commit | f5003c036b311266d5ae1fac0ab0147dfc81d0fd | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Nov 09 18:25:04 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 09 18:25:04 2023 +0000 |
tree | bd36ed7ee261e4a73f0526a7e2b876825bd34414 | |
parent | 179ae67c07637b31d23c1363b472269217d4d660 [diff] |
Fix DXC roll into Dawn Add new cpp files from: https://github.com/microsoft/DirectXShaderCompiler/commit/ceff9b8043df3ac8d7d3ce71b409d83afcd7925b Bug: none Change-Id: Id50603935d02911cffce0fe987ff016e0b5f9459 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/160020 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.