|  | // | 
|  | // fragment_main | 
|  | // | 
|  |  | 
|  | RWByteAddressBuffer prevent_dce : register(u0); | 
|  | RWTexture3D<int4> arg_0 : register(u0, space1); | 
|  | uint3 textureDimensions_e10b51() { | 
|  | uint3 v = (0u).xxx; | 
|  | arg_0.GetDimensions(v.x, v.y, v.z); | 
|  | uint3 res = v; | 
|  | return res; | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | prevent_dce.Store3(0u, textureDimensions_e10b51()); | 
|  | } | 
|  |  | 
|  | // | 
|  | // compute_main | 
|  | // | 
|  |  | 
|  | RWByteAddressBuffer prevent_dce : register(u0); | 
|  | RWTexture3D<int4> arg_0 : register(u0, space1); | 
|  | uint3 textureDimensions_e10b51() { | 
|  | uint3 v = (0u).xxx; | 
|  | arg_0.GetDimensions(v.x, v.y, v.z); | 
|  | uint3 res = v; | 
|  | return res; | 
|  | } | 
|  |  | 
|  | [numthreads(1, 1, 1)] | 
|  | void compute_main() { | 
|  | prevent_dce.Store3(0u, textureDimensions_e10b51()); | 
|  | } | 
|  |  |