blob: 8d6c7510cdac607d58c83e51ba7e0b90ebe52a3d [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSample_4dd1bf() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec3 v_1 = arg_2;
vec4 res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)));
return res;
}
void main() {
v.inner = textureSample_4dd1bf();
}