| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/wgsl/ast/transform/vertex_pulling.h" |
| |
| #include <utility> |
| |
| #include "src/tint/lang/wgsl/ast/transform/helper_test.h" |
| |
| namespace tint::ast::transform { |
| namespace { |
| |
| using VertexPullingTest = TransformTest; |
| |
| TEST_F(VertexPullingTest, Error_NoEntryPoint) { |
| auto* src = ""; |
| |
| auto* expect = "error: Vertex stage entry point not found"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, Error_MultipleEntryPoint) { |
| auto* src = R"( |
| @vertex |
| fn main() -> @builtin(position) vec4<f32> { |
| return vec4<f32>(); |
| } |
| @vertex |
| fn main2() -> @builtin(position) vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = "error: VertexPulling found more than one vertex entry point"; |
| |
| VertexPulling::Config cfg; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, Error_EntryPointWrongStage) { |
| auto* src = R"( |
| @fragment |
| fn main() {} |
| )"; |
| |
| auto* expect = "error: Vertex stage entry point not found"; |
| |
| VertexPulling::Config cfg; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, Error_BadStride) { |
| auto* src = R"( |
| @vertex |
| fn main(@location(0) var_a : f32) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = |
| "error: WebGPU requires that vertex stride must be a multiple of 4 " |
| "bytes, but VertexPulling array stride for buffer 0 was 15 bytes"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{15, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, BasicModule) { |
| auto* src = R"( |
| @vertex |
| fn main() -> @builtin(position) vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @vertex |
| fn main() -> @builtin(position) vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttribute) { |
| auto* src = R"( |
| @vertex |
| fn main(@location(0) var_a : f32) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var var_a : f32; |
| { |
| let buffer_array_base_0 = tint_pulling_vertex_index; |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneInstancedAttribute) { |
| auto* src = R"( |
| @vertex |
| fn main(@location(0) var_a : f32) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(instance_index) tint_pulling_instance_index : u32) -> @builtin(position) vec4<f32> { |
| var var_a : f32; |
| { |
| let buffer_array_base_0 = tint_pulling_instance_index; |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{4, VertexStepMode::kInstance, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttributeDifferentOutputSet) { |
| auto* src = R"( |
| @vertex |
| fn main(@location(0) var_a : f32) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(5) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var var_a : f32; |
| { |
| let buffer_array_base_0 = tint_pulling_vertex_index; |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| cfg.pulling_group = 5; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttribute_Struct) { |
| auto* src = R"( |
| struct Inputs { |
| @location(0) var_a : f32, |
| }; |
| |
| @vertex |
| fn main(inputs : Inputs) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(inputs.var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| struct Inputs { |
| @location(0) |
| var_a : f32, |
| } |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var inputs : Inputs; |
| { |
| let buffer_array_base_0 = tint_pulling_vertex_index; |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| } |
| return vec4<f32>(inputs.var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| // We expect the transform to use an existing builtin variables if it finds them |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex) { |
| auto* src = R"( |
| @vertex |
| fn main(@location(0) var_a : f32, |
| @location(1) var_b : f32, |
| @builtin(vertex_index) custom_vertex_index : u32, |
| @builtin(instance_index) custom_instance_index : u32 |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(var_a, var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) custom_vertex_index : u32, @builtin(instance_index) custom_instance_index : u32) -> @builtin(position) vec4<f32> { |
| var var_a : f32; |
| var var_b : f32; |
| { |
| let buffer_array_base_0 = custom_vertex_index; |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| let buffer_array_base_1 = custom_instance_index; |
| var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]); |
| } |
| return vec4<f32>(var_a, var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}}, |
| }, |
| { |
| 4, |
| VertexStepMode::kInstance, |
| {{VertexFormat::kFloat32, 0, 1}}, |
| }, |
| }}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_Struct) { |
| auto* src = R"( |
| struct Inputs { |
| @location(0) var_a : f32, |
| @location(1) var_b : f32, |
| @builtin(vertex_index) custom_vertex_index : u32, |
| @builtin(instance_index) custom_instance_index : u32, |
| }; |
| |
| @vertex |
| fn main(inputs : Inputs) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| struct tint_symbol { |
| @builtin(vertex_index) |
| custom_vertex_index : u32, |
| @builtin(instance_index) |
| custom_instance_index : u32, |
| } |
| |
| struct Inputs { |
| @location(0) |
| var_a : f32, |
| @location(1) |
| var_b : f32, |
| @builtin(vertex_index) |
| custom_vertex_index : u32, |
| @builtin(instance_index) |
| custom_instance_index : u32, |
| } |
| |
| @vertex |
| fn main(tint_symbol_1 : tint_symbol) -> @builtin(position) vec4<f32> { |
| var inputs : Inputs; |
| inputs.custom_vertex_index = tint_symbol_1.custom_vertex_index; |
| inputs.custom_instance_index = tint_symbol_1.custom_instance_index; |
| { |
| let buffer_array_base_0 = inputs.custom_vertex_index; |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| let buffer_array_base_1 = inputs.custom_instance_index; |
| inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]); |
| } |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}}, |
| }, |
| { |
| 4, |
| VertexStepMode::kInstance, |
| {{VertexFormat::kFloat32, 0, 1}}, |
| }, |
| }}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_Struct_OutOfOrder) { |
| auto* src = R"( |
| @vertex |
| fn main(inputs : Inputs) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| |
| struct Inputs { |
| @location(0) var_a : f32, |
| @location(1) var_b : f32, |
| @builtin(vertex_index) custom_vertex_index : u32, |
| @builtin(instance_index) custom_instance_index : u32, |
| }; |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| struct tint_symbol { |
| @builtin(vertex_index) |
| custom_vertex_index : u32, |
| @builtin(instance_index) |
| custom_instance_index : u32, |
| } |
| |
| @vertex |
| fn main(tint_symbol_1 : tint_symbol) -> @builtin(position) vec4<f32> { |
| var inputs : Inputs; |
| inputs.custom_vertex_index = tint_symbol_1.custom_vertex_index; |
| inputs.custom_instance_index = tint_symbol_1.custom_instance_index; |
| { |
| let buffer_array_base_0 = inputs.custom_vertex_index; |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| let buffer_array_base_1 = inputs.custom_instance_index; |
| inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]); |
| } |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| |
| struct Inputs { |
| @location(0) |
| var_a : f32, |
| @location(1) |
| var_b : f32, |
| @builtin(vertex_index) |
| custom_vertex_index : u32, |
| @builtin(instance_index) |
| custom_instance_index : u32, |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}}, |
| }, |
| { |
| 4, |
| VertexStepMode::kInstance, |
| {{VertexFormat::kFloat32, 0, 1}}, |
| }, |
| }}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_SeparateStruct) { |
| auto* src = R"( |
| struct Inputs { |
| @location(0) var_a : f32, |
| @location(1) var_b : f32, |
| }; |
| |
| struct Indices { |
| @builtin(vertex_index) custom_vertex_index : u32, |
| @builtin(instance_index) custom_instance_index : u32, |
| }; |
| |
| @vertex |
| fn main(inputs : Inputs, indices : Indices) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| struct Inputs { |
| @location(0) |
| var_a : f32, |
| @location(1) |
| var_b : f32, |
| } |
| |
| struct Indices { |
| @builtin(vertex_index) |
| custom_vertex_index : u32, |
