| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_COMMON_PIPELINE_H_ |
| #define BACKEND_COMMON_PIPELINE_H_ |
| |
| #include "Forward.h" |
| #include "Builder.h" |
| #include "PerStage.h" |
| #include "RefCounted.h" |
| |
| #include "nxt/nxtcpp.h" |
| |
| #include <array> |
| #include <bitset> |
| |
| namespace backend { |
| |
| enum PushConstantType : uint8_t { |
| Int, |
| UInt, |
| Float, |
| }; |
| |
| class PipelineBase : public RefCounted { |
| public: |
| PipelineBase(PipelineBuilder* builder); |
| |
| struct PushConstantInfo { |
| std::bitset<kMaxPushConstants> mask; |
| std::array<PushConstantType, kMaxPushConstants> types; |
| }; |
| const PushConstantInfo& GetPushConstants(nxt::ShaderStage stage) const; |
| nxt::ShaderStageBit GetStageMask() const; |
| |
| PipelineLayoutBase* GetLayout(); |
| RenderPassBase* GetRenderPass(); |
| InputStateBase* GetInputState(); |
| DepthStencilStateBase* GetDepthStencilState(); |
| |
| // TODO(cwallez@chromium.org): split compute and render pipelines |
| bool IsCompute() const; |
| |
| private: |
| DeviceBase* device; |
| |
| nxt::ShaderStageBit stageMask; |
| Ref<PipelineLayoutBase> layout; |
| Ref<RenderPassBase> renderPass; |
| uint32_t subpass; |
| PerStage<PushConstantInfo> pushConstants; |
| Ref<InputStateBase> inputState; |
| Ref<DepthStencilStateBase> depthStencilState; |
| }; |
| |
| class PipelineBuilder : public Builder<PipelineBase> { |
| public: |
| PipelineBuilder(DeviceBase* device); |
| |
| struct StageInfo { |
| std::string entryPoint; |
| Ref<ShaderModuleBase> module; |
| }; |
| const StageInfo& GetStageInfo(nxt::ShaderStage stage) const; |
| |
| // NXT API |
| void SetLayout(PipelineLayoutBase* layout); |
| void SetSubpass(RenderPassBase* renderPass, uint32_t subpass); |
| void SetStage(nxt::ShaderStage stage, ShaderModuleBase* module, const char* entryPoint); |
| void SetInputState(InputStateBase* inputState); |
| void SetDepthStencilState(DepthStencilStateBase* depthStencilState); |
| |
| private: |
| friend class PipelineBase; |
| |
| PipelineBase* GetResultImpl() override; |
| |
| bool IsCompute() const; |
| |
| Ref<PipelineLayoutBase> layout; |
| Ref<RenderPassBase> renderPass; |
| uint32_t subpass; |
| nxt::ShaderStageBit stageMask; |
| PerStage<StageInfo> stages; |
| Ref<InputStateBase> inputState; |
| Ref<DepthStencilStateBase> depthStencilState; |
| }; |
| |
| } |
| |
| #endif // BACKEND_COMMON_PIPELINE_H_ |