#version 310 es | |
vec3 f(int x) { | |
mat3 m = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f)); | |
int i = x; | |
uint v = min(uint(i), 2u); | |
return m[v]; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |