| // Copyright 2025 The Dawn & Tint Authors | 
 | // | 
 | // Redistribution and use in source and binary forms, with or without | 
 | // modification, are permitted provided that the following conditions are met: | 
 | // | 
 | // 1. Redistributions of source code must retain the above copyright notice, this | 
 | //    list of conditions and the following disclaimer. | 
 | // | 
 | // 2. Redistributions in binary form must reproduce the above copyright notice, | 
 | //    this list of conditions and the following disclaimer in the documentation | 
 | //    and/or other materials provided with the distribution. | 
 | // | 
 | // 3. Neither the name of the copyright holder nor the names of its | 
 | //    contributors may be used to endorse or promote products derived from | 
 | //    this software without specific prior written permission. | 
 | // | 
 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
 | // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
 | // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | 
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 | // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
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 | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
 | // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // File generated by 'tools/src/cmd/gen' using the template: | 
 | //   test/tint/builtins/gen/gen.wgsl.tmpl | 
 | // | 
 | // To regenerate run: './tools/run gen' | 
 | // | 
 | //                       Do not modify this file directly | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | @group(1) @binding(0) var arg_0: texture_storage_1d<r8sint, read_write>; | 
 |  | 
 | // fn textureStore(texture: texture_storage_1d<r8sint, read_write>, coords: i32, value: vec4<i32>) | 
 | fn textureStore_e4782a() { | 
 |   textureStore(arg_0, 1i, vec4<i32>(1i)); | 
 | } | 
 | @fragment | 
 | fn fragment_main() { | 
 |   textureStore_e4782a(); | 
 | } | 
 |  | 
 | @compute @workgroup_size(1) | 
 | fn compute_main() { | 
 |   textureStore_e4782a(); | 
 | } |