| @builtin(instance_index) |
| custom_instance_index : u32, |
| } |
| |
| @vertex |
| fn main(indices : Indices) -> @builtin(position) vec4<f32> { |
| var inputs : Inputs; |
| { |
| let buffer_array_base_0 = indices.custom_vertex_index; |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| let buffer_array_base_1 = indices.custom_instance_index; |
| inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]); |
| } |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}}, |
| }, |
| { |
| 4, |
| VertexStepMode::kInstance, |
| {{VertexFormat::kFloat32, 0, 1}}, |
| }, |
| }}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_SeparateStruct_OutOfOrder) { |
| auto* src = R"( |
| @vertex |
| fn main(inputs : Inputs, indices : Indices) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| |
| struct Inputs { |
| @location(0) var_a : f32, |
| @location(1) var_b : f32, |
| }; |
| |
| struct Indices { |
| @builtin(vertex_index) custom_vertex_index : u32, |
| @builtin(instance_index) custom_instance_index : u32, |
| }; |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| @vertex |
| fn main(indices : Indices) -> @builtin(position) vec4<f32> { |
| var inputs : Inputs; |
| { |
| let buffer_array_base_0 = indices.custom_vertex_index; |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| let buffer_array_base_1 = indices.custom_instance_index; |
| inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]); |
| } |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| |
| struct Inputs { |
| @location(0) |
| var_a : f32, |
| @location(1) |
| var_b : f32, |
| } |
| |
| struct Indices { |
| @builtin(vertex_index) |
| custom_vertex_index : u32, |
| @builtin(instance_index) |
| custom_instance_index : u32, |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}}, |
| }, |
| { |
| 4, |
| VertexStepMode::kInstance, |
| {{VertexFormat::kFloat32, 0, 1}}, |
| }, |
| }}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, TwoAttributesSameBuffer) { |
| auto* src = R"( |
| @vertex |
| fn main(@location(0) var_a : f32, |
| @location(1) var_b : vec4<f32>) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var var_a : f32; |
| var var_b : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 4u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]); |
| var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 3u)])); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{16, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}, {VertexFormat::kFloat32x4, 0, 1}}}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FloatVectorAttributes_F32) { |
| auto* src = R"( |
| @vertex |
| fn main(@location(0) var_a : vec2<f32>, |
| @location(1) var_b : vec3<f32>, |
| @location(2) var_c : vec4<f32> |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| @binding(2) @group(4) var<storage, read> tint_pulling_vertex_buffer_2 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var var_a : vec2<f32>; |
| var var_b : vec3<f32>; |
| var var_c : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 2u); |
| var_a = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 1u)])); |
| let buffer_array_base_1 = (tint_pulling_vertex_index * 3u); |
| var_b = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 2u)])); |
| let buffer_array_base_2 = (tint_pulling_vertex_index * 4u); |
| var_c = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[buffer_array_base_2]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 3u)])); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| {8, VertexStepMode::kVertex, {{VertexFormat::kFloat32x2, 0, 0}}}, |
| {12, VertexStepMode::kVertex, {{VertexFormat::kFloat32x3, 0, 1}}}, |
| {16, VertexStepMode::kVertex, {{VertexFormat::kFloat32x4, 0, 2}}}, |
| }}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FloatVectorAttributes_F16) { |
| auto* src = R"( |
| enable f16; |
| |
| @vertex |
| fn main(@location(0) var_a : vec2<f16>, |
| @location(1) var_b : vec3<f16>, |
| @location(2) var_c : vec4<f16> |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable f16; |
| |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @binding(1) @group(4) var<storage, read> tint_pulling_vertex_buffer_1 : TintVertexData; |
| |
| @binding(2) @group(4) var<storage, read> tint_pulling_vertex_buffer_2 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var var_a : vec2<f16>; |
| var var_b : vec3<f16>; |
| var var_c : vec4<f16>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 2u); |
| var_a = vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 1u)]))); |
| let buffer_array_base_1 = (tint_pulling_vertex_index * 3u); |
| var_b = vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[buffer_array_base_1]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(buffer_array_base_1 + 2u)]))); |
| let buffer_array_base_2 = (tint_pulling_vertex_index * 4u); |
| var_c = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_2.tint_vertex_data[buffer_array_base_2]), unpack2x16float(tint_pulling_vertex_buffer_2.tint_vertex_data[(buffer_array_base_2 + 1u)]))); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| {8, VertexStepMode::kVertex, {{VertexFormat::kFloat32x2, 0, 0}}}, |
| {12, VertexStepMode::kVertex, {{VertexFormat::kFloat32x3, 0, 1}}}, |
| {16, VertexStepMode::kVertex, {{VertexFormat::kFloat16x4, 0, 2}}}, |
| }}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, AttemptSymbolCollision) { |
| auto* src = R"( |
| @vertex |
| fn main(@location(0) var_a : f32, |
| @location(1) var_b : vec4<f32>) -> @builtin(position) vec4<f32> { |
| var tint_pulling_vertex_index : i32; |
| var tint_pulling_vertex_buffer_0 : i32; |
| var tint_vertex_data : i32; |
| var tint_pulling_pos : i32; |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data_1 : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0_1 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index_1 : u32) -> @builtin(position) vec4<f32> { |
| var var_a : f32; |
| var var_b : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index_1 * 4u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[buffer_array_base_0]); |
| var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[buffer_array_base_0]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 1u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 2u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(buffer_array_base_0 + 3u)])); |
| } |
| var tint_pulling_vertex_index : i32; |
| var tint_pulling_vertex_buffer_0 : i32; |
| var tint_vertex_data : i32; |
| var tint_pulling_pos : i32; |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{16, |
| VertexStepMode::kVertex, |
| {{VertexFormat::kFloat32, 0, 0}, {VertexFormat::kFloat32x4, 0, 1}}}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, std::move(data)); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsAligned_SInt) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) sint8x2 : vec2<i32>, |
| @location(1) sint8x4 : vec4<i32>, |
| @location(2) sint16x2 : vec2<i32>, |
| @location(3) sint16x4 : vec4<i32>, |
| @location(4) sint32 : i32, |
| @location(5) sint32x2 : vec2<i32>, |
| @location(6) sint32x3 : vec3<i32>, |
| @location(7) sint32x4 : vec4<i32> |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var sint8x2 : vec2<i32>; |
| var sint8x4 : vec4<i32>; |
| var sint16x2 : vec2<i32>; |
| var sint16x4 : vec4<i32>; |
| var sint32 : i32; |
| var sint32x2 : vec2<i32>; |
| var sint32x3 : vec3<i32>; |
| var sint32x4 : vec4<i32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| sint8x2 = ((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)); |
| sint8x4 = ((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u)); |
| sint16x2 = ((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)); |
| sint16x4 = ((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u)); |
| sint32 = bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| sint32x2 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| sint32x3 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])); |
| sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kSint8x2, 64, 0}, |
| {VertexFormat::kSint8x4, 64, 1}, |
