| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/vulkan/UtilsVulkan.h" |
| |
| #include "common/Assert.h" |
| #include "dawn_native/Format.h" |
| #include "dawn_native/vulkan/Forward.h" |
| #include "dawn_native/vulkan/TextureVk.h" |
| |
| namespace dawn_native { namespace vulkan { |
| |
| VkCompareOp ToVulkanCompareOp(wgpu::CompareFunction op) { |
| switch (op) { |
| case wgpu::CompareFunction::Never: |
| return VK_COMPARE_OP_NEVER; |
| case wgpu::CompareFunction::Less: |
| return VK_COMPARE_OP_LESS; |
| case wgpu::CompareFunction::LessEqual: |
| return VK_COMPARE_OP_LESS_OR_EQUAL; |
| case wgpu::CompareFunction::Greater: |
| return VK_COMPARE_OP_GREATER; |
| case wgpu::CompareFunction::GreaterEqual: |
| return VK_COMPARE_OP_GREATER_OR_EQUAL; |
| case wgpu::CompareFunction::Equal: |
| return VK_COMPARE_OP_EQUAL; |
| case wgpu::CompareFunction::NotEqual: |
| return VK_COMPARE_OP_NOT_EQUAL; |
| case wgpu::CompareFunction::Always: |
| return VK_COMPARE_OP_ALWAYS; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| // Vulkan SPEC requires the source/destination region specified by each element of |
| // pRegions must be a region that is contained within srcImage/dstImage. Here the size of |
| // the image refers to the virtual size, while Dawn validates texture copy extent with the |
| // physical size, so we need to re-calculate the texture copy extent to ensure it should fit |
| // in the virtual size of the subresource. |
| Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize) { |
| Extent3D validTextureCopyExtent = copySize; |
| const TextureBase* texture = textureCopy.texture.Get(); |
| Extent3D virtualSizeAtLevel = texture->GetMipLevelVirtualSize(textureCopy.mipLevel); |
| if (textureCopy.origin.x + copySize.width > virtualSizeAtLevel.width) { |
| ASSERT(texture->GetFormat().isCompressed); |
| validTextureCopyExtent.width = virtualSizeAtLevel.width - textureCopy.origin.x; |
| } |
| if (textureCopy.origin.y + copySize.height > virtualSizeAtLevel.height) { |
| ASSERT(texture->GetFormat().isCompressed); |
| validTextureCopyExtent.height = virtualSizeAtLevel.height - textureCopy.origin.y; |
| } |
| |
| return validTextureCopyExtent; |
| } |
| |
| VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy, |
| const TextureCopy& textureCopy, |
| const Extent3D& copySize) { |
| const Texture* texture = ToBackend(textureCopy.texture.Get()); |
| |
| VkBufferImageCopy region; |
| |
| region.bufferOffset = bufferCopy.offset; |
| // In Vulkan the row length is in texels while it is in bytes for Dawn |
| const Format& format = texture->GetFormat(); |
| ASSERT(bufferCopy.bytesPerRow % format.blockByteSize == 0); |
| region.bufferRowLength = bufferCopy.bytesPerRow / format.blockByteSize * format.blockWidth; |
| region.bufferImageHeight = bufferCopy.rowsPerImage; |
| |
| region.imageSubresource.aspectMask = texture->GetVkAspectMask(); |
| region.imageSubresource.mipLevel = textureCopy.mipLevel; |
| region.imageSubresource.baseArrayLayer = textureCopy.arrayLayer; |
| region.imageSubresource.layerCount = 1; |
| |
| region.imageOffset.x = textureCopy.origin.x; |
| region.imageOffset.y = textureCopy.origin.y; |
| region.imageOffset.z = textureCopy.origin.z; |
| |
| Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize); |
| region.imageExtent.width = imageExtent.width; |
| region.imageExtent.height = imageExtent.height; |
| region.imageExtent.depth = copySize.depth; |
| |
| return region; |
| } |
| }} // namespace dawn_native::vulkan |