| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <nxt/nxt.h> |
| |
| #if defined(__cplusplus) |
| extern "C" { |
| #endif |
| bool InitUtils(int argc, const char** argv); |
| void DoSwapBuffers(); |
| bool ShouldQuit(); |
| void USleep(uint64_t usecs); |
| |
| struct GLFWwindow; |
| struct GLFWwindow* GetGLFWWindow(); |
| #if defined(__cplusplus) |
| } |
| #endif |
| |
| // Yuck |
| #if defined(__cplusplus) |
| #include <nxt/nxtcpp.h> |
| nxt::Device CreateCppNXTDevice(); |
| nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source); |
| void CreateDefaultRenderPass(const nxt::Device& device, nxt::RenderPass* renderPass, nxt::Framebuffer* framebuffer); |
| nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage); |
| #else |
| nxtDevice CreateNXTDevice(); |
| nxtShaderModule CreateShaderModule(nxtDevice device, nxtShaderStage stage, const char* source); |
| #endif |