| {VertexFormat::kSint16x2, 64, 2}, |
| {VertexFormat::kSint16x4, 64, 3}, |
| {VertexFormat::kSint32, 64, 4}, |
| {VertexFormat::kSint32x2, 64, 5}, |
| {VertexFormat::kSint32x3, 64, 6}, |
| {VertexFormat::kSint32x4, 64, 7}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsAligned_UInt) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) uint8x2 : vec2<u32>, |
| @location(1) uint8x4 : vec4<u32>, |
| @location(2) uint16x2 : vec2<u32>, |
| @location(3) uint16x4 : vec4<u32>, |
| @location(4) uint32 : u32, |
| @location(5) uint32x2 : vec2<u32>, |
| @location(6) uint32x3 : vec3<u32>, |
| @location(7) uint32x4 : vec4<u32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var uint8x2 : vec2<u32>; |
| var uint8x4 : vec4<u32>; |
| var uint16x2 : vec2<u32>; |
| var uint16x4 : vec4<u32>; |
| var uint32 : u32; |
| var uint32x2 : vec2<u32>; |
| var uint32x3 : vec3<u32>; |
| var uint32x4 : vec4<u32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| uint8x2 = ((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)); |
| uint8x4 = ((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u)); |
| uint16x2 = ((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)); |
| uint16x4 = ((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u)); |
| uint32 = tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]; |
| uint32x2 = vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]); |
| uint32x3 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]); |
| uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUint8x2, 64, 0}, |
| {VertexFormat::kUint8x4, 64, 1}, |
| {VertexFormat::kUint16x2, 64, 2}, |
| {VertexFormat::kUint16x4, 64, 3}, |
| {VertexFormat::kUint32, 64, 4}, |
| {VertexFormat::kUint32x2, 64, 5}, |
| {VertexFormat::kUint32x3, 64, 6}, |
| {VertexFormat::kUint32x4, 64, 7}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsAligned_Float_F32) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) unorm8x2 : vec2<f32>, |
| @location(1) unorm8x4 : vec4<f32>, |
| @location(2) snorm8x2 : vec2<f32>, |
| @location(3) snorm8x4 : vec4<f32>, |
| @location(4) unorm16x2 : vec2<f32>, |
| @location(5) unorm16x4 : vec4<f32>, |
| @location(6) snorm16x2 : vec2<f32>, |
| @location(7) snorm16x4 : vec4<f32>, |
| @location(8) float16x2 : vec2<f32>, |
| @location(9) float16x4 : vec4<f32>, |
| @location(10) float32 : f32, |
| @location(11) float32x2 : vec2<f32>, |
| @location(12) float32x3 : vec3<f32>, |
| @location(13) float32x4 : vec4<f32>, |
| @location(14) unorm10_10_10_2 : vec4<f32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var unorm8x2 : vec2<f32>; |
| var unorm8x4 : vec4<f32>; |
| var snorm8x2 : vec2<f32>; |
| var snorm8x4 : vec4<f32>; |
| var unorm16x2 : vec2<f32>; |
| var unorm16x4 : vec4<f32>; |
| var snorm16x2 : vec2<f32>; |
| var snorm16x4 : vec4<f32>; |
| var float16x2 : vec2<f32>; |
| var float16x4 : vec4<f32>; |
| var float32 : f32; |
| var float32x2 : vec2<f32>; |
| var float32x3 : vec3<f32>; |
| var float32x4 : vec4<f32>; |
| var unorm10_10_10_2 : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| unorm8x2 = unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy; |
| unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| snorm8x2 = unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy; |
| snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| unorm16x2 = unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| snorm16x2 = unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| float16x2 = unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| float32 = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]); |
| float32x2 = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| float32x3 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])); |
| float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])); |
| unorm10_10_10_2 = (vec4<f32>(((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) >> vec4<u32>(0u, 10u, 20u, 30u)) & vec4<u32>(1023u, 1023u, 1023u, 3u))) / vec4<f32>(1023.0f, 1023.0f, 1023.0f, 3.0f)); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUnorm8x2, 64, 0}, |
| {VertexFormat::kUnorm8x4, 64, 1}, |
| {VertexFormat::kSnorm8x2, 64, 2}, |
| {VertexFormat::kSnorm8x4, 64, 3}, |
| {VertexFormat::kUnorm16x2, 64, 4}, |
| {VertexFormat::kUnorm16x4, 64, 5}, |
| {VertexFormat::kSnorm16x2, 64, 6}, |
| {VertexFormat::kSnorm16x4, 64, 7}, |
| {VertexFormat::kFloat16x2, 64, 8}, |
| {VertexFormat::kFloat16x4, 64, 9}, |
| {VertexFormat::kFloat32, 64, 10}, |
| {VertexFormat::kFloat32x2, 64, 11}, |
| {VertexFormat::kFloat32x3, 64, 12}, |
| {VertexFormat::kFloat32x4, 64, 13}, |
| {VertexFormat::kUnorm10_10_10_2, 64, 14}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsAligned_Float_F16) { |
| auto* src = R"( |
| enable f16; |
| |
| @vertex |
| fn main( |
| @location(0) unorm8x2 : vec2<f16>, |
| @location(1) unorm8x4 : vec4<f16>, |
| @location(2) snorm8x2 : vec2<f16>, |
| @location(3) snorm8x4 : vec4<f16>, |
| @location(4) unorm16x2 : vec2<f16>, |
| @location(5) unorm16x4 : vec4<f16>, |
| @location(6) snorm16x2 : vec2<f16>, |
| @location(7) snorm16x4 : vec4<f16>, |
| @location(8) float16x2 : vec2<f16>, |
| @location(9) float16x4 : vec4<f16>, |
| @location(10) float32 : f16, |
| @location(11) float32x2 : vec2<f16>, |
| @location(12) float32x3 : vec3<f16>, |
| @location(13) float32x4 : vec4<f16>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable f16; |
| |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var unorm8x2 : vec2<f16>; |
| var unorm8x4 : vec4<f16>; |
| var snorm8x2 : vec2<f16>; |
| var snorm8x4 : vec4<f16>; |
| var unorm16x2 : vec2<f16>; |
| var unorm16x4 : vec4<f16>; |
| var snorm16x2 : vec2<f16>; |
| var snorm16x4 : vec4<f16>; |
| var float16x2 : vec2<f16>; |
| var float16x4 : vec4<f16>; |
| var float32 : f16; |
| var float32x2 : vec2<f16>; |
| var float32x3 : vec3<f16>; |
| var float32x4 : vec4<f16>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| unorm8x2 = vec2<f16>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy); |
| unorm8x4 = vec4<f16>(unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])); |
| snorm8x2 = vec2<f16>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy); |
| snorm8x4 = vec4<f16>(unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])); |
| unorm16x2 = vec2<f16>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])); |
| unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))); |
| snorm16x2 = vec2<f16>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])); |
| snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))); |
| float16x2 = vec2<f16>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])); |
| float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))); |
| float32 = f16(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])); |
| float32x2 = vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))); |
| float32x3 = vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]))); |
| float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]))); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUnorm8x2, 64, 0}, |
| {VertexFormat::kUnorm8x4, 64, 1}, |
| {VertexFormat::kSnorm8x2, 64, 2}, |
| {VertexFormat::kSnorm8x4, 64, 3}, |
| {VertexFormat::kUnorm16x2, 64, 4}, |
| {VertexFormat::kUnorm16x4, 64, 5}, |
| {VertexFormat::kSnorm16x2, 64, 6}, |
| {VertexFormat::kSnorm16x4, 64, 7}, |
| {VertexFormat::kFloat16x2, 64, 8}, |
| {VertexFormat::kFloat16x4, 64, 9}, |
| {VertexFormat::kFloat32, 64, 10}, |
| {VertexFormat::kFloat32x2, 64, 11}, |
| {VertexFormat::kFloat32x3, 64, 12}, |
| {VertexFormat::kFloat32x4, 64, 13}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsUnaligned_SInt) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) sint8x2 : vec2<i32>, |
| @location(1) sint8x4 : vec4<i32>, |
| @location(2) sint16x2 : vec2<i32>, |
| @location(3) sint16x4 : vec4<i32>, |
| @location(4) sint32 : i32, |
| @location(5) sint32x2 : vec2<i32>, |
| @location(6) sint32x3 : vec3<i32>, |
| @location(7) sint32x4 : vec4<i32> |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var sint8x2 : vec2<i32>; |
| var sint8x4 : vec4<i32>; |
| var sint16x2 : vec2<i32>; |
