commit | f4c9c1f1cbb92f2666d1346d6f6c47ab4eac4e95 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Sat Feb 03 07:30:15 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Feb 03 07:30:15 2024 +0000 |
tree | 61821098f4c83a2a6fd891b0d2bbe30789f82f7c | |
parent | f6b6c8b98b26368851650b5bb707f8910866ad93 [diff] |
Roll DirectX Shader Compiler from 5c05021989d4 to f7aec3efa721 (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/5c05021989d4..f7aec3efa721 2024-02-02 cbieneman@microsoft.com [CMake] Don't always run compare steps (#6241) 2024-02-02 139381735+rj12122@users.noreply.github.com [SPIR-V] Don't always force EXT_mesh_shader override (#6194) 2024-02-02 jeffno@microsoft.com WinPIX: Changes to support bitfields in PIX's shader debugger (#6219) 2024-02-02 53908460+SteveUrquhart@users.noreply.github.com [SPIRV] Always provide original source to debug (#6085) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC alanbaker@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: alanbaker@google.com Change-Id: I7da390a54c394f495a3947d2e942868f8dd47e47 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/173260 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.