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f47887d2073504bf13152ff5ae142a6653ba322c
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test
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tint
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shader_io
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invariant_struct_member.wgsl.expected.wgsl
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struct
Out
{
@builtin
(
position
)
@invariant
pos
:
vec4
<f32>
,
}
@vertex
fn main
()
->
Out
{
return
Out
();
}