| var sint16x4 : vec4<i32>; |
| var sint32 : i32; |
| var sint32x2 : vec2<i32>; |
| var sint32x3 : vec3<i32>; |
| var sint32x4 : vec4<i32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| sint8x2 = ((vec2<i32>(bitcast<i32>((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 8u)) & 4294901760u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)); |
| sint8x4 = ((vec4<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u)); |
| sint16x2 = ((vec2<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)); |
| sint16x4 = ((vec2<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u)); |
| sint32 = bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| sint32x2 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])); |
| sint32x3 = vec3<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)))); |
| sint32x4 = vec4<i32>(bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))), bitcast<i32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u)))); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kSint8x2, 63, 0}, |
| {VertexFormat::kSint8x4, 63, 1}, |
| {VertexFormat::kSint16x2, 63, 2}, |
| {VertexFormat::kSint16x4, 63, 3}, |
| {VertexFormat::kSint32, 63, 4}, |
| {VertexFormat::kSint32x2, 64, 5}, |
| {VertexFormat::kSint32x3, 63, 6}, |
| {VertexFormat::kSint32x4, 63, 7}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsUnaligned_UInt) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) uint8x2 : vec2<u32>, |
| @location(1) uint8x4 : vec4<u32>, |
| @location(2) uint16x2 : vec2<u32>, |
| @location(3) uint16x4 : vec4<u32>, |
| @location(4) uint32 : u32, |
| @location(5) uint32x2 : vec2<u32>, |
| @location(6) uint32x3 : vec3<u32>, |
| @location(7) uint32x4 : vec4<u32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var uint8x2 : vec2<u32>; |
| var uint8x4 : vec4<u32>; |
| var uint16x2 : vec2<u32>; |
| var uint16x4 : vec4<u32>; |
| var uint32 : u32; |
| var uint32x2 : vec2<u32>; |
| var uint32x3 : vec3<u32>; |
| var uint32x4 : vec4<u32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| uint8x2 = ((vec2<u32>((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 8u)) & 4294901760u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)); |
| uint8x4 = ((vec4<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u)); |
| uint16x2 = ((vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)); |
| uint16x4 = ((vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u)); |
| uint32 = ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)); |
| uint32x2 = vec2<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))); |
| uint32x3 = vec3<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))); |
| uint32x4 = vec4<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)), ((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u))); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUint8x2, 63, 0}, |
| {VertexFormat::kUint8x4, 63, 1}, |
| {VertexFormat::kUint16x2, 63, 2}, |
| {VertexFormat::kUint16x4, 63, 3}, |
| {VertexFormat::kUint32, 63, 4}, |
| {VertexFormat::kUint32x2, 63, 5}, |
| {VertexFormat::kUint32x3, 63, 6}, |
| {VertexFormat::kUint32x4, 63, 7}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsUnaligned_Float_F32) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) unorm8x2 : vec2<f32>, |
| @location(1) unorm8x4 : vec4<f32>, |
| @location(2) snorm8x2 : vec2<f32>, |
| @location(3) snorm8x4 : vec4<f32>, |
| @location(4) unorm16x2 : vec2<f32>, |
| @location(5) unorm16x4 : vec4<f32>, |
| @location(6) snorm16x2 : vec2<f32>, |
| @location(7) snorm16x4 : vec4<f32>, |
| @location(8) float16x2 : vec2<f32>, |
| @location(9) float16x4 : vec4<f32>, |
| @location(10) float32 : f32, |
| @location(11) float32x2 : vec2<f32>, |
| @location(12) float32x3 : vec3<f32>, |
| @location(13) float32x4 : vec4<f32>, |
| @location(14) unorm10_10_10_2 : vec4<f32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var unorm8x2 : vec2<f32>; |
| var unorm8x4 : vec4<f32>; |
| var snorm8x2 : vec2<f32>; |
| var snorm8x4 : vec4<f32>; |
| var unorm16x2 : vec2<f32>; |
| var unorm16x4 : vec4<f32>; |
| var snorm16x2 : vec2<f32>; |
| var snorm16x4 : vec4<f32>; |
| var float16x2 : vec2<f32>; |
| var float16x4 : vec4<f32>; |
| var float32 : f32; |
| var float32x2 : vec2<f32>; |
| var float32x3 : vec3<f32>; |
| var float32x4 : vec4<f32>; |
| var unorm10_10_10_2 : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| unorm8x2 = unpack4x8unorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy; |
| unorm8x4 = unpack4x8unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| snorm8x2 = unpack4x8snorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy; |
| snorm8x4 = unpack4x8snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| unorm16x2 = unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| unorm16x4 = vec4<f32>(unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| snorm16x2 = unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| snorm16x4 = vec4<f32>(unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| float16x2 = unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| float16x4 = vec4<f32>(unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| float32 = bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))); |
| float32x2 = vec2<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u)))); |
| float32x3 = vec3<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u)))); |
| float32x4 = vec4<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u)))); |
| unorm10_10_10_2 = (vec4<f32>(((vec4<u32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))) >> vec4<u32>(0u, 10u, 20u, 30u)) & vec4<u32>(1023u, 1023u, 1023u, 3u))) / vec4<f32>(1023.0f, 1023.0f, 1023.0f, 3.0f)); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUnorm8x2, 63, 0}, |
| {VertexFormat::kUnorm8x4, 63, 1}, |
| {VertexFormat::kSnorm8x2, 63, 2}, |
| {VertexFormat::kSnorm8x4, 63, 3}, |
| {VertexFormat::kUnorm16x2, 63, 4}, |
| {VertexFormat::kUnorm16x4, 63, 5}, |
| {VertexFormat::kSnorm16x2, 63, 6}, |
| {VertexFormat::kSnorm16x4, 63, 7}, |
| {VertexFormat::kFloat16x2, 63, 8}, |
| {VertexFormat::kFloat16x4, 63, 9}, |
| {VertexFormat::kFloat32, 63, 10}, |
| {VertexFormat::kFloat32x2, 63, 11}, |
| {VertexFormat::kFloat32x3, 63, 12}, |
| {VertexFormat::kFloat32x4, 63, 13}, |
| {VertexFormat::kUnorm10_10_10_2, 63, 14}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsUnaligned_Float_F16) { |
| auto* src = R"( |
| enable f16; |
| |
| @vertex |
| fn main( |
| @location(0) unorm8x2 : vec2<f16>, |
| @location(1) unorm8x4 : vec4<f16>, |
| @location(2) snorm8x2 : vec2<f16>, |
| @location(3) snorm8x4 : vec4<f16>, |
| @location(4) unorm16x2 : vec2<f16>, |
| @location(5) unorm16x4 : vec4<f16>, |
| @location(6) snorm16x2 : vec2<f16>, |
| @location(7) snorm16x4 : vec4<f16>, |
| @location(8) float16x2 : vec2<f16>, |
| @location(9) float16x4 : vec4<f16>, |
| @location(10) float32 : f16, |
| @location(11) float32x2 : vec2<f16>, |
| @location(12) float32x3 : vec3<f16>, |
| @location(13) float32x4 : vec4<f16>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable f16; |
| |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var unorm8x2 : vec2<f16>; |
| var unorm8x4 : vec4<f16>; |
| var snorm8x2 : vec2<f16>; |
| var snorm8x4 : vec4<f16>; |
| var unorm16x2 : vec2<f16>; |
| var unorm16x4 : vec4<f16>; |
| var snorm16x2 : vec2<f16>; |
| var snorm16x4 : vec4<f16>; |
| var float16x2 : vec2<f16>; |
| var float16x4 : vec4<f16>; |
| var float32 : f16; |
| var float32x2 : vec2<f16>; |
| var float32x3 : vec3<f16>; |
| var float32x4 : vec4<f16>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| unorm8x2 = vec2<f16>(unpack4x8unorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy); |
| unorm8x4 = vec4<f16>(unpack4x8unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))); |
| snorm8x2 = vec2<f16>(unpack4x8snorm((((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u)) & 65535u)).xy); |
| snorm8x4 = vec4<f16>(unpack4x8snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))); |
| unorm16x2 = vec2<f16>(unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))); |
| unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16unorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))))); |
| snorm16x2 = vec2<f16>(unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))); |
| snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16snorm(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))))); |
| float16x2 = vec2<f16>(unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))); |
| float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), unpack2x16float(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))))); |
| float32 = f16(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u)))); |
| float32x2 = vec2<f16>(vec2<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))))); |
| float32x3 = vec3<f16>(vec3<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))))); |
| float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 15u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] << 8u))), bitcast<f32>(((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)] >> 24u) | (tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)] << 8u))))); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUnorm8x2, 63, 0}, |
| {VertexFormat::kUnorm8x4, 63, 1}, |
| {VertexFormat::kSnorm8x2, 63, 2}, |
| {VertexFormat::kSnorm8x4, 63, 3}, |
| {VertexFormat::kUnorm16x2, 63, 4}, |
| {VertexFormat::kUnorm16x4, 63, 5}, |
| {VertexFormat::kSnorm16x2, 63, 6}, |
| {VertexFormat::kSnorm16x4, 63, 7}, |
| {VertexFormat::kFloat16x2, 63, 8}, |
| {VertexFormat::kFloat16x4, 63, 9}, |
| {VertexFormat::kFloat32, 63, 10}, |
| {VertexFormat::kFloat32x2, 63, 11}, |
| {VertexFormat::kFloat32x3, 63, 12}, |
| {VertexFormat::kFloat32x4, 63, 13}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized_Padding_SInt) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) vec3_sint8x2 : vec3<i32>, |
| @location(1) vec4_sint8x2 : vec4<i32>, |
| @location(2) vec3_sint16x2 : vec3<i32>, |
| @location(3) vec4_sint16x2 : vec4<i32>, |
| @location(4) vec2_sint32 : vec2<i32>, |
| @location(5) vec3_sint32 : vec3<i32>, |
| @location(6) vec4_sint32 : vec4<i32>, |
| @location(7) vec3_sint32x2 : vec3<i32>, |
| @location(8) vec4_sint32x2 : vec4<i32>, |
| @location(9) vec4_sint32x3 : vec4<i32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var vec3_sint8x2 : vec3<i32>; |
| var vec4_sint8x2 : vec4<i32>; |
| var vec3_sint16x2 : vec3<i32>; |
| var vec4_sint16x2 : vec4<i32>; |
| var vec2_sint32 : vec2<i32>; |
| var vec3_sint32 : vec3<i32>; |
| var vec4_sint32 : vec4<i32>; |
| var vec3_sint32x2 : vec3<i32>; |
| var vec4_sint32x2 : vec4<i32>; |
| var vec4_sint32x3 : vec4<i32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| vec3_sint8x2 = vec3<i32>(((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0); |
| vec4_sint8x2 = vec4<i32>(((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0, 1); |
| vec3_sint16x2 = vec3<i32>(((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0); |
| vec4_sint16x2 = vec4<i32>(((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0, 1); |
| vec2_sint32 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0); |
| vec3_sint32 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0, 0); |
| vec4_sint32 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0, 0, 1); |
| vec3_sint32x2 = vec3<i32>(vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0); |
| vec4_sint32x2 = vec4<i32>(vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0, 1); |
| vec4_sint32x3 = vec4<i32>(vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])), 1); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kSint8x2, 64, 0}, |
| {VertexFormat::kSint8x2, 64, 1}, |
| {VertexFormat::kSint16x2, 64, 2}, |
| {VertexFormat::kSint16x2, 64, 3}, |
| {VertexFormat::kSint32, 64, 4}, |
| {VertexFormat::kSint32, 64, 5}, |
| {VertexFormat::kSint32, 64, 6}, |
| {VertexFormat::kSint32x2, 64, 7}, |
| {VertexFormat::kSint32x2, 64, 8}, |
| {VertexFormat::kSint32x3, 64, 9}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized_Padding_UInt) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) vec3_uint8x2 : vec3<u32>, |
| @location(1) vec4_uint8x2 : vec4<u32>, |
| @location(2) vec3_uint16x2 : vec3<u32>, |
| @location(3) vec4_uint16x2 : vec4<u32>, |
| @location(4) vec2_uint32 : vec2<u32>, |
| @location(5) vec3_uint32 : vec3<u32>, |
| @location(6) vec4_uint32 : vec4<u32>, |
| @location(7) vec3_uint32x2 : vec3<u32>, |
| @location(8) vec4_uint32x2 : vec4<u32>, |
| @location(9) vec4_uint32x3 : vec4<u32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var vec3_uint8x2 : vec3<u32>; |
| var vec4_uint8x2 : vec4<u32>; |
| var vec3_uint16x2 : vec3<u32>; |
| var vec4_uint16x2 : vec4<u32>; |
| var vec2_uint32 : vec2<u32>; |
| var vec3_uint32 : vec3<u32>; |
| var vec4_uint32 : vec4<u32>; |
| var vec3_uint32x2 : vec3<u32>; |
| var vec4_uint32x2 : vec4<u32>; |
| var vec4_uint32x3 : vec4<u32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| vec3_uint8x2 = vec3<u32>(((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0); |
| vec4_uint8x2 = vec4<u32>(((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u)), 0, 1); |
| vec3_uint16x2 = vec3<u32>(((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0); |
| vec4_uint16x2 = vec4<u32>(((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u)), 0, 1); |
| vec2_uint32 = vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], 0); |
| vec3_uint32 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], 0, 0); |
| vec4_uint32 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], 0, 0, 1); |
| vec3_uint32x2 = vec3<u32>(vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), 0); |
| vec4_uint32x2 = vec4<u32>(vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), 0, 1); |
| vec4_uint32x3 = vec4<u32>(vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), 1); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUint8x2, 64, 0}, |
| {VertexFormat::kUint8x2, 64, 1}, |
| {VertexFormat::kUint16x2, 64, 2}, |
| {VertexFormat::kUint16x2, 64, 3}, |
| {VertexFormat::kUint32, 64, 4}, |
| {VertexFormat::kUint32, 64, 5}, |
| {VertexFormat::kUint32, 64, 6}, |
| {VertexFormat::kUint32x2, 64, 7}, |
| {VertexFormat::kUint32x2, 64, 8}, |
| {VertexFormat::kUint32x3, 64, 9}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized_Padding_Float_F32) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) vec3_unorm8x2 : vec3<f32>, |
| @location(1) vec4_unorm8x2 : vec4<f32>, |
| @location(2) vec3_snorm8x2 : vec3<f32>, |
| @location(3) vec4_snorm8x2 : vec4<f32>, |
| @location(4) vec3_unorm16x2 : vec3<f32>, |
| @location(5) vec4_unorm16x2 : vec4<f32>, |
| @location(6) vec3_snorm16x2 : vec3<f32>, |
| @location(7) vec4_snorm16x2 : vec4<f32>, |
| @location(8) vec3_float16x2 : vec3<f32>, |
| @location(9) vec4_float16x2 : vec4<f32>, |
| @location(10) vec2_float32 : vec2<f32>, |
| @location(11) vec3_float32 : vec3<f32>, |
| @location(12) vec4_float32 : vec4<f32>, |
| @location(13) vec3_float32x2 : vec3<f32>, |
| @location(14) vec4_float32x2 : vec4<f32>, |
| @location(15) vec4_float32x3 : vec4<f32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var vec3_unorm8x2 : vec3<f32>; |
| var vec4_unorm8x2 : vec4<f32>; |
| var vec3_snorm8x2 : vec3<f32>; |
| var vec4_snorm8x2 : vec4<f32>; |
| var vec3_unorm16x2 : vec3<f32>; |
| var vec4_unorm16x2 : vec4<f32>; |
| var vec3_snorm16x2 : vec3<f32>; |
| var vec4_snorm16x2 : vec4<f32>; |
| var vec3_float16x2 : vec3<f32>; |
| var vec4_float16x2 : vec4<f32>; |
| var vec2_float32 : vec2<f32>; |
| var vec3_float32 : vec3<f32>; |
| var vec4_float32 : vec4<f32>; |
| var vec3_float32x2 : vec3<f32>; |
| var vec4_float32x2 : vec4<f32>; |
| var vec4_float32x3 : vec4<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| vec3_unorm8x2 = vec3<f32>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0); |
| vec4_unorm8x2 = vec4<f32>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0, 1.0); |
| vec3_snorm8x2 = vec3<f32>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0); |
| vec4_snorm8x2 = vec4<f32>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy, 0.0, 1.0); |
| vec3_unorm16x2 = vec3<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0); |
| vec4_unorm16x2 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 1.0); |
| vec3_snorm16x2 = vec3<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0); |
| vec4_snorm16x2 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 1.0); |
| vec3_float16x2 = vec3<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0); |
| vec4_float16x2 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 1.0); |
| vec2_float32 = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0); |
| vec3_float32 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 0.0); |
| vec4_float32 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), 0.0, 0.0, 1.0); |
| vec3_float32x2 = vec3<f32>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0.0); |
| vec4_float32x2 = vec4<f32>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])), 0.0, 1.0); |
| vec4_float32x3 = vec4<f32>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])), 1.0); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUnorm8x2, 64, 0}, |
| {VertexFormat::kUnorm8x2, 64, 1}, |
| {VertexFormat::kSnorm8x2, 64, 2}, |
| {VertexFormat::kSnorm8x2, 64, 3}, |
| {VertexFormat::kUnorm16x2, 64, 4}, |
| {VertexFormat::kUnorm16x2, 64, 5}, |
| {VertexFormat::kSnorm16x2, 64, 6}, |
| {VertexFormat::kSnorm16x2, 64, 7}, |
| {VertexFormat::kFloat16x2, 64, 8}, |
| {VertexFormat::kFloat16x2, 64, 9}, |
| {VertexFormat::kFloat32, 64, 10}, |
| {VertexFormat::kFloat32, 64, 11}, |
| {VertexFormat::kFloat32, 64, 12}, |
| {VertexFormat::kFloat32x2, 64, 13}, |
| {VertexFormat::kFloat32x2, 64, 14}, |
| {VertexFormat::kFloat32x3, 64, 15}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized_Padding_Float_F16) { |
| auto* src = R"( |
| enable f16; |
| |
| @vertex |
| fn main( |
| @location(0) vec3_unorm8x2 : vec3<f16>, |
| @location(1) vec4_unorm8x2 : vec4<f16>, |
| @location(2) vec3_snorm8x2 : vec3<f16>, |
| @location(3) vec4_snorm8x2 : vec4<f16>, |
| @location(4) vec3_unorm16x2 : vec3<f16>, |
| @location(5) vec4_unorm16x2 : vec4<f16>, |
| @location(6) vec3_snorm16x2 : vec3<f16>, |
| @location(7) vec4_snorm16x2 : vec4<f16>, |
| @location(8) vec3_float16x2 : vec3<f16>, |
| @location(9) vec4_float16x2 : vec4<f16>, |
| @location(10) vec2_float32 : vec2<f16>, |
| @location(11) vec3_float32 : vec3<f16>, |
| @location(12) vec4_float32 : vec4<f16>, |
| @location(13) vec3_float32x2 : vec3<f16>, |
| @location(14) vec4_float32x2 : vec4<f16>, |
| @location(15) vec4_float32x3 : vec4<f16>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable f16; |
| |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var vec3_unorm8x2 : vec3<f16>; |
| var vec4_unorm8x2 : vec4<f16>; |
| var vec3_snorm8x2 : vec3<f16>; |
| var vec4_snorm8x2 : vec4<f16>; |
| var vec3_unorm16x2 : vec3<f16>; |
| var vec4_unorm16x2 : vec4<f16>; |
| var vec3_snorm16x2 : vec3<f16>; |
| var vec4_snorm16x2 : vec4<f16>; |
| var vec3_float16x2 : vec3<f16>; |
| var vec4_float16x2 : vec4<f16>; |
| var vec2_float32 : vec2<f16>; |
| var vec3_float32 : vec3<f16>; |
| var vec4_float32 : vec4<f16>; |
| var vec3_float32x2 : vec3<f16>; |
| var vec4_float32x2 : vec4<f16>; |
| var vec4_float32x3 : vec4<f16>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| vec3_unorm8x2 = vec3<f16>(vec2<f16>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy), 0.0); |
| vec4_unorm8x2 = vec4<f16>(vec2<f16>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy), 0.0, 1.0); |
| vec3_snorm8x2 = vec3<f16>(vec2<f16>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy), 0.0); |
| vec4_snorm8x2 = vec4<f16>(vec2<f16>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy), 0.0, 1.0); |
| vec3_unorm16x2 = vec3<f16>(vec2<f16>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0); |
| vec4_unorm16x2 = vec4<f16>(vec2<f16>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 1.0); |
| vec3_snorm16x2 = vec3<f16>(vec2<f16>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0); |
| vec4_snorm16x2 = vec4<f16>(vec2<f16>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 1.0); |
| vec3_float16x2 = vec3<f16>(vec2<f16>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0); |
| vec4_float16x2 = vec4<f16>(vec2<f16>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 1.0); |
| vec2_float32 = vec2<f16>(f16(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0); |
| vec3_float32 = vec3<f16>(f16(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 0.0); |
| vec4_float32 = vec4<f16>(f16(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])), 0.0, 0.0, 1.0); |
| vec3_float32x2 = vec3<f16>(vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))), 0.0); |
| vec4_float32x2 = vec4<f16>(vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))), 0.0, 1.0); |
| vec4_float32x3 = vec4<f16>(vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]))), 1.0); |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUnorm8x2, 64, 0}, |
| {VertexFormat::kUnorm8x2, 64, 1}, |
| {VertexFormat::kSnorm8x2, 64, 2}, |
| {VertexFormat::kSnorm8x2, 64, 3}, |
| {VertexFormat::kUnorm16x2, 64, 4}, |
| {VertexFormat::kUnorm16x2, 64, 5}, |
| {VertexFormat::kSnorm16x2, 64, 6}, |
| {VertexFormat::kSnorm16x2, 64, 7}, |
| {VertexFormat::kFloat16x2, 64, 8}, |
| {VertexFormat::kFloat16x2, 64, 9}, |
| {VertexFormat::kFloat32, 64, 10}, |
| {VertexFormat::kFloat32, 64, 11}, |
| {VertexFormat::kFloat32, 64, 12}, |
| {VertexFormat::kFloat32x2, 64, 13}, |
| {VertexFormat::kFloat32x2, 64, 14}, |
| {VertexFormat::kFloat32x3, 64, 15}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized_Shrinking_SInt) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) sclr_sint8x2 : i32 , |
| @location(1) sclr_sint8x4 : i32 , |
| @location(2) vec2_sint8x4 : vec2<i32>, |
| @location(3) vec3_sint8x4 : vec3<i32>, |
| @location(4) sclr_sint16x2 : i32 , |
| @location(5) sclr_sint16x4 : i32 , |
| @location(6) vec2_sint16x4 : vec2<i32>, |
| @location(7) vec3_sint16x4 : vec3<i32>, |
| @location(8) sclr_sint32x2 : i32 , |
| @location(9) sclr_sint32x3 : i32 , |
| @location(10) vec2_sint32x3 : vec2<i32>, |
| @location(11) sclr_sint32x4 : i32 , |
| @location(12) vec2_sint32x4 : vec2<i32>, |
| @location(13) vec3_sint32x4 : vec3<i32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var sclr_sint8x2 : i32; |
| var sclr_sint8x4 : i32; |
| var vec2_sint8x4 : vec2<i32>; |
| var vec3_sint8x4 : vec3<i32>; |
| var sclr_sint16x2 : i32; |
| var sclr_sint16x4 : i32; |
| var vec2_sint16x4 : vec2<i32>; |
| var vec3_sint16x4 : vec3<i32>; |
| var sclr_sint32x2 : i32; |
| var sclr_sint32x3 : i32; |
| var vec2_sint32x3 : vec2<i32>; |
| var sclr_sint32x4 : i32; |
| var vec2_sint32x4 : vec2<i32>; |
| var vec3_sint32x4 : vec3<i32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| sclr_sint8x2 = (((vec2<i32>(bitcast<i32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u))) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u))).x; |
| sclr_sint8x4 = (((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).x; |
| vec2_sint8x4 = (((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xy; |
| vec3_sint8x4 = (((vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xyz; |
| sclr_sint16x2 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u))).x; |
| sclr_sint16x4 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).x; |
| vec2_sint16x4 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xy; |
| vec3_sint16x4 = (((vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xyz; |
| sclr_sint32x2 = vec2<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x; |
| sclr_sint32x3 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).x; |
| vec2_sint32x3 = vec3<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).xy; |
| sclr_sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).x; |
| vec2_sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xy; |
| vec3_sint32x4 = vec4<i32>(bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<i32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xyz; |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kSint8x2, 64, 0}, |
| {VertexFormat::kSint8x4, 64, 1}, |
| {VertexFormat::kSint8x4, 64, 2}, |
| {VertexFormat::kSint8x4, 64, 3}, |
