blob: 3acacc7985b91d4ff5567eb5fd52a7f899013092 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct Uniforms {
/* 0x0000 */ uint dstTextureFlipY;
/* 0x0004 */ uint channelCount;
/* 0x0008 */ uint2 srcCopyOrigin;
/* 0x0010 */ uint2 dstCopyOrigin;
/* 0x0018 */ uint2 copySize;
};
struct OutputBuf {
/* 0x0000 */ tint_array<uint, 1> result;
};
bool aboutEqual(float value, float expect) {
return (fabs((value - expect)) < 0.001f);
}
void tint_symbol_inner(uint3 GlobalInvocationID, texture2d<float, access::sample> tint_symbol_7, texture2d<float, access::sample> tint_symbol_8, const constant Uniforms* const tint_symbol_9, device OutputBuf* const tint_symbol_10) {
int2 const srcSize = int2(tint_symbol_7.get_width(), tint_symbol_7.get_height());
int2 const dstSize = int2(tint_symbol_8.get_width(), tint_symbol_8.get_height());
uint2 const dstTexCoord = uint2(uint3(GlobalInvocationID).xy);
float4 const nonCoveredColor = float4(0.0f, 1.0f, 0.0f, 1.0f);
bool success = true;
if (((((dstTexCoord[0] < (*(tint_symbol_9)).dstCopyOrigin[0]) || (dstTexCoord[1] < (*(tint_symbol_9)).dstCopyOrigin[1])) || (dstTexCoord[0] >= ((*(tint_symbol_9)).dstCopyOrigin[0] + (*(tint_symbol_9)).copySize[0]))) || (dstTexCoord[1] >= ((*(tint_symbol_9)).dstCopyOrigin[1] + (*(tint_symbol_9)).copySize[1])))) {
success = (success && all((tint_symbol_8.read(uint2(int2(dstTexCoord)), 0) == float4(0.0f, 1.0f, 0.0f, 1.0f))));
} else {
uint2 srcTexCoord = ((dstTexCoord - (*(tint_symbol_9)).dstCopyOrigin) + (*(tint_symbol_9)).srcCopyOrigin);
if (((*(tint_symbol_9)).dstTextureFlipY == 1u)) {
srcTexCoord[1] = ((uint(srcSize[1]) - srcTexCoord[1]) - 1u);
}
float4 const srcColor = tint_symbol_7.read(uint2(int2(srcTexCoord)), 0);
float4 const dstColor = tint_symbol_8.read(uint2(int2(dstTexCoord)), 0);
if (((*(tint_symbol_9)).channelCount == 2u)) {
bool tint_symbol_2 = success;
if (tint_symbol_2) {
tint_symbol_2 = aboutEqual(dstColor[0], srcColor[0]);
}
bool tint_symbol_1 = tint_symbol_2;
if (tint_symbol_1) {
tint_symbol_1 = aboutEqual(dstColor[1], srcColor[1]);
}
success = tint_symbol_1;
} else {
bool tint_symbol_6 = success;
if (tint_symbol_6) {
tint_symbol_6 = aboutEqual(dstColor[0], srcColor[0]);
}
bool tint_symbol_5 = tint_symbol_6;
if (tint_symbol_5) {
tint_symbol_5 = aboutEqual(dstColor[1], srcColor[1]);
}
bool tint_symbol_4 = tint_symbol_5;
if (tint_symbol_4) {
tint_symbol_4 = aboutEqual(dstColor[2], srcColor[2]);
}
bool tint_symbol_3 = tint_symbol_4;
if (tint_symbol_3) {
tint_symbol_3 = aboutEqual(dstColor[3], srcColor[3]);
}
success = tint_symbol_3;
}
}
uint const outputIndex = ((GlobalInvocationID[1] * uint(dstSize[0])) + GlobalInvocationID[0]);
if (success) {
(*(tint_symbol_10)).result[outputIndex] = 1u;
} else {
(*(tint_symbol_10)).result[outputIndex] = 0u;
}
}
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], texture2d<float, access::sample> tint_symbol_12 [[texture(1)]], const constant Uniforms* tint_symbol_13 [[buffer(0)]], device OutputBuf* tint_symbol_14 [[buffer(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) {
tint_symbol_inner(GlobalInvocationID, tint_symbol_11, tint_symbol_12, tint_symbol_13, tint_symbol_14);
return;
}