| #include <metal_stdlib> | |
| using namespace metal; | |
| struct f_inputs { | |
| float4 fbf_1 [[color(1)]]; | |
| float4 fbf_3 [[color(3)]]; | |
| }; | |
| void g(float a, float b) { | |
| } | |
| void f_inner(float4 fbf_1, float4 fbf_3) { | |
| g(fbf_1.x, fbf_3.y); | |
| } | |
| fragment void f(f_inputs inputs [[stage_in]]) { | |
| f_inner(inputs.fbf_1, inputs.fbf_3); | |
| } |