| {VertexFormat::kSint16x2, 64, 4}, |
| {VertexFormat::kSint16x4, 64, 5}, |
| {VertexFormat::kSint16x4, 64, 6}, |
| {VertexFormat::kSint16x4, 64, 7}, |
| {VertexFormat::kSint32x2, 64, 8}, |
| {VertexFormat::kSint32x3, 64, 9}, |
| {VertexFormat::kSint32x3, 64, 10}, |
| {VertexFormat::kSint32x4, 64, 11}, |
| {VertexFormat::kSint32x4, 64, 12}, |
| {VertexFormat::kSint32x4, 64, 13}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized_Shrinking_UInt) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) sclr_uint8x2 : u32 , |
| @location(1) sclr_uint8x4 : u32 , |
| @location(2) vec2_uint8x4 : vec2<u32>, |
| @location(3) vec3_uint8x4 : vec3<u32>, |
| @location(4) sclr_uint16x2 : u32 , |
| @location(5) sclr_uint16x4 : u32 , |
| @location(6) vec2_uint16x4 : vec2<u32>, |
| @location(7) vec3_uint16x4 : vec3<u32>, |
| @location(8) sclr_uint32x2 : u32 , |
| @location(9) sclr_uint32x3 : u32 , |
| @location(10) vec2_uint32x3 : vec2<u32>, |
| @location(11) sclr_uint32x4 : u32 , |
| @location(12) vec2_uint32x4 : vec2<u32>, |
| @location(13) vec3_uint32x4 : vec3<u32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var sclr_uint8x2 : u32; |
| var sclr_uint8x4 : u32; |
| var vec2_uint8x4 : vec2<u32>; |
| var vec3_uint8x4 : vec3<u32>; |
| var sclr_uint16x2 : u32; |
| var sclr_uint16x4 : u32; |
| var vec2_uint16x4 : vec2<u32>; |
| var vec3_uint16x4 : vec3<u32>; |
| var sclr_uint32x2 : u32; |
| var sclr_uint32x3 : u32; |
| var vec2_uint32x3 : vec2<u32>; |
| var sclr_uint32x4 : u32; |
| var vec2_uint32x4 : vec2<u32>; |
| var vec3_uint32x4 : vec3<u32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| sclr_uint8x2 = (((vec2<u32>((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] << 16u)) << vec2<u32>(8u, 0u)) >> vec2<u32>(24u))).x; |
| sclr_uint8x4 = (((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).x; |
| vec2_uint8x4 = (((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xy; |
| vec3_uint8x4 = (((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec4<u32>(24u, 16u, 8u, 0u)) >> vec4<u32>(24u))).xyz; |
| sclr_uint16x2 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) << vec2<u32>(16u, 0u)) >> vec2<u32>(16u))).x; |
| sclr_uint16x4 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).x; |
| vec2_uint16x4 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xy; |
| vec3_uint16x4 = (((vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).xxyy << vec4<u32>(16u, 0u, 16u, 0u)) >> vec4<u32>(16u))).xyz; |
| sclr_uint32x2 = vec2<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]).x; |
| sclr_uint32x3 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]).x; |
| vec2_uint32x3 = vec3<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]).xy; |
| sclr_uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]).x; |
| vec2_uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]).xy; |
| vec3_uint32x4 = vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)], tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]).xyz; |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUint8x2, 64, 0}, |
| {VertexFormat::kUint8x4, 64, 1}, |
| {VertexFormat::kUint8x4, 64, 2}, |
| {VertexFormat::kUint8x4, 64, 3}, |
| {VertexFormat::kUint16x2, 64, 4}, |
| {VertexFormat::kUint16x4, 64, 5}, |
| {VertexFormat::kUint16x4, 64, 6}, |
| {VertexFormat::kUint16x4, 64, 7}, |
| {VertexFormat::kUint32x2, 64, 8}, |
| {VertexFormat::kUint32x3, 64, 9}, |
| {VertexFormat::kUint32x3, 64, 10}, |
| {VertexFormat::kUint32x4, 64, 11}, |
| {VertexFormat::kUint32x4, 64, 12}, |
| {VertexFormat::kUint32x4, 64, 13}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized_Shrinking_Float_F32) { |
| auto* src = R"( |
| @vertex |
| fn main( |
| @location(0) sclr_unorm8x2 : f32 , |
| @location(1) sclr_unorm8x4 : f32 , |
| @location(2) vec2_unorm8x4 : vec2<f32>, |
| @location(3) vec3_unorm8x4 : vec3<f32>, |
| @location(4) sclr_snorm8x2 : f32 , |
| @location(5) sclr_snorm8x4 : f32 , |
| @location(6) vec2_snorm8x4 : vec2<f32>, |
| @location(7) vec3_snorm8x4 : vec3<f32>, |
| @location(8) sclr_unorm16x2 : f32 , |
| @location(9) sclr_unorm16x4 : f32 , |
| @location(10) vec2_unorm16x4 : vec2<f32>, |
| @location(11) vec3_unorm16x4 : vec3<f32>, |
| @location(12) sclr_snorm16x2 : f32 , |
| @location(13) sclr_snorm16x4 : f32 , |
| @location(14) vec2_snorm16x4 : vec2<f32>, |
| @location(15) vec3_snorm16x4 : vec3<f32>, |
| @location(16) sclr_float16x2 : f32 , |
| @location(17) sclr_float16x4 : f32 , |
| @location(18) vec2_float16x4 : vec2<f32>, |
| @location(19) vec3_float16x4 : vec3<f32>, |
| @location(20) sclr_float32x2 : f32 , |
| @location(21) sclr_float32x3 : f32 , |
| @location(22) vec2_float32x3 : vec2<f32>, |
| @location(23) sclr_float32x4 : f32 , |
| @location(24) vec2_float32x4 : vec2<f32>, |
| @location(25) vec3_float32x4 : vec3<f32>, |
| @location(26) sclr_unorm10_10_10_2 : f32 , |
| @location(27) vec2_unorm10_10_10_2 : vec2<f32>, |
| @location(28) vec3_unorm10_10_10_2 : vec3<f32>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var sclr_unorm8x2 : f32; |
| var sclr_unorm8x4 : f32; |
| var vec2_unorm8x4 : vec2<f32>; |
| var vec3_unorm8x4 : vec3<f32>; |
| var sclr_snorm8x2 : f32; |
| var sclr_snorm8x4 : f32; |
| var vec2_snorm8x4 : vec2<f32>; |
| var vec3_snorm8x4 : vec3<f32>; |
| var sclr_unorm16x2 : f32; |
| var sclr_unorm16x4 : f32; |
| var vec2_unorm16x4 : vec2<f32>; |
| var vec3_unorm16x4 : vec3<f32>; |
| var sclr_snorm16x2 : f32; |
| var sclr_snorm16x4 : f32; |
| var vec2_snorm16x4 : vec2<f32>; |
| var vec3_snorm16x4 : vec3<f32>; |
| var sclr_float16x2 : f32; |
| var sclr_float16x4 : f32; |
| var vec2_float16x4 : vec2<f32>; |
| var vec3_float16x4 : vec3<f32>; |
| var sclr_float32x2 : f32; |
| var sclr_float32x3 : f32; |
| var vec2_float32x3 : vec2<f32>; |
| var sclr_float32x4 : f32; |
| var vec2_float32x4 : vec2<f32>; |
| var vec3_float32x4 : vec3<f32>; |
| var sclr_unorm10_10_10_2 : f32; |
| var vec2_unorm10_10_10_2 : vec2<f32>; |
| var vec3_unorm10_10_10_2 : vec3<f32>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| sclr_unorm8x2 = unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy.x; |
| sclr_unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x; |
| vec2_unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).xy; |
| vec3_unorm8x4 = unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).xyz; |
| sclr_snorm8x2 = unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy.x; |
| sclr_snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x; |
| vec2_snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).xy; |
| vec3_snorm8x4 = unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).xyz; |
| sclr_unorm16x2 = unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x; |
| sclr_unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x; |
| vec2_unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xy; |
| vec3_unorm16x4 = vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xyz; |
| sclr_snorm16x2 = unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x; |
| sclr_snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x; |
| vec2_snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xy; |
| vec3_snorm16x4 = vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xyz; |
| sclr_float16x2 = unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]).x; |
| sclr_float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x; |
| vec2_float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xy; |
| vec3_float16x4 = vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).xyz; |
| sclr_float32x2 = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)])).x; |
| sclr_float32x3 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).x; |
| vec2_float32x3 = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)])).xy; |
| sclr_float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).x; |
| vec2_float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xy; |
| vec3_float32x4 = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)])).xyz; |
| sclr_unorm10_10_10_2 = ((vec4<f32>(((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) >> vec4<u32>(0u, 10u, 20u, 30u)) & vec4<u32>(1023u, 1023u, 1023u, 3u))) / vec4<f32>(1023.0f, 1023.0f, 1023.0f, 3.0f))).x; |
| vec2_unorm10_10_10_2 = ((vec4<f32>(((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) >> vec4<u32>(0u, 10u, 20u, 30u)) & vec4<u32>(1023u, 1023u, 1023u, 3u))) / vec4<f32>(1023.0f, 1023.0f, 1023.0f, 3.0f))).xy; |
| vec3_unorm10_10_10_2 = ((vec4<f32>(((vec4<u32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]) >> vec4<u32>(0u, 10u, 20u, 30u)) & vec4<u32>(1023u, 1023u, 1023u, 3u))) / vec4<f32>(1023.0f, 1023.0f, 1023.0f, 3.0f))).xyz; |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUnorm8x2, 64, 0}, {VertexFormat::kUnorm8x4, 64, 1}, |
| {VertexFormat::kUnorm8x4, 64, 2}, {VertexFormat::kUnorm8x4, 64, 3}, |
| {VertexFormat::kSnorm8x2, 64, 4}, {VertexFormat::kSnorm8x4, 64, 5}, |
| {VertexFormat::kSnorm8x4, 64, 6}, {VertexFormat::kSnorm8x4, 64, 7}, |
| {VertexFormat::kUnorm16x2, 64, 8}, {VertexFormat::kUnorm16x4, 64, 9}, |
| {VertexFormat::kUnorm16x4, 64, 10}, {VertexFormat::kUnorm16x4, 64, 11}, |
| {VertexFormat::kSnorm16x2, 64, 12}, {VertexFormat::kSnorm16x4, 64, 13}, |
| {VertexFormat::kSnorm16x4, 64, 14}, {VertexFormat::kSnorm16x4, 64, 15}, |
| {VertexFormat::kFloat16x2, 64, 16}, {VertexFormat::kFloat16x4, 64, 17}, |
| {VertexFormat::kFloat16x4, 64, 18}, {VertexFormat::kFloat16x4, 64, 19}, |
| {VertexFormat::kFloat32x2, 64, 20}, {VertexFormat::kFloat32x3, 64, 21}, |
| {VertexFormat::kFloat32x3, 64, 22}, {VertexFormat::kFloat32x4, 64, 23}, |
| {VertexFormat::kFloat32x4, 64, 24}, {VertexFormat::kFloat32x4, 64, 25}, |
| {VertexFormat::kUnorm10_10_10_2, 64, 26}, {VertexFormat::kUnorm10_10_10_2, 64, 27}, |
| {VertexFormat::kUnorm10_10_10_2, 64, 28}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FormatsWithVectorsResized_Shrinking_Float_F16) { |
| auto* src = R"( |
| enable f16; |
| |
| @vertex |
| fn main( |
| @location(0) sclr_unorm8x2 : f16 , |
| @location(1) sclr_unorm8x4 : f16 , |
| @location(2) vec2_unorm8x4 : vec2<f16>, |
| @location(3) vec3_unorm8x4 : vec3<f16>, |
| @location(4) sclr_snorm8x2 : f16 , |
| @location(5) sclr_snorm8x4 : f16 , |
| @location(6) vec2_snorm8x4 : vec2<f16>, |
| @location(7) vec3_snorm8x4 : vec3<f16>, |
| @location(8) sclr_unorm16x2 : f16 , |
| @location(9) sclr_unorm16x4 : f16 , |
| @location(10) vec2_unorm16x4 : vec2<f16>, |
| @location(11) vec3_unorm16x4 : vec3<f16>, |
| @location(12) sclr_snorm16x2 : f16 , |
| @location(13) sclr_snorm16x4 : f16 , |
| @location(14) vec2_snorm16x4 : vec2<f16>, |
| @location(15) vec3_snorm16x4 : vec3<f16>, |
| @location(16) sclr_float16x2 : f16 , |
| @location(17) sclr_float16x4 : f16 , |
| @location(18) vec2_float16x4 : vec2<f16>, |
| @location(19) vec3_float16x4 : vec3<f16>, |
| @location(20) sclr_float32x2 : f16 , |
| @location(21) sclr_float32x3 : f16 , |
| @location(22) vec2_float32x3 : vec2<f16>, |
| @location(23) sclr_float32x4 : f16 , |
| @location(24) vec2_float32x4 : vec2<f16>, |
| @location(25) vec3_float32x4 : vec3<f16>, |
| ) -> @builtin(position) vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| enable f16; |
| |
| struct TintVertexData { |
| tint_vertex_data : array<u32>, |
| } |
| |
| @binding(0) @group(4) var<storage, read> tint_pulling_vertex_buffer_0 : TintVertexData; |
| |
| @vertex |
| fn main(@builtin(vertex_index) tint_pulling_vertex_index : u32) -> @builtin(position) vec4<f32> { |
| var sclr_unorm8x2 : f16; |
| var sclr_unorm8x4 : f16; |
| var vec2_unorm8x4 : vec2<f16>; |
| var vec3_unorm8x4 : vec3<f16>; |
| var sclr_snorm8x2 : f16; |
| var sclr_snorm8x4 : f16; |
| var vec2_snorm8x4 : vec2<f16>; |
| var vec3_snorm8x4 : vec3<f16>; |
| var sclr_unorm16x2 : f16; |
| var sclr_unorm16x4 : f16; |
| var vec2_unorm16x4 : vec2<f16>; |
| var vec3_unorm16x4 : vec3<f16>; |
| var sclr_snorm16x2 : f16; |
| var sclr_snorm16x4 : f16; |
| var vec2_snorm16x4 : vec2<f16>; |
| var vec3_snorm16x4 : vec3<f16>; |
| var sclr_float16x2 : f16; |
| var sclr_float16x4 : f16; |
| var vec2_float16x4 : vec2<f16>; |
| var vec3_float16x4 : vec3<f16>; |
| var sclr_float32x2 : f16; |
| var sclr_float32x3 : f16; |
| var vec2_float32x3 : vec2<f16>; |
| var sclr_float32x4 : f16; |
| var vec2_float32x4 : vec2<f16>; |
| var vec3_float32x4 : vec3<f16>; |
| { |
| let buffer_array_base_0 = (tint_pulling_vertex_index * 64u); |
| sclr_unorm8x2 = vec2<f16>(unpack4x8unorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy).x; |
| sclr_unorm8x4 = vec4<f16>(unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x; |
| vec2_unorm8x4 = vec4<f16>(unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).xy; |
| vec3_unorm8x4 = vec4<f16>(unpack4x8unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).xyz; |
| sclr_snorm8x2 = vec2<f16>(unpack4x8snorm((tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)] & 65535u)).xy).x; |
| sclr_snorm8x4 = vec4<f16>(unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x; |
| vec2_snorm8x4 = vec4<f16>(unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).xy; |
| vec3_snorm8x4 = vec4<f16>(unpack4x8snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).xyz; |
| sclr_unorm16x2 = vec2<f16>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x; |
| sclr_unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).x; |
| vec2_unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xy; |
| vec3_unorm16x4 = vec4<f16>(vec4<f32>(unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16unorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xyz; |
| sclr_snorm16x2 = vec2<f16>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x; |
| sclr_snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).x; |
| vec2_snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xy; |
| vec3_snorm16x4 = vec4<f16>(vec4<f32>(unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16snorm(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xyz; |
| sclr_float16x2 = vec2<f16>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)])).x; |
| sclr_float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).x; |
| vec2_float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xy; |
| vec3_float16x4 = vec4<f16>(vec4<f32>(unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), unpack2x16float(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).xyz; |
| sclr_float32x2 = vec2<f16>(vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]))).x; |
| sclr_float32x3 = vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]))).x; |
| vec2_float32x3 = vec3<f16>(vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]))).xy; |
| sclr_float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]))).x; |
| vec2_float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]))).xy; |
| vec3_float32x4 = vec4<f16>(vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 16u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 17u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 18u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(buffer_array_base_0 + 19u)]))).xyz; |
| } |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{256, |
| VertexStepMode::kVertex, |
| { |
| {VertexFormat::kUnorm8x2, 64, 0}, {VertexFormat::kUnorm8x4, 64, 1}, |
| {VertexFormat::kUnorm8x4, 64, 2}, {VertexFormat::kUnorm8x4, 64, 3}, |
| {VertexFormat::kSnorm8x2, 64, 4}, {VertexFormat::kSnorm8x4, 64, 5}, |
| {VertexFormat::kSnorm8x4, 64, 6}, {VertexFormat::kSnorm8x4, 64, 7}, |
| {VertexFormat::kUnorm16x2, 64, 8}, {VertexFormat::kUnorm16x4, 64, 9}, |
| {VertexFormat::kUnorm16x4, 64, 10}, {VertexFormat::kUnorm16x4, 64, 11}, |
| {VertexFormat::kSnorm16x2, 64, 12}, {VertexFormat::kSnorm16x4, 64, 13}, |
| {VertexFormat::kSnorm16x4, 64, 14}, {VertexFormat::kSnorm16x4, 64, 15}, |
| {VertexFormat::kFloat16x2, 64, 16}, {VertexFormat::kFloat16x4, 64, 17}, |
| {VertexFormat::kFloat16x4, 64, 18}, {VertexFormat::kFloat16x4, 64, 19}, |
| {VertexFormat::kFloat32x2, 64, 20}, {VertexFormat::kFloat32x3, 64, 21}, |
| {VertexFormat::kFloat32x3, 64, 22}, {VertexFormat::kFloat32x4, 64, 23}, |
| {VertexFormat::kFloat32x4, 64, 24}, {VertexFormat::kFloat32x4, 64, 25}, |
| }}}}; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace tint::ast::transform |