBackend.h"
#include "dawn_native/Texture.h"
#include "dawn_native/metal/DeviceMTL.h"
namespace dawn_native { namespace metal {
id<MTLDevice> GetMetalDevice(WGPUDevice cDevice) {
Device* device = reinterpret_cast<Device*>(cDevice);
return device->GetMTLDevice();
}
WGPUTexture WrapIOSurface(WGPUDevice cDevice,
const WGPUTextureDescriptor* cDescriptor,
IOSurfaceRef ioSurface,
uint32_t plane) {
Device* device = reinterpret_cast<Device*>(cDevice);
const TextureDescriptor* descriptor =
reinterpret_cast<const TextureDescriptor*>(cDescriptor);
TextureBase* texture = device->CreateTextureWrappingIOSurface(descriptor, ioSurface, plane);
return reinterpret_cast<WGPUTexture>(texture);
}
void WaitForCommandsToBeScheduled(WGPUDevice cDevice) {
Device* device = reinterpret_cast<Device*>(cDevice);
device->WaitForCommandsToBeScheduled();
}
}} // namespace dawn_